Jump to content

The Bloodpact team is looking for contributors


runway

Recommended Posts

We are looking for a handful of scripters, modelers, voice actors and level designers that are interested in our project.

 

Darkshines has been in the works for quite some time, as an internal concept platform for our Skyrim mod which is in pre-production. However, since the Skyrim mod spins off a quest from vanilla Oblivion (Through a Nightmare, Darkly) we have decided to finish and release Darkshines: The Lonely Journey, a prequel, for Oblivion.

 

Darkshines is a story-driven adventure, partly inspired by Myst - that still offers the action and excitement you would expect from The Elder Scrolls.

 

Our design philosophies:

  • Low level of entry. If a vanilla model does the trick, we won't make a new model. We will never make a mod that requires more than the base game and the official expansions. (This excludes script extenders etc.)
  • Make as little of a mess as possible. Clean dialogue, using locations that won't ever conflict with other mods etc.
  • High production values. We aim to fully adhere to established lore, polish environments to perfection, and use both music and video as tools in our storytelling.

 

Feel free to visit us at bloodpact.org! :thumbsup:

Link to comment
Share on other sites

using locations that won't ever conflict with other mods

I don't think that is really possible, because by now, practically everywhere in the game has been modded at least once and the prime real estate perhaps more than a dozen times. So if you want to absolutely avoid all conflicts, you will have to put everything in a new worldspace. (But what about the door? That one spot would likely conflict with one or more mods.) So I fear you will have to accept a certain level of conflict, and only worry about avoiding conflict with the most popular mods.

Edited by David Brasher
Link to comment
Share on other sites

using locations that won't ever conflict with other mods

I don't think that is really possible, because by now, practically everywhere in the game has been modded at least once and the prime real estate perhaps more than a dozen times. So if you want to absolutely avoid all conflicts, you will have to put everything in a new worldspace. (But what about the door? That one spot would likely conflict with one or more mods.) So I fear you will have to accept a certain level of conflict, and only worry about avoiding conflict with the most popular mods.

 

You don't need a door ;) especially with our mod :whistling:

Link to comment
Share on other sites

I'm a scripter looking to jump in on a project. I've created a small quest mod before, and I'd really like to take on something more extravagant. Please lemme know if there is room for me and what kinda of work I would be doing.

 

Of course. Scripters are practically the most sought after atm. If you'd like to sign up that would be best as I wouldn't want to divulge too much about the inner workings other than in the internal forums :cool:

Link to comment
Share on other sites

There has been some confusion as to how the site registration system works. If you hit 'register', you will only register with Enjin Guild Hosting, and will be automatically added as a 'follower'. If your intention was to apply to contribute, you can't do so after registering. Hit 'apply to contribute' before registering, or you have to make 2 separate accounts. For those who already messed up, I have fixed your access rights and status manually.

 

Also, the reasons we use Enjin are many. One is, we are already familiar with their service making it easy for admins. In addition, the team will never see your e-mail or password, which gives users additional security. Of course there are more reasons, but those are the tip of the ice berg :biggrin:

Link to comment
Share on other sites

* I can script (somewhat, been getting a lot of help from here at the Nexus to clean up my slop)

 

* I am good at using the CS to manipulate the worldspace

 

* I'm great with Adobe After Effects CS4

 

* I'm great with Adobe Photoshop CS4 although getting the .dds files just right sometimes takes some doing when editing textures

 

* I'm decent at NifSkope, just don't ask me to do anything with particle effects or animation (I can only take so much headache :P).

 

The only problem is my hands are really full with my big mod, Vanilla Drops, at the moment. I'll have to give it some thought; but I would like to help some other mod projects out that look promising.

Link to comment
Share on other sites

* I can script (somewhat, been getting a lot of help from here at the Nexus to clean up my slop)

 

* I am good at using the CS to manipulate the worldspace

 

* I'm great with Adobe After Effects CS4

 

* I'm great with Adobe Photoshop CS4 although getting the .dds files just right sometimes takes some doing when editing textures

 

* I'm decent at NifSkope, just don't ask me to do anything with particle effects or animation (I can only take so much headache :P).

 

The only problem is my hands are really full with my big mod, Vanilla Drops, at the moment. I'll have to give it some thought; but I would like to help some other mod projects out that look promising.

 

Sounds like a plan, give it some time, we won't be done until July/August at best :thumbsup:

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...