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Some meshes have no collision.


rhaeven

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As the title says, many meshes in some places simply have no collision and the containers and such inside them are non-activatable. This includes things like entrances to the metro, ruined diners and pieces of highway. Here's my load order if that'll help someone figure out why this is happening. Apart from some random CTDs on loading a save from within the game, everything else seems to be working just fine. Anyone got any ideas? Thanks in advance.

 

Fallout3.esm
Anchorage.esm
ThePitt.esm
StreetLights.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
Unofficial Fallout 3 Patch.esm
aHUD.esm
iHUD.esm
CALIBR.esm
DCInteriors_ComboEdition.esm
Companion Core.esm
RobCo Certified v2.esm
CRAFT.esm
FO3 Wanderers Edition - Main File.esm
FO3 Wanderers Edition - Alternate Travel.esp
FWE - Combat Overhaul_Core.esm
Mart's Mutant Mod.esm
Project Beauty.esm
RH_IRONSIGHTS.esm
CASM.esp
BlackWolf Backpack.esp
BlackWolf Backpack - Blank's Container Patch.esp
BlackWolf Backpack - Vendor Script Replenish.esp
Fellout-Full.esp
FO3 Wanderers Edition - Main File.esp
Fellout-Anchorage.esp
Fellout-BrokenSteel.esp
DarNifiedUIF3.esp
Mart's Mutant Mod - DLC Anchorage.esp
Mart's Mutant Mod - DC Interiors.esp
Mart's Mutant Mod.esp
Blackened FWE + MMM + Project Beauty.esp
FWE - Combat Overhaul_Equipment.esp
FO3 Wanderers Edition - DLC Broken Steel.esp
FO3 Wanderers Edition - DLC Point Lookout.esp
FO3 Wanderers Edition - DLC Anchorage.esp
UndergroundHideout.esp
FO3 Wanderers Edition - DLC The Pitt.esp
FO3 Wanderers Edition - DLC Mothership Zeta.esp
Mart's Mutant Mod - DLC Zeta.esp
Fellout-PointLookout.esp
Fellout-pipboylight.esp
Fellout-Zeta.esp
Mart's Mutant Mod - DLC The Pitt.esp
Mart's Mutant Mod - Master Menu Module.esp
Mart's Mutant Mod - Natural Selection.esp
Mart's Mutant Mod - Zones Respawn.esp
Mart's Mutant Mod - DLC Point Lookout.esp
Mart's Mutant Mod - DLC Broken Steel.esp
Companion Core DLC Addon.esp
RobCo Certified v2 Mechanist's Edition.esp
Mart's Mutant Mod - Project Beauty.esp
Project Beauty- Broken Steel.esp
Project Beauty- Point Lookout.esp
RobCo Certified v2 FWE.esp
Total active plugins: 57
Total plugins: 57
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Other than you load order being a mess, I would not venture a guess as to what is causing you to lose collision on some objects.

 

I would like to direct your attention to the FO3 Wanderer's Edition mod page and the load order sample towards the bottom of the page.

 

The Fellout mod page also has advice on the placement of that mod.

 

Also, compatibility patches must load after the last mod being patched. Otherwise the patch will be overwritten by the mod file that needs to be patched.

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Well, I moved FWE, MMM and Fellout into the suggested places, with RobCo and Blackened at the bottom.

 

Went back to a diner that wasn't solid and it all seems to be fine now! Thanks a lot for the suggestion.

 

Mart's Mutant Mod - Master Menu Module is unnecessary as it is part of Blackened.

 

Mart's Mutant Mod - Natural Selection, Zones Respawn and Tougher Traders are unnecessary as they are part of FO3 Wanderer's Edition.

 

It would appear that you are using the wrong version of Mart's Mutant Mod or you have not followed the instructions on the Paradox Ignition page.

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