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saurusmaximus

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Everything posted by saurusmaximus

  1. EngineFixes.dll should be in your SKSE/Plugins folder.
  2. I suppose this would work. The bigger question is, what are you doing that you think you need to clean install that frequently?
  3. You probably have a compatibility issue with one or more of your mods. Check a 'good' profile against one that is misbehaving and see if anything is out of place.
  4. Yes, the sfx and music are 'placed' within the Skyrim worldspace (the CK calls it "Tamriel"), so if you want rustling trees and whatnot outside of the normal game bounds, you're going to have to go into the CK and put them there yourself.
  5. Why not try your hand at making it the way you would like? Modifying interior spaces really isn't that difficult (it can be time-consuming though, especially when you are new to it), and there are many tutorials out there on the interwebs, so give it a shot. If you haven't already been, this website is basically the bible for using the CK: http://creationkit.com/
  6. Can't you just search the second hard drive for your mod files? Or am I missing something?
  7. Easy? Not that I'm aware of. The bigger question is, why do you want to get rid of them?
  8. It looks like you have ELE and ELFX installed at the same time. They are both lighting mods, and thus, both edit the same things, which is why you are getting the cyclical error: A edits B which edits A which edits B.... Decide which one you like best and disable the other, including any associated patches.
  9. From reading the posts on the mod page, it sounds like the UFO port didn't go too well and a lot of people are having issues, so you may want to consider switching follower overhauls for your next playthrough. That being said, can you read the spell tome yourself and teach your follower the spell that way?
  10. To be able to fast-travel to the castle from the start, you need to make it's map marker 'visible'. To do that, load the mod up in SSEdit, go down to "Worldspace" on the left, expand the sub-headings under that and hunt around until you find an entry that has the name of the Castle in it (every mod author does it a bit different). What you are looking for is the Map Marker entry, it will show up on the right pane. Once there, scroll down until you find the heading called "Map Marker". Expand that menu (if it isn't already), and find the "FNAM" sub-heading. In the right column next to that, double-click on that line and that should bring up a drop-down menu. Click the entries for "Visible" and "Can Travel To". As far as owning it from the start, IsharaMeridan is probably right, so while in SSEdit, go up to the "Activator" heading in the left pane, expand that menu, and see if you can find a activator that checks for gold in the player's inventory (not sure how it would actually be worded). Then edit the value in the right pane to 0 and you should be all set.
  11. In your skyrimprefs.ini look for the following lines: [Display] iSize H=<monitor height> iSize W=<monitor width> So, for my 1080p monitor, the settings are: iSize H=1080 iSize W=1920 Also, NVidia's software likes to render the game in 4k, then downscale it to your actual monitor resolution, and sometimes the process doesn't work and you have to go in and manually change the settings. Obviously, if your monitor is natively in 4k, this doesn't apply.
  12. Normally, when things go invisible like that it means there is something wrong with the meshes. Trouble is, I don't know enough about how meshes work to tell you specifically what to look for; I only know what to look at to make a mesh work in SE. So, if it were me, I'd load the headmesh from Marianne up in NIfskope, side-by-side with the headmesh from another known working follower and compare the two and see if there are any differences. It's a wild-a**ed guess, but it's all I've got.
  13. For the headmesh, use this.
  14. Good news! With SE, you no longer have to fart around with the memory edits in SKSE/ENBoost that you needed with LE. Otherwise, it's the basically the same routine: use a mod manager, Vortex or MO2 are preferred, NMM still sucks. Gamer Poets YT channel has guides for setting up either one. Also, SE has a new file extension, esl, that allows you to go past the 255 mod limit without merging mods, up to a max of 2048. If you have a mod from your LE days that you absolutely have to have in SSE, it can probably be ported over without too much fuss. CAO makes it fairly easy to get meshes and textures ported over (with a few exceptions), and then you just need to save the .esp in the the CK64 (available on Bethesda's website). And of course if you get stuck, just come back here and ask; just please make sure it is on here, and not the LE forums.
  15. In addition to what Rasikko said, she also uses the FemaleCoward voicetype,which, AFAIK, doesn't have any follower dialogue. Your only option is to use AFT or EFF to try and force her into being your follower.
  16. Start a new game and see if the problem persists. If it doesn't, your current save is probably hosed; you can try a savegame script cleaner, but don't get your hopes up.
  17. At this point, that's going to be your best bet: start disabling mods until the game starts, which with all of the patches you have installed, will be a tedious process. You have my sympathies :laugh:
  18. You probably have another patch that is either incompatible or is for a mod that isn't there; I didn't see anything else, but it's hard to look at that large of a list and keep it all straight. Edit: I just noticed Falskaar TKAA Patch.esp but I don't see Falskaar.esm
  19. Are you running an ENB? Those can tax your GPU pretty hard in some cases. Where are you looking that you are seeing those prices? I just looked on ebay and there are like 10 listings for less than $200USD. Even new, they can be had for less than $700, which is stupidly expensive considering it's now 2 generations old.
  20. You didn't say that in your post, and I don't make assumptions. I did notice this mod: Rigmor TKAA Patch.esp But I didn't see Rigmor of Bruma in your load order (unless I'm missing it). That could be a culprit.
  21. AFAIK, you should be able to open a gmail account without 2FA as long as you have an alternate email address to use for recovery, which it sounds like you do. If for some reason, that still isn't an option, can you create a burner account with one of the numerous other free email sites out there (yahoo, outlook, proton, etc)?
  22. I know he flagged a lot (if not all) of his SE mods as .esl, and those mods should not be merged; as merging .esl files tends to break the mod. And you really shouldn't need to merge them because those files don't count towards your 255 limit anyways.
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