Razard27 Posted November 1, 2015 Share Posted November 1, 2015 Hello. I am currently looking for a mod author who could turn my ideas into a reality (this is my second post of this, the other was in the general skyrim discussion). As vampire lords tend to have more power to werewolves, and the mods for werewolves are lack luster, with minor powers added and some purely aestetic options, i seek to co-create one, myself the brains and a couple of mod creators as a sort of body, with my ideas being encoded into the modding format by them, as I do not have the resources to do so. I seek to make a mod for TESV:Skyrim, in an area that adds what many mods do already, in a more detailed experience, taking inspiration from great werewolf mods such as Moonlight tails/Heart of the beast, ect. My idea was to have one mod to give all these options and more in one mod, to condense a werewolf play through modlist for players. Firts of all, there will be different sections to my mod: Aestetic/Auditory,Balancing,Immersion, and a questline. First of all for aestetic porposes, I envision a different lycan/therianthrope version of the werewolf, that is also lore-friendly. I would like multiple lycanthropes, such as werecats (lions/tigers/panthers/ect), a playable werebear, werebats, werevultures, weregators, were daedroth, were boar, and a wereshark, as it is mentioned in lore. Each version would have a standard skin color, a dustier red version, a whiter version, black version, and a grey version. This would also take different forms in the different lycans, such as a white tiger lycanthrope, or a tiger-shark skinned wereshark, the list goes on. Eye colors would work similar to this. all of this would be able to be choosed through outa method in the quest part of the mod, as well as the mod menu, and there is an option for a race-based lycanthrope (argonian=weregator, khajiit=werecat, ect). also i would like the different versions of lycanthropes to have different bonuses: Werebear: Frost resistance (thick bear fur) Werecats: claw power attacks ignore armor (cats have incredibly sharp claws) Weregators: Boosted simming speed, scales that deal 10% of dmage taken to attackers using melee damage, and are not attacked by water-faring creatures (mudcrabs slaughterfish, ect). Weredaedroth: an armor rating that scales= 20% your combined heavy+light armor tree levels (max being 40% damage reduction from meleee sources) and a resistance to fire. Were vultures: 75% less fall damage, greatly enhanced speed. (125% of normal werewolf). Werebat: 75% less fall damage, and built-in night vision. Wereshark: increased sim speed, and can power attack bite an enemy, which ignores 80% of armor. Werewolf: Increased claw damage, less howl cooldown. For the balancing aspect of the mod, I would like all of the lycanthropes to have a greatly enhannced weakness to silver, as well as a debuff from silver weapons that slow stamina recovery. Buff wise, the player should be able to obtain a method to feed of the undead, and a slight health regen buff, around twice that of human form, as welll as a higher jump. In human form, a werecreature would have animals that would not normally attack it, (werewolves/wild wolves, Werecats/sabre cats, Were gators/sharks/water creatures, ect). as well as a speed, unarmed damage, jump, and run speed bonus. Werecreatures should also be able to be immune to poison, so that their immunities are below vampires. Also werecreatures in human from would take slightly more damage from silver. (1.1x-1.4x). There would also meed to be more howls, such as one that paralyzes your enemies, one which restores your health, one that increases speed, one which gives u 10x more jump for 10 seconds (fall damage is ignored during the jumps during this time, and a howl to do a area of effect damage, maybe magical arrows from Hircine's pack raining down. Also the three base shouts would need to be buffed, such as the scent howl having more range, the summoning pack members summoning up to 4 more members of your pack, (would all be your species if u are not a base werewolf), and the fear one effecting those of a ny level, besides targets immune to it by reasons besides level, such as undead. This could be elimenated or diminished by a buff from the quest, or by mod menu. Immersion wise, there is not to much to say. An option to use a first person werecreature is highly needed, as well as an automatic change when both moons are full in tamriel's sky, and a toggleable bloodrage system, where a # of kills will automatically induce a bloodlust in a werecreature, transforming them into their