1SaBy Posted October 25, 2015 Share Posted October 25, 2015 Hell, I'm probably going to upload it this afternoon, at least based on the feedback thus far.So like... right now? Do it! :D Link to comment Share on other sites More sharing options...
manwiththemachinegun Posted October 25, 2015 Share Posted October 25, 2015 Hell, I'm probably going to upload it this afternoon, at least based on the feedback thus far. Awesome, but don't rush. Fallout 4's still a few weeks off afterall. :) Link to comment Share on other sites More sharing options...
reecefratelli Posted October 25, 2015 Share Posted October 25, 2015 hope u dont mind me putting this here along with on ur new vegas bounties post didnt know if u was done with that post completely since ur onto this new mod. if any of this interests anybody please message me here https://www.facebook.com/ReeceFratelli thought of this mod after playing new vegas bounties and russell so the inspiration comes from someguy2000 so would love it if he helps make this mod and i personally think its something he would make anyway but could be wrong a quick n the dead style mod, about a new western style town with a sheriffs office, saloon barber, doc, old west gun store and general store, and a conpetition to see who is the quickest hand in the west, u could have doc friday and maybe angel lee if u let him live( i think he would look badass in the desperado mod outfit and gun since i think it looks designed for lee van cleef) maybe vanilla npcs could join like raul or jules from north new veges, get the sheriff of the town involved so the winner becomes sheriff make it so u can choose with some who to kill and who to spare, maybe make it so u can buy n run the saloon i want a mod to do that, maybe get doc friday to run it, maybe have angel lee as ur deputy if he survives, have another npc as ur second deputy and have the competition as the main quest with buying n running the saloon as a side and have the gun and general store, docs n barber shop n other nps having side quests too, since doc is a companion from nvb 2 maybe make angel and or somebody else a companion too, and give them both companion quests, maybe a keep what u kill rule, so some of the important gunslingers have cool unique clothes or revolvers, i think angle should have something like the desperado gun from the mod and docs huckleberry should have a unique look. and have a few othes with old west guns that are pretty unique, u could create characters that are like old west legends like john wesley hardin, billy the kid, jesse n frank, or other actors like clint eastwood dean martin franco nero or more recent like jamie fox, would be cool to have farms n ranches too that provide the town with crops n meat thats are run by some named npcs with side quests ur misc quests too maybe a player owned ranch/farm where u can hire help to tend to it to earn u more cash along with the sheriff job n discounts evverywhere in town if u suply them cheaply, would be cool if a lot of the towns folk where named with cool dialog so in each business a few named npcs and farms n ranches some named ones too obiously a lot of unnamed residents to fill the town up, maybe a apache/blackfoot/ comanche style tribe with quests too and a fued with the town that u can either resolve by killing them all, convincing them to leave to new land or making peace i dont have a clue about building any of this but if anybody wants to give it a go you can upload and take the credit for making the mod i would just like credit for the idea n maybe make me a character in the mod since i would love to be an old west gunslinger even tho i probably wont be able to create of the content i will help as much as i can i also request you let me have involvement so we both would need to agree on the content in the mod and i get hear out all ideas and add more myself as they come to me, im not a fan of unvoiced characters so would like all to be voiced so if anyone can make mods to that level that would be greatmaybe add bounties too to hunt whole gangs not just 1 person like u get 1000 caps for the leader and 200 caps for each of his 5 or so gang members, they would have a custom can hide out with some cool n unique suplies some ud have to return as part of bounty ie shop suplies and caps but everything else including the unique stuff u get to keep some of the gang leaders and important members are in the contest so u may have to bring them alive unless there already out and managed to survive inwhich case u have the option of killing them. when u arrest them u have the option of taking any unique stuff they have maybe same if u beat but not kill them in the contest depending on the bounty and weather or not ur supose to hunt the bounty to get the stuff after Link to comment Share on other sites More sharing options...
