tomm434 Posted October 14, 2015 Share Posted October 14, 2015 Hello everyone! I need to know screen resolution on every game load I tried: GetNumericIniSetting "iSize W:Display"But it didn't work. I also tried extracting it from XML menu, I created menu object (in HUDMainMenu) in which I story screen width and height <text name="MGSMScreenRes"> <visible> &false; </visible> <x><copy src="screen()" trait="width"/></x> <y><copy src="screen()" trait="height"/></y> </text> let MGSMain.fResolutionXOriginal := GetUIFloat "HudMainMenu/MGSM_HUD/MGSM_Sheesh/MGSMScreenRes/x" let MGSMain.fResolutionYOriginal := GetUIFloat "HudMainMenu/MGSM_HUD/MGSM_Sheesh/MGSMScreenRes/y"But on game load I receive different values - My resolution * 1.06 ==(1526x954) (mine is 1440x900). I have no idea how this is going to work in different monitors.. Please help? Link to comment Share on other sites More sharing options...
MotoSxorpio Posted October 14, 2015 Share Posted October 14, 2015 Try: http://geck.bethsoft.com/index.php?title=Con_SetINISetting When I was scripting my own mods for Oblivion, changing INI on the fly needed the Con_SetINISetting. Link to comment Share on other sites More sharing options...
tomm434 Posted October 14, 2015 Author Share Posted October 14, 2015 Try: http://geck.bethsoft.com/index.php?title=Con_SetINISetting When I was scripting my own mods for Oblivion, changing INI on the fly needed the Con_SetINISetting.I don't need to change it - I need to return a value for the mod. Link to comment Share on other sites More sharing options...
MotoSxorpio Posted October 14, 2015 Share Posted October 14, 2015 sorry I misread.ignore.my.post Link to comment Share on other sites More sharing options...
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