Talonflight Posted October 18, 2015 Author Share Posted October 18, 2015 Well, what would you suggest, then? Link to comment Share on other sites More sharing options...
Talonflight Posted October 18, 2015 Author Share Posted October 18, 2015 Also on the subject of trails, Alva still leaves quite a trail behind her even without the house burning down. Simply by observing her actions and dialogue with the people of Morthal, she talks about "Hunger" and "thirst" and needing people, in ways that clearly point to her vampirism. Her journal also talks about her vampiric state, so its not entirely unfeasable to imagine a page slipped out at some point. As for the sloppiness, that was merelly what I was considering as far as gameplay, not lore, is concerned. Link to comment Share on other sites More sharing options...
Hexxagone Posted October 18, 2015 Share Posted October 18, 2015 (edited) If you want to hunt a bunch of moronic vampires that cant control themselves in public then those vampires are already in the game, go to their lairs and kill them, or the ones that appear in the cities with Dawnguard installed. If you are looking for a mod that lets you hunt a smart vampire then that is hard to do. They don't leave a trail, no NPC would point you in their direction and no bodies would ever be found. The best you will probably get is a quest where you find out that one of the NPCs in the game has been a master vampire all along, by stumbling onto him feeding in the wilderness. Then when you go to his house he will be calm and tell you he will never be found out. No NPC believes you, theres no proof in the house, and killing him would be a murder crime. Its a quest that could be done only once. Edited October 18, 2015 by Hexxagone Link to comment Share on other sites More sharing options...
Taiine Posted October 18, 2015 Share Posted October 18, 2015 You could make a quest line that has a bunch of vampires attempting to live normal lives. They were turned unwilling and just trying to co-exist in hiding. Hints could come up and other people could be suspicious, maybe there taking too many risks, or their need to feed became desperate at one point they did what they didn't want to. In the end you get to choose to kill them, or let them live.or maybe if you let them live you can take on the one that turned them. Just one idea that I always wanted to do but I haven't a clue how to do quests and tutorials tend to skim/skip over need to know info x.x Link to comment Share on other sites More sharing options...
pyrotx Posted October 20, 2015 Share Posted October 20, 2015 If you want to leave clues instead of rumors, try hiding bloody items in town, maybe even in tavern rooms, puddles of blood can also leave trails. However don't tell the player which town or location they went to, that would defeat the purpose of trailing them. So let me explain one quest idea. The player finds a dead caravan driver, only with his or her clothes taken. And some subtle trails leading to the nearest town, but not too close to the town. Making the player use their intuition and trying to confuse them is what makes it a mystery. Next you can have the player ask around , but again don't be obvious, for example. "Have you heard anything about a missing caravan?" Response: " No I haven't, nothing I would know about anyways." But if you ask a merchant they may state that they are short on items, or even better, have it so when you try to buy something they refuse to sell because of low stock. The items missing should be a specific type, like potions or magic items, and the merchant type you talk to should match, an alchemist or a mage or something. Next you would look for those items around the outside of town. This would lead you to a spot where you find a vampire walking around and follow him. Next he would eventually disappear but leave a note about trying to ambush other merchants the next night. The player will then have to find which way the merchant group is coming from, by either asking merchants or just watching the roads. After that you can either save the merchants but be unable to trail that group of vampires back to their lair, but later discover one of the merchants you saved was a vampire and trail him instead. Or decide to wait for the vampires to finish fighting then trail them. Also the vampire hiding with the merchants should look human and then when trailing him, just use a duplicate npc with the same face but set to vampire. Also since there are two options, make sure that there are two vampire lairs, they don't have to be large or indoors, as they vampires will only appear during the right part of the quest. And finally whichever lair you go to first should lead you to the next, and the last lair should have the hardest boss. Maybe have the boss be a vampire lord, but you don't have to use the transformation, just set him or her to lord by default. Link to comment Share on other sites More sharing options...
dvda1987 Posted October 21, 2015 Share Posted October 21, 2015 In oblivion there was some vampires among the other towns folk if I remember correct. Link to comment Share on other sites More sharing options...
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