thewhiteronin Posted October 21, 2015 Share Posted October 21, 2015 (edited) Hello, I've been scouring the internet for the answer to this question and it's been covered before, but the solutions in those posts were very vague and didn't give specific answers. So, I'm basically trying to copy a shirt onto a body mesh, but it keeps telling me that it's "failed to map parent link." I've seen suggestions that you have to "name" the 0 Node to be the same as the one you're copying from, but how the heck do you do that? I've seen posts giving VERY vague, one-sentence answers with no clue on how to do it. I tried clicking on the "0 Node," then going into block details, and all it says is either "Scene Root" followed by a number in [] as the name or whatever the part is called. If anyone could shed some light as to how I do this, then I very much appreciate it! Thanks in advance! Edited October 21, 2015 by thewhiteronin Link to comment Share on other sites More sharing options...
DaemonGrin Posted October 21, 2015 Share Posted October 21, 2015 It depends on a couple things. 1 - The part you are copying and the part you are pasting over are both trishapes or tristripes, (usually wont give the option to paste over if different) 2 - The part you are trying to paste has an extra bone that the part you are pasting over doesn't ie Pauldron 3 - Pasting a branch into a new nif click on the scene root and paste branch (trishape or tristripe don't mix and match) Those are what I have encountered when it came to issues with doing what you are trying to do. Also want to say that pasting clothes on a full body mesh is generally not good practice because it adds extra polys that are unneeded, can have weird clipping when running, crouching, etc. Good luck,Geoff Link to comment Share on other sites More sharing options...
thewhiteronin Posted October 21, 2015 Author Share Posted October 21, 2015 (edited) I have managed to solve this issue on my own, so I was able to get it PERFECTLY into the game without any issues. Basically, I was trying to transfer a shirt mesh onto a body mesh through NIFSkope, but I kept getting the message "failed to map the parent link NiNode|Bip01 R Foretwist." It means that the NIF file that I'm trying to transfer to (in my case, the body mesh) is missing the particular bone called "Bip01 R Foretwist" that my shirt mesh needs. So, you must do this: COPY EVERY single bone that's listed under the item in NIFSkope you want to copy from TO the mesh you want it on, and you MUST rename the bone in the new NIF File (in my case, the body mesh) to match the exact name of the bone that was in the old NIF File (in my case, the shirt mesh). Here are some instructions that I found on Google that was able to help me solve this issue: Found it through this link: http://forums.nexusmods.com/index.php?/topic/242546-how-to-customise-an-outfit-in-nifskope-beginners-tutorial/ "Sometimes your nif1 will be missing a bone that nif2 requires. The message will be "failed to map parent link <bone name>". In Block list of nif2, find the needed bone, right click on it, Block/Copy branch. In Block list of nif1, right click on 0 NiNode, Block/Paste branch.Back to the nif2, the bone you just copied is still selected. Click the Txt icon in the block details top line and Ctrl-c the bone name. Back to nif1, the bone you just added is still selected. Click Txt icon, paste over the name (it is crucial that the bone is named exactly the same as it was in nif2). You should be able to copy the part you want now." If you do not understand these instructions, I will try my best to respond. Cheers! Edited October 21, 2015 by thewhiteronin Link to comment Share on other sites More sharing options...
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