kabalo Posted November 7, 2015 Share Posted November 7, 2015 (edited) Voilà, je suis disponible pour démarrer un mod HD afin qu'il soit dispo au plus vite sur PC :cool: , si portage possible pour console tant mieux.Je n'ai pas d'expérience dans les tools d'extraction ni dans les re-package, donc je cherche toute personne qui pourra s'occuper des ces étapes.J'ai une forte expérience sur les logiciels de modélisation 3D et création de textures (PBR etc)Je peux recréer a peu près tout, des livres aux rochers, armures, armes etc.Dans un premier temps je ne pense pas améliorer la modélisation, cela prend bien plus de temps et je veux que ce mod soit accessible le plus vite possible. Donc ce sera juste du texturing.Les textures pourront être travaillées en haute résolution (qui peut faire le plus peut le moins) et être réduites pour chaque résolution (8K?, 4K, 2K, 1K, 512 etc).Bien sûr je sais travailler et exporter vers tous les formats nécessaires, il me suffira de connaitre le workflow utilisé pour Fallout4 ! (dds, tga, png etc) Si quelqu'un est intéressé et possède les compétences, il est le bienvenu !SI quelqu'un a déjà démarré un mod ce de type, je serais ravi de travailler avec lui :yes: Edit 07/11/2015 18:10 :Vu que je ne vais pas pouvoir acheter le jeu avant 1 bonne semaine, si quelqu'un possède la version PC et peut uploader les fichier .esm / .bsa (ou toute autre extension propre à Fallout4) je pourrais commencer à travailler dessus au plus tôt. google translate (and a little of human) :nuke: : Voilà, I am available to start an HD mod to make it available as quickly as possible on PC :cool: , if possible porting to console better.I have no experience in the extraction tools or in re-package, so I'm looking anyone who can give me these steps.I have a strong experience in modeling and creating texture, in the texture creation PBR etc.I can rebuild everything, from books to rocks, armors, weapons etcAt first I do not think improve the modeling, it takes much more time and i want this mod accessible the more quickly it can be. So it will be just texturing.The textures can be worked in high resolution (which can do more can do less) and be reduced for each resolution (8K ?, 4K, 2K, 1K, 512 etc).Of course I know work and export to all formats necessary, I need only know the workflow used to Fallout4! (dds, TGA, PNG etc) If someone interested and got any skills, welcome to him !Ii anyone has started a mod that type, I'd love to work with him :yes: Edit :Since I will not be able to buy the game before one good week, if anyone has the PC version and can upload the file .esm / .bsa (or any other extension to own Fallout