DaemonGrin Posted October 16, 2015 Share Posted October 16, 2015 So I've been laid up for a couple days with the flu playing a little here and there FNV. Companions - Through my adventures gathering info and stuff to tweak I ran into the biggest annoyance I can find. Companions trying to merge with the courier and become one whenever enemies attack from a distance. The only companion unaffected is Rex cause he goes after them. I looked at the AI data and didn't notice anything special. I was playing around with Baby Deathclaw commander mod and it was really apparent how bad this was with a large deathclaw trying to crush me when we entered I think it was Dead wind cavern and Rex ran off to fight no biggy but Percy (Percival) decided to invade my personal space until the claws got on top of me (Rex went nighty night). How can I edit companions to run blindly into danger like Rex XD. I actually checked the AI data for the grown deathclaw creature in the geck changed it to foolhardy and it had the same aggression as Rex so yeah. Lily - So I was sneaky sneaky with Lily around and when we entered combat if I remained sneaking my speakers dang near imploded from Lily's stealth field constantly turning on and off. There a fix? hmmmmm what else....OH!!! Dead Money - During the repair the gas leak section of preventing Dog from blowing you up. I ran into a weird bug. He would stop and do a constant shimmy and shake until I actually saved my game. He would move to his next marker only after I saved. That's all my "ugh I feel like crap" mind can recall at the moment. As for mods that affect these guys. I have All Companions Essential 2.0bCompanion Sandbox Mode 3Unlimited Followers EverywhereKeep Companion Perks (custom edited - because it lacked the fade lines so they walked home rather than close encounters peaced out) Thanks!Geoff Link to comment Share on other sites More sharing options...
Recommended Posts