bkrotti Posted November 4, 2015 Share Posted November 4, 2015 Yesterday I started to work with CK but my script didn't work. I know you probably answered this type of question but i couldn't find any solution. This is the error I keep getting. Starting 1 compile threads for 1 files...Compiling "HelloWorld"...Steam\steamapps\common\skyrim\Data\Scripts\Source\Game.psc(251,57): unknown type imagespacemodifierSteam\steamapps\common\skyrim\Data\Scripts\Source\ObjectReference.psc(477,45): unknown type impactdatasetNo output generated for HelloWorld, compilation failed. Batch compile of 1 files finished. 0 succeeded, 1 failed.Failed on HelloWorld Link to comment Share on other sites More sharing options...
pyrotx Posted November 4, 2015 Share Posted November 4, 2015 Without seeing the script the best guess is that you forgot to define your properties or variables. You have to close the source code window, then click on the properties button, or right click on the script like you would to edit the source code, and click edit properties. Make sure you pick a specific image space modifier and anything else you are using. Also based on the HelloWorld title I assume this is one of your first scripts, if so, you should probably try watching tutorials on basic programming for languages like java or c++ on YouTube. Any knowledge of those programming languages help make the CK seem easier to work with. Link to comment Share on other sites More sharing options...
IsharaMeradin Posted November 4, 2015 Share Posted November 4, 2015 Is this your first attempt at compiling a script? See the following quote taken from http://www.nexusmods.com/skyrim/mods/70883/? Quote You also must, must, must extract the Scripts.rar archive in your Skyrim/Data into Skyrim/Data. In the latest update, Bethesda (Beth) moved all of the source files into that archive, and you cannot script without the source files. You will run into a bunch of compiler errors and will be unable to script if you don’t do this! There is a lot of good information on scripting both in general and in-depth. Please be sure to read it as well as the information on the Creation Kit wiki. Link to comment Share on other sites More sharing options...
bkrotti Posted November 4, 2015 Author Share Posted November 4, 2015 (edited) Thanks for replies. Actually I didn't try to write a script, I'm trying to do this tutorial http://www.creationkit.com/Bethesda_Tutorial_Papyrus_Hello_World and I stucked at this point http://www.creationkit.com/images/7/77/Papyrus_Tutorial1_NewScript.jpg. After I hit OK compiler gives the error which I mentioned. Edited November 4, 2015 by bkrotti Link to comment Share on other sites More sharing options...
Aragorn58 Posted November 5, 2015 Share Posted November 5, 2015 (edited) On 11/4/2015 at 2:37 PM, bkrotti said: Thanks for replies. Actually I didn't try to write a script, I'm trying to do this tutorial http://www.creationkit.com/Bethesda_Tutorial_Papyrus_Hello_World and I stucked at this point http://www.creationkit.com/images/7/77/Papyrus_Tutorial1_NewScript.jpg. After I hit OK compiler gives the error which I mentioned. Did you extract the scripts.rar file located in your Skyrim/Data folder. If you have not you will have problems compiling scripts anyway. See this Post for instructions on how to do it and where to put the source files. Edited November 5, 2015 by Aragorn58 Link to comment Share on other sites More sharing options...
bkrotti Posted November 6, 2015 Author Share Posted November 6, 2015 Thanks for reply but I already did those instructions and my script exists in the folder. I'm not using SKSE but I don't think my problem related to that. Problem might be about file names but I couldn't find it. Link to comment Share on other sites More sharing options...
IsharaMeradin Posted November 6, 2015 Share Posted November 6, 2015 Can you post your script code?Can you post a screenshot of the window in the CK where you are putting your code? Link to comment Share on other sites More sharing options...
bkrotti Posted November 7, 2015 Author Share Posted November 7, 2015 On 11/4/2015 at 2:37 PM, bkrotti said: Thanks for replies. Actually I didn't try to write a script, I'm trying to do this tutorial http://www.creationkit.com/Bethesda_Tutorial_Papyrus_Hello_World and I stucked at this point http://www.creationkit.com/images/7/77/Papyrus_Tutorial1_NewScript.jpg. After I hit OK compiler gives the error which I mentioned.As I said I didn't put any code. At this http://www.creationkit.com/images/7/77/Papyrus_Tutorial1_NewScript.jpg point i getting this error. Starting 1 compile threads for 1 files...Compiling "HelloWorld"...Steam\steamapps\common\skyrim\Data\Scripts\Source\Game.psc(251,57): unknown type imagespacemodifierSteam\steamapps\common\skyrim\Data\Scripts\Source\ObjectReference.psc(477,45): unknown type impactdatasetNo output generated for HelloWorld, compilation failed. Batch compile of 1 files finished. 0 succeeded, 1 failed.Failed on HelloWorld And of course kit doesn't add to the script at the reference window.But in the scripts folder I can see my HelloWorldScript.psc file. Link to comment Share on other sites More sharing options...
sLoPpYdOtBiGhOlE Posted November 7, 2015 Share Posted November 7, 2015 (edited) If you are following the Hello World tutorial to the letter and you are getting those errors it indicates:You have missing base scripts in \Data\Scripts\Source\ directory or running CK from a virtual directory so it can't find the source scripts.eg: MO not configured properly or some other mod manager that keeps your game directory clean and runs stuff from another directory. There is no other reasons. Edited November 7, 2015 by sLoPpYdOtBiGhOlE Link to comment Share on other sites More sharing options...
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