Guest deleted2159825 Posted October 25, 2015 Share Posted October 25, 2015 Version 1.0 is out! Link to comment Share on other sites More sharing options...
pieguy12345 Posted October 25, 2015 Share Posted October 25, 2015 Dammit I'm never gonna get done with schoolwork now . . . And someguy2000, I don't know if you've ever been asked this, but how do you think the voiced protagonist will effect quest mods for Fallout 4? Link to comment Share on other sites More sharing options...
Guest deleted2159825 Posted October 25, 2015 Share Posted October 25, 2015 Dammit I'm never gonna get done with schoolwork now . . . And someguy2000, I don't know if you've ever been asked this, but how do you think the voiced protagonist will effect quest mods for Fallout 4?It depends on what we have to work with in the toolkit, and what players are willing to accept in terms of immersion (again, I HATE that word). If we're able to "copy and paste" excerpts of the voiced protagonist's dialogue and use them, it should be perfectly fine. I'm sure there are plenty examples of "Yes", "No", "Who are you?", "Die!", etc. It will limit dialogue choices, but looking at the vanilla ones so far... heh, it won't be any different, really. On the other hand, modders will probably be free to forego any acknowledgment of the voiced protagonist and just slap together unvoiced dialogue options. This is probably how a great number of quest mods will be made, actually (just as many quest mods are unvoiced now). There is always a way. I want to believe that, anyway. Link to comment Share on other sites More sharing options...
manwiththemachinegun Posted October 26, 2015 Share Posted October 26, 2015 Maybe a simple solution would simply be to disable the protagonist's voice? I don't think it would be very immersion breaking for most of us to go back to having a silent lead. Also looks like I finished the Bounties Trilogy just in time! Link to comment Share on other sites More sharing options...
Vulon Posted October 26, 2015 Share Posted October 26, 2015 Thought I'd chime in on the topic of FO4's voiced protagonist -- When FO4 was announced I immediately knew I wanted to get in on the modding scene as soon as possible. Had some great experience working on some Skyrim quest mods with a team of very talented individuals, but the passion just sort of died out and the project was dropped. That left me with this unfulfilled desire to make some sort of something, but I wasn't sure what, exactly. Right around the same time FO4 was announced, and I knew that I had to get in on the modding action as soon as I could to itch that creative scratch. Shortly after, the voiced protagonist was revealed, which both excited and frustrated me in equal measure. someguy hit the nail on the head. As far as any sort of conventional quest mod goes, either unvoiced or hobbled together using vanilla dialogue would appear to be the only viable options. It certainly limited things for me, since I wasn't willing to go for the unvoiced route and, speaking from personal experience, splicing together dialogue files very quickly becomes very tedious if you try to do anything beyond extremely basic sentences or blatant copy/pasting of existing dialogue. Unless you take your time the files just end up sounding like robot vomit. And I'm using Skyrim as an example of this; FO4's gonna have a LOT more dialogue to sift through. As luck would have it, I was replaying the series at the time as well as doing a bunch of other random stuff and a whole lot of inspiration exploded in my brain all at once. I came up with this really out of the box premise for this big, self-contained quest mod where I wouldn't have to compromise creativity for practicality (from a narrative perspective, at least) and have been building on it bit by bit ever since -- as of right now I have well over twenty pages of design notes, backstory, and so on and so forth. In this case, it was the actual limitation itself that led me to come up with this idea that has since taken on a life of its own, which was unexpected and exciting in its own right. It's going to be interesting to see the sort of creative workarounds mod authors come up with in terms of larger story-oriented mods. Link to comment Share on other sites More sharing options...
RoyBatterian Posted October 26, 2015 Share Posted October 26, 2015 1.0 is out already? damn I still haven't finished testing all the endings. Link to comment Share on other sites More sharing options...
Flayer92 Posted October 26, 2015 Share Posted October 26, 2015 Hell of a surprise seeing this out so soon. Nice send off for the series Just reposting this from Bounties III thread in case you're not really reading that one much anymore: Someguy, if you still have the script left over from Firebase Zulu, I hope you might consider releasing it for people to read. I'm just a big fan of your dialogue and characters and I'd get a kick out of knowing how the story went, especially now that it's sort of 'canon' thanks to Better Angels. Link to comment Share on other sites More sharing options...
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