Deleted8834110User Posted October 28, 2015 Share Posted October 28, 2015 Hi, I have been trying to edit and import meshes into fallout new vegas, but I always get an error trianglePlease help. This is how I did: I extracted the meshes with "Fallout Mod Manager" I opened the nif with "nifskope" and extracted the mesh as an .obj I imported the .obj into blender and started editing it When I was done I exported the mesh as an .obj And imported it into "nifskope" and saved it as a nif in "D:\Steam\steamapps\common\Fallout New Vegas\Data\meshes\weapons\Mace" After that I started "GECK" and made an item with my nif/mesh as the model but this error message came up: Please, if you know anything I can do.... Please tell me Thanks in advance :smile: Link to comment Share on other sites More sharing options...
M48A5 Posted October 28, 2015 Share Posted October 28, 2015 Why are you importing the mesh as an .obj? Blender will import/export the mesh as a .nif file. If you are not using Blender 2.49 for exporting, you are using the wrong version. You also need NifSkrips, PyFFI and Python. Link to comment Share on other sites More sharing options...
Deleted8834110User Posted October 28, 2015 Author Share Posted October 28, 2015 Why are you importing the mesh as an .obj? Blender will import/export the mesh as a .nif file. If you are not using Blender 2.49 for exporting, you are using the wrong version. You also need NifSkrips, PyFFI and Python.I have tried to use Blender 2.49 with NifSkrips, PyFFI and Python before but there was the same error. And why shouldnt I import it as an .obj? As I said I used NifSkope to save it as a .nif. Link to comment Share on other sites More sharing options...
M48A5 Posted October 28, 2015 Share Posted October 28, 2015 And why shouldnt I import it as an .obj? As I said I used NifSkope to save it as a .nif. Since blender will import/export .nif files, why go to the extra work and the possibility that something will go wrong. Converting from a .nif to an .obj and back again is unnecessary. Link to comment Share on other sites More sharing options...
Deleted8834110User Posted October 28, 2015 Author Share Posted October 28, 2015 And why shouldnt I import it as an .obj? As I said I used NifSkope to save it as a .nif. Since blender will import/export .nif files, why go to the extra work and the possibility that something will go wrong. Converting from a .nif to an .obj and back again is unnecessary. Well, I did the converting because it gave me the error. Therefore I tried to export and import with NifSkope. But that didn't work either. Do you know anything that I can do? Link to comment Share on other sites More sharing options...
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