werebeast, and unable to transfrom back for at least 5-10 kills, or for a set period of time the werewolf duration clock would not go down. Finally, a quest. This would be unlocked after first earning lycanthropy, via the companions, or an option in the command menu. This would be similar to the one in TES3: Bloodmoon, where the player will kill a target(s) for hircine, and then gain rewards. These include night vision in all lycanthrope species, ignore 10% more armor with attacks, some spell resistance and/or absorption, less damage taken from silver, increased speed, a damage over time effect, and less cooldown between howls. Finally, finishing the quest chain will allow the player the weredeadroth trnasformation, which was previously locked. P.S. The player can change species via the mod menu, the ring of hircine, the blood fountain in the underforge, the hircine shrine in glenmoril cave, and wherever the quest take place. P.P.S. I would perfer the meeting place with Hircine be in his hunting grounds, and the end of the quest should be fighting a wave of every were creature Hircine has, before u kill him in his deadroth form for the transformation reward. Also Kodlak should make a cameo if the player has completed Blood's honor, but not the Glory of the Dead. P.P.P.S. I am open to suggestions form mod makers or readers of this thread, and message me if u are a mod worker interested in working on this mod. You can find the original discussion here:http://forums.nexusmods.com/index.php?/topic/3327130-a-new-skyrim-werewolf-mod-by-razard2/ Link to comment Share on other sites More sharing options...
LEGENDSOFMAGNUS7 Posted November 1, 2015 Share Posted November 1, 2015 Weredaedroths aren't a race of therianthrope available to the people of tamriel, there is only 1 and it was killed in a contest between sheogorath and hircine. It would also be physically impossible for anyone to become one as it was a daedroth given lycanthropy from hircine, not a mortal. Link to comment Share on other sites More sharing options...
tx12001 Posted November 3, 2015 Share Posted November 3, 2015 (edited) Despite their name Werebats are not lycanthropes and have nothing to do with Hircine, they are actually vampire bosmer whose vampirism tainted their shapeshifting power causing them to turn into a bat and forgetting how to shapeshift back, its also funny how you mentioned the wereshark which is considered to be nothing more then a rumour but didn't mention the very real wereboar of the Illiac Bay. Edited November 4, 2015 by tx12001 Link to comment Share on other sites More sharing options...
pyrotx Posted November 4, 2015 Share Posted November 4, 2015 Your ideas sound like a mod that already exists, called "wrath of nature", and "wrath of nature extended". If you want to overhaul the werewolf system to basically be shape shifting, you should talk to the author of the mods above. Midas magic for skyrim also has some shape shift spells to learn from. As for balancing silver weaknesses wont do much because hardly anyone really has silver weapons in the game. So you could try adding a weakness to daedric or ebony weapons on top of silver to balance it, or maybe all heavy material weapons. Also the main drawback with werewolves is that the transformation is considered a greater power that can only be used once a day, being a lesser power instead would be worth the constant dialogue in the game where everyone keeps saying your like a wet dog.. Link to comment Share on other sites More sharing options...
KSPBro Posted May 4, 2020 Share Posted May 4, 2020 (edited) Your ideas sound like a mod that already exists, called "wrath of nature", and "wrath of nature extended". If you want to overhaul the werewolf system to basically be shape shifting, you should talk to the author of the mods above. Midas magic for skyrim also has some shape shift spells to learn from. As for balancing silver weaknesses wont do much because hardly anyone really has silver weapons in the game. So you could try adding a weakness to daedric or ebony weapons on top of silver to balance it, or maybe all heavy material weapons. Also the main drawback with werewolves is that the transformation is considered a greater power that can only be used once a day, being a lesser power instead would be worth the constant dialogue in the game where everyone keeps saying your like a wet dog..Is there a version for special edition? I know I'm very late. Also, I play on xbox if that helps. Edited May 4, 2020 by KSPBro Link to comment Share on other sites More sharing options...
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