Jump to content

Oblivion Steam Version


MrXJunky

Recommended Posts

I plan on getting every Elder Scrolls Game on steam including Oblivion but I had a few questions before I bought the game.

 

1-Does TES4LODGen work with the Steam version for regenerating land?

2-Does OBSE work with the Steam version

3-I Have all the DLC already with my knights of nine disk and I bought fighters stronghold on the Bethesda store. Can I buy the Non-Deluxe version on steam and manually install the DLC? Or will I need to buy the deluxe version for the DLC to work with the steam version of the game?

 

EDIT: READ POST #3 FOR THE RESULTS

Edited by MrXJunky
Link to comment
Share on other sites

Here is what I could think of, though I use a disk version myself:

  1. Should work, I think. I see no reason why not. After all, it only generates the distant object data based on your load order at the time it is run.
  2. Should work, too, I think. Someone else will need to tell you how to make it work. Should not be too difficult, though.
  3. The small DLC are just like mods, to put it simply. Everything you can do with mods, you can do with the small DLC, too. Shivering Isles is a different case, though, and will definitely not work like that. Not sure about KotN, but I think it also acts like a normal mod. So yes, if you have any of the small DLC (Fighter's Stronghold, etc.), the game can use them. They are just like mods. Unless, of course, Steam has functionality built in to delete the small DLC files if you do not own them in Steam, but I doubt they have done something that stupid.

And that is where my knowledge ends. Hopefully someone else knows better. I myself bought the 5th Anniversary Edition (on disk), then the Deluxe GOTY version on Steam, and moved the small DLC from the Steam version to my 5th Anniversary Edition disk version. So at least it works that way, and I now have a disk version with all the small DLC. :tongue:

 

Edit: Fixed some typos.

Edited by PhilippePetain
Link to comment
Share on other sites

  • 1 month later...

I just bought Oblivion GOTY on Steam. (I didnt buy Oblivion GOTY Deluxe). And it did worked. I was able to use OBSE and TES4LODGEN but I had to do a few things to get the DLC and TES4LODGEN to work. For the DLC I needed to install Oblivion retail on another computer and copy the DLC .esp & .bsa files and paste them in the Steam version of the game on my newer PC directory. If you ever want to switch from Retail version to steam version but get the Non-Deluxe version on steam you need to backup the DLC files since the installers files wont run unless you have the retail version of Oblivion installed. Also to get TESLODGEN to run I needed to download Attribute Changer and edit the Oblivion.eso Modified date to an earlier date since TES4LODGEN wasnt going to run. The date I changed it to was 2006-12-08 12:47:50 PM. (This date may not be the case for you depending on what mods you use). And once I did all of that the game fully worked!

Link to comment
Share on other sites

How would mod managers handle file dates? I think at least Mod Organizer changes plugin dates automatically. Or so it seems. Hmm. Nevertheless, glad to hear you got it working. I did it the other way round, picked the small DLC from the GOTY Deluxe version to disc version. Impossible to find the small DLC anywhere other than Steam nowadays, it seems. As I did not buy the right disc versions at the time. And no one sells them anymore.

Link to comment
Share on other sites

In Oblivion load order is exclusively determined by the Modified date on the ESP and ESM files, so "all" that mod managers really do (in regards to managing load order, of course) is "changing" this.

 

I wonder what the wrong date on the Oblivion.esm was exactly, as that's the first I read of problems with this in like 10 years of modding the game, but I'm already aware of a huge bug with Steam Oblivion and completely, and even damagingly so, wrong file dates on its BSA files, keeping Archive Invalidation by any means from working completely unless they're reset back to somewhere around when the game was released, the dates of the original retail versions' BSA files.

 

So it's quite unsurprising you have to do the same with the ESM file as well now, for one reason or another... but it's still mysterious to me why I've never so far ever read of it, or something similar, until now. Though maybe the load order managers other people used have always automatically fixed it long before they first attempted TES4LODGEN? Beats me.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...