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Any way to reduce stutter/lag?


Darkened666

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So my Skyrim is heavily modded (surprise surprise) and I wanted to know is there any ini tweaks or game tweaks which would reduce the lag umm.... lets say when turning around and the game needs to load the graphics quickly which makes the game stutter/lag for hundreth of a second.

Well you could just blame the heavily modded Skyrim, but I have stabilized my game as much as possible with ini tweaks, patches, load order and so on to make crashing and/or freezing very very rare.

I really would like to make these stutters/lagging dissapear completely or make it minimal.. Help would be appreciated. :blush:

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Several ways to hide the stutter you describe (quick turning).

 

Lower AA settings for some low end AMD/ATi gfx.

Add "iFPSClamp=##" to Skyrim.ini under [General], where "##" is your average framerate.

When using ENB, set "WaitBusyRenderer" to true...though there could be side effects.

Reduce LOD Fade settings in Display menu. A setting of 6.5ish for ActorFade will fade actors seen from Whiterun's gate to the market district so that they are seen just as they wander around the well...which is about 5 pixels in height at that distance. 3.5 for ItemFade is decent enough that your SMIM+4k tomatoes pop-in the same way as above for Actors...about 4-5 pixels big before they are seen.

 

By far the best method to reduce these stutters is "iFPSClamp" if you can limit Framerate to just above the average. Best used when you can sustain above 30, especially using HDT items (dat stretchy hair/tail/bouncing-bread that can stretch across the landscape like a tether). When using this method one should know that TIME speeds up or slows down to compensate the speed of the engine (weak explanation, I know). So, if you set "iFPSClamp=30" but average 60 fps, the game speeds up...you will be walking along at twice speed. If with the same setting in the INI you average only 15 fps, the game SLOWS down. Setting the limiter to within 5 fps of what your average is and if you can maintain above 25, your game will be so smooth its ridiculous.

 

Good luck.

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Several ways to hide the stutter you describe (quick turning).

 

Lower AA settings for some low end AMD/ATi gfx.

Add "iFPSClamp=##" to Skyrim.ini under [General], where "##" is your average framerate.

When using ENB, set "WaitBusyRenderer" to true...though there could be side effects.

Reduce LOD Fade settings in Display menu. A setting of 6.5ish for ActorFade will fade actors seen from Whiterun's gate to the market district so that they are seen just as they wander around the well...which is about 5 pixels in height at that distance. 3.5 for ItemFade is decent enough that your SMIM+4k tomatoes pop-in the same way as above for Actors...about 4-5 pixels big before they are seen.

 

By far the best method to reduce these stutters is "iFPSClamp" if you can limit Framerate to just above the average. Best used when you can sustain above 30, especially using HDT items (dat stretchy hair/tail/bouncing-bread that can stretch across the landscape like a tether). When using this method one should know that TIME speeds up or slows down to compensate the speed of the engine (weak explanation, I know). So, if you set "iFPSClamp=30" but average 60 fps, the game speeds up...you will be walking along at twice speed. If with the same setting in the INI you average only 15 fps, the game SLOWS down. Setting the limiter to within 5 fps of what your average is and if you can maintain above 25, your game will be so smooth its ridiculous.

 

Good luck.

What are the side effects for the "waitbusyrenderer" and what does it actually do? I already put iFPSClamp=30 to skyrim.ini and put actorfade to 7 and itemfade to 3. I think you can't put 6.5 or 3.5 to the settings. I am running GTX970 and intel Xeon 1230v3 so I think I can run those fade options maxed out or atleast almost maxed out.

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Several ways to hide the stutter you describe (quick turning).

 

Lower AA settings for some low end AMD/ATi gfx.

Add "iFPSClamp=##" to Skyrim.ini under [General], where "##" is your average framerate.

When using ENB, set "WaitBusyRenderer" to true...though there could be side effects.

Reduce LOD Fade settings in Display menu. A setting of 6.5ish for ActorFade will fade actors seen from Whiterun's gate to the market district so that they are seen just as they wander around the well...which is about 5 pixels in height at that distance. 3.5 for ItemFade is decent enough that your SMIM+4k tomatoes pop-in the same way as above for Actors...about 4-5 pixels big before they are seen.

