Pfuscher Posted November 5, 2015 Share Posted November 5, 2015 (edited) Hi, some might know my Skyrim textures.Now I wanted to change Witcher's groundtextures from 1k to 2k and 4k.Exporting worked,Importing worked. Packing says it worked, but 1gb textures get packed to 120mb content, which seems unlikely and it doesn't work ingame, althought it's in the Witcher 3 mod Folder. Any ideas what could've gone wrong?Thanks Edited November 5, 2015 by Pfuscher Link to comment Share on other sites More sharing options...
Znochu Posted November 5, 2015 Share Posted November 5, 2015 Terrain textures from ~\environment\textures_tileable\ are not those that are on actual terrain. Each level have it's own textures array that it use for terrain texturing and it is place in level directory itself. So for example if you want modify default grass texture for Novigrad (see attachment) you should edit the one from Novigrad texture array, which is:~\Uncooked\levels\novigrad\novigrad_array.texarray.texture_0.xbmand NOT the:~\Uncooked\environment\textures_tileable\soil\grass_default.xbm Link to comment Share on other sites More sharing options...
Pfuscher Posted November 5, 2015 Author Share Posted November 5, 2015 That helps a lot!Thank you!!!!! Link to comment Share on other sites More sharing options...
Pfuscher Posted November 5, 2015 Author Share Posted November 5, 2015 (edited) Hm strange thing. My uncooked folder has 35gb as it should be I guess.But in levels\novigrad or kaer_morhen and the other there are only 2kb terrain_material.w2mg files Terrain files are only in the ones like soil, snow etc. Also soil's grass_default is the one in your thumbnail. Edited November 5, 2015 by Pfuscher Link to comment Share on other sites More sharing options...
Znochu Posted November 5, 2015 Share Posted November 5, 2015 Support for texture arrays was introduced in ModKit Update and unfortunately you need uncook game again to have them (game uncooked with ModKit Update should weight ~50GB). Link to comment Share on other sites More sharing options...
Pfuscher Posted November 5, 2015 Author Share Posted November 5, 2015 Thanks again mate, Now I got the 50gb folder. Let's see if I can come up with something good. Link to comment Share on other sites More sharing options...
Pfuscher Posted November 5, 2015 Author Share Posted November 5, 2015 (edited) Now I get this beauty of a thing.http://i.imgur.com/byZ61Fm.jpg At this point it's save to say, that I wanted to burn down CDR's studio like 8 times. For me it looks like that it doesn't like it's own file structure.Instead of using novigrad_array.texarray.texture_0 , he stops at texarray. Edited November 5, 2015 by Pfuscher Link to comment Share on other sites More sharing options...
Znochu Posted November 6, 2015 Share Posted November 6, 2015 In cook command, path in argument -mod should be path to folder with your mod uncooked (in other word - modified assets after importing) while -basedir is path to folder with whole game Uncooked. This is one of changes made in update. Link to comment Share on other sites More sharing options...
Pfuscher Posted November 6, 2015 Author Share Posted November 6, 2015 (edited) Thanks again and for your time. Edited November 6, 2015 by Pfuscher Link to comment Share on other sites More sharing options...
Pfuscher Posted November 6, 2015 Author Share Posted November 6, 2015 (edited) It doesn't use my textures. The pack is 120mb again, as before. So at last that is right, the compression seems quite good.The difference from the update is, that the cooked folder now gets filled up with vanilla textures, for those that weren't changed.What do I need to do with the cooked folder?http://i.imgur.com/fsVZvxv.jpg Edited November 6, 2015 by Pfuscher Link to comment Share on other sites More sharing options...
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