Ladyofpayne Posted October 28, 2015 Share Posted October 28, 2015 (edited) There are no walls after export beforehttp://img11.deviantart.net/bba6/i/2015/301/9/3/untitled_by_ladyofpayne-d9env6a.jpgAfterhttp://img00.deviantart.net/8572/i/2015/301/7/a/untitled_by_ladyofpayne-d9env6g.jpgWhat's Happened? There were no errors during all previous manupulations. Please can you help? Edited October 29, 2015 by Ladyofpayne Link to comment Share on other sites More sharing options...
Ladyofpayne Posted October 29, 2015 Author Share Posted October 29, 2015 Please can you help? Link to comment Share on other sites More sharing options...
LadyHonor Posted October 30, 2015 Share Posted October 30, 2015 what it looks like happened to me is that you built it under one module that contained your custom models and opened it another module that didn't have the models in its folder. what i would try first is making a folder in your documents/bioware/dragonage/packages/override folder for your custom content and moving all of your models to that folder. if that is the problem, that should fix it. you will need to remember tho when you are ready to release it to copy them into your addins/mod folder. Link to comment Share on other sites More sharing options...
Ladyofpayne Posted October 30, 2015 Author Share Posted October 30, 2015 It doesnb't work anyway. Please can you tell me what porting settings you use for walls? Link to comment Share on other sites More sharing options...
LadyHonor Posted October 30, 2015 Share Posted October 30, 2015 I use the default export settings. have you by any chance set them in the object inspector to be invisible? Link to comment Share on other sites More sharing options...
Ladyofpayne Posted October 31, 2015 Author Share Posted October 31, 2015 I use the default export settings. have you by any chance set them in the object inspector to be invisible?How it is possible to do that? Please can you tell me where I can look for it. Link to comment Share on other sites More sharing options...
LadyHonor Posted October 31, 2015 Share Posted October 31, 2015 i n the level editor object inspector on the fourth line down just below selection lock it gives you the option to make a model visible or not. make certain you haven't inadvertently set your walls to not be visible. honestly I am grasping at straws here. I have absolutely zero experience with custom models in building levels and if the suggestions I have already given doesn't correct your problem then I am at a loss. from my experience in my levels, if something doesn't show up when I open it, its usually because I opened it in a different module than the one I built it in or because I set it temporarily invisible because it was getting into the way. I really wish I could be of more help. Link to comment Share on other sites More sharing options...
Ladyofpayne Posted October 31, 2015 Author Share Posted October 31, 2015 I port walls with these settings. They are correct?http://orig07.deviantart.net/a68e/f/2015/304/2/e/untitled_by_ladyofpayne-d9f185e.jpg Link to comment Share on other sites More sharing options...
Ladyofpayne Posted October 31, 2015 Author Share Posted October 31, 2015 I use the default export settings. have you by any chance set them in the object inspector to be invisible?How it is possible to do that? Please can you tell me where I can look for it. Stragner and strangier- all set to Visible True. Link to comment Share on other sites More sharing options...
Ladyofpayne Posted October 31, 2015 Author Share Posted October 31, 2015 from my experience in my levels, if something doesn't show up when I open it, its usually because I opened it in a different module than the one I built it in or because I set it temporarily invisible because it was getting into the way.Ok. Where lvl files should be located? I put them into asserts-> art. Link to comment Share on other sites More sharing options...
Recommended Posts