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There are no walls after export


Ladyofpayne

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There are no walls after export before
http://img11.deviantart.net/bba6/i/2015/301/9/3/untitled_by_ladyofpayne-d9env6a.jpg
After
http://img00.deviantart.net/8572/i/2015/301/7/a/untitled_by_ladyofpayne-d9env6g.jpg
What's Happened? There were no errors during all previous manupulations. Please can you help?

Edited by Ladyofpayne
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what it looks like happened to me is that you built it under one module that contained your custom models and opened it another module that didn't have the models in its folder. what i would try first is making a folder in your documents/bioware/dragonage/packages/override folder for your custom content and moving all of your models to that folder. if that is the problem, that should fix it. you will need to remember tho when you are ready to release it to copy them into your addins/mod folder.

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i n the level editor object inspector on the fourth line down just below selection lock it gives you the option to make a model visible or not. make certain you haven't inadvertently set your walls to not be visible.

 

honestly I am grasping at straws here. I have absolutely zero experience with custom models in building levels and if the suggestions I have already given doesn't correct your problem then I am at a loss.

 

from my experience in my levels, if something doesn't show up when I open it, its usually because I opened it in a different module than the one I built it in or because I set it temporarily invisible because it was getting into the way.

 

I really wish I could be of more help.

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from my experience in my levels, if something doesn't show up when I open it, its usually because I opened it in a different module than the one I built it in or because I set it temporarily invisible because it was getting into the way.

Ok. Where lvl files should be located? I put them into asserts-> art.

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