 

By far the best method to reduce these stutters is "iFPSClamp" if you can limit Framerate to just above the average. Best used when you can sustain above 30, especially using HDT items (dat stretchy hair/tail/bouncing-bread that can stretch across the landscape like a tether). When using this method one should know that TIME speeds up or slows down to compensate the speed of the engine (weak explanation, I know). So, if you set "iFPSClamp=30" but average 60 fps, the game speeds up...you will be walking along at twice speed. If with the same setting in the INI you average only 15 fps, the game SLOWS down. Setting the limiter to within 5 fps of what your average is and if you can maintain above 25, your game will be so smooth its ridiculous.

 

Good luck.

What are the side effects for the "waitbusyrenderer" and what does it actually do? I already put iFPSClamp=30 to skyrim.ini and put actorfade to 7 and itemfade to 3. I think you can't put 6.5 or 3.5 to the settings. I am running GTX970 and intel Xeon 1230v3 so I think I can run those fade options maxed out or atleast almost maxed out.

 

Basically, performance...as it actually tells the renderer to WAIT for a draw to finish. On lower end machines, this could be performance costly. I'm not sure it would even work for me, as I use SLI and Max Pre-renderered Frames doesn't work for SLI.

 

 

WaitBusyRenderer=(false, true)
If enabled, each frame game will wait untill videocard will finish drawing. Not recommended by performance reasons, but may fix some problems like lagging and some times crashes or freezing. It’s not vsync parameter but rather same as maximal prerendered frames = 0.

 

Likely you could run with the fade options at Max.

 

If you have Green Hard Drive (environment friendly, quiet), its possible the spin time and access time is where your stutter comes from. Have you tried lowering screen resolution? Using ENB SSAO/Reflection etc can be resource heavy when you have a large screen render, because ENB takes the SCREEN size into its math for render...and makes NUMEROUS passes before an actual render.

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Several ways to hide the stutter you describe (quick turning).

 

Lower AA settings for some low end AMD/ATi gfx.

Add "iFPSClamp=##" to Skyrim.ini under [General], where "##" is your average framerate.

When using ENB, set "WaitBusyRenderer" to true...though there could be side effects.

Reduce LOD Fade settings in Display menu. A setting of 6.5ish for ActorFade will fade actors seen from Whiterun's gate to the market district so that they are seen just as they wander around the well...which is about 5 pixels in height at that distance. 3.5 for ItemFade is decent enough that your SMIM+4k tomatoes pop-in the same way as above for Actors...about 4-5 pixels big before they are seen.

 

By far the best method to reduce these stutters is "iFPSClamp" if you can limit Framerate to just above the average. Best used when you can sustain above 30, especially using HDT items (dat stretchy hair/tail/bouncing-bread that can stretch across the landscape like a tether). When using this method one should know that TIME speeds up or slows down to compensate the speed of the engine (weak explanation, I know). So, if you set "iFPSClamp=30" but average 60 fps, the game speeds up...you will be walking along at twice speed. If with the same setting in the INI you average only 15 fps, the game SLOWS down. Setting the limiter to within 5 fps of what your average is and if you can maintain above 25, your game will be so smooth its ridiculous.

 

Good luck.

What are the side effects for the "waitbusyrenderer" and what does it actually do? I already put iFPSClamp=30 to skyrim.ini and put actorfade to 7 and itemfade to 3. I think you can't put 6.5 or 3.5 to the settings. I am running GTX970 and intel Xeon 1230v3 so I think I can run those fade options maxed out or atleast almost maxed out.

 

Basically, performance...as it actually tells the renderer to WAIT for a draw to finish. On lower end machines, this could be performance costly. I'm not sure it would even work for me, as I use SLI and Max Pre-renderered Frames doesn't work for SLI.

 

 

WaitBusyRenderer=(false, true)
If enabled, each frame game will wait untill videocard will finish drawing. Not recommended by performance reasons, but may fix some problems like lagging and some times crashes or freezing. It’s not vsync parameter but rather same as maximal prerendered frames = 0.

 

Likely you could run with the fade options at Max.

 

If you have Green Hard Drive (environment friendly, quiet), its possible the spin time and access time is where your stutter comes from. Have you tried lowering screen resolution? Using ENB SSAO/Reflection etc can be resource heavy when you have a large screen render, because ENB takes the SCREEN size into its math for render...and makes NUMEROUS passes before an actual render.

 

So far I haven't got any stuttering or lagging in Skyrim so all my tweaks must have worked now. I run Skyrim from SSD.

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