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Geck Help


ReDragon1976

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Hi all,

 

Sorry for creating another thread so quickly, but i need advice on a totally seperate issue from my load order question.

 

So I've fired up the GECK. I've used it before to make a player home mod, and I've obviously forgotten how to deal with idle markers.

 

I mean the purpleish figures in GECK that indicate where PC's / NPC's can sit in a chair, at the bar, lean on a wall etc.

 

What I want to do atm is to remove a couple of markers from the megaton house to make space to drop in a couple of containers that wont interfere with the themes.

 

How / where do I delete these markers, and where do I find them again for the future when I do want to make more idle markers?

 

Thanks for any advice, the support of these forums is tremendous.

 

ReD

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Hi all,

 

Sorry for creating another thread so quickly, but i need advice on a totally seperate issue from my load order question.

 

So I've fired up the GECK. I've used it before to make a player home mod, and I've obviously forgotten how to deal with idle markers.

 

I mean the purpleish figures in GECK that indicate where PC's / NPC's can sit in a chair, at the bar, lean on a wall etc.

 

What I want to do atm is to remove a couple of markers from the megaton house to make space to drop in a couple of containers that wont interfere with the themes.

 

How / where do I delete these markers, and where do I find them again for the future when I do want to make more idle markers?

 

Thanks for any advice, the support of these forums is tremendous.

 

ReD

 

You could try here: http://geck.bethsoft.com/index.php?title=Idle_Markers

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Thanks M48A5, I was using that, and figured out the problem (me being too tired) the next morning.

 

Kudos given.

 

 

Now I have another problem, I am modding a vanilla interior that is used in game. I'm trying to turn the Super Duper Mart into a player home, my thought is to install the mod after the relevant mission and raider clearout has been done.

 

So far I've fiddled a little with new placement etc, and deleted the spawn markers for the raiders so they shouldn't respawn, but then I loaded up a test save, and the raider bodies are still present.....

 

Damn, I think I just figured out my problem, I'm using FWE and it is adding the extra raiders and the Pit Dog raider.

 

Would it be safe to delete those from the SDM and if so, what are they called / where are they located?

 

I've loaded up the GECK with both MMM and FWE .esm and .esp 's ticked, and can not find more then the vanilla 10 spawn points in the SDM.

 

Thanks for any help

ReD

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