Ironman5000 Posted October 22, 2015 Share Posted October 22, 2015 Hey, i'm attempting to make Simms into a companion but i'm not sure how to temporarily break his routine so he will actually follow on command. What I have done so far, using an "advanced companion guide", was to integrate the given actor script into his existing one, but make the follower quest seperate which is triggered after disabling the megaton nuke - which works except he doesn't follow when I tell him, but carries on his route with following dialogue options when you engage him after (wait, trade, etc). How can I get him to ignore his default routine during the time he is hired, but reset when he is fired, or is this even possible at all? Link to comment Share on other sites More sharing options...
rickerhk Posted October 22, 2015 Share Posted October 22, 2015 Put all his follower AI packages above his vanilla ones. The package list is evaluated from the top down and the first one that has valid conditions is the one that will be in effect. You can use the right/left arrow keys to move a package up/down in the list. Link to comment Share on other sites More sharing options...
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