Trevmeister Posted November 6, 2015 Share Posted November 6, 2015 Hello! I'm trying to pose NPCs from the game in my house so they look like furniture almost (I don't intend to sit on them but I think you know what I mean). I'd prefer them dead so they don't talk. I want them to keep the idle no matter if I reload or leave and return to the cell. Whenever I try to force an idle on a live NPC, they just break it after a while and resume normal activity.Whenever I try to force an idle on a dead/zombie NPC, they follow me around in the idle, or break it to follow. ~tai is nice but they t-pose when I return, so that doesn't work. The only thing that's reliable is the wall shackle idle from FNIS, nothing can break it. That being said, I don't want to put everyone on a wall shackle. Can anyone help me? Is there a mod for this? Been trying at this all week. Thank you! Link to comment Share on other sites More sharing options...
DosMike Posted November 6, 2015 Share Posted November 6, 2015 (edited) I'd place them on top of an idle marker and give them a sandbox package around editor location with a tiny radius (something like 32-64) Edit: using a script with the onload event you can prevent pushing the actorhttp://www.creationkit.com/SetDontMove_-_Actorand add the default block activation script if neccessary Edited November 6, 2015 by DosMike Link to comment Share on other sites More sharing options...
Trevmeister Posted November 6, 2015 Author Share Posted November 6, 2015 I'd place them on top of an idle marker and give them a sandbox package around editor location with a tiny radius (something like 32-64) Edit: using a script with the onload event you can prevent pushing the actorhttp://www.creationkit.com/SetDontMove_-_Actorand add the default block activation script if neccessary I don't know what this means. Thank you, I know what you said probably works, but I've never delved into the creation kit. Link to comment Share on other sites More sharing options...
Trevmeister Posted November 6, 2015 Author Share Posted November 6, 2015 I'd place them on top of an idle marker and give them a sandbox package around editor location with a tiny radius (something like 32-64) Edit: using a script with the onload event you can prevent pushing the actorhttp://www.creationkit.com/SetDontMove_-_Actorand add the default block activation script if neccessary Is there a way to do this with console commands? Link to comment Share on other sites More sharing options...
saurusmaximus Posted November 7, 2015 Share Posted November 7, 2015 AFT has a feature that allows you to do that. Link to comment Share on other sites More sharing options...
Rae1Vixen Posted March 2, 2023 Share Posted March 2, 2023 AFT has a feature that allows you to do that. how? Link to comment Share on other sites More sharing options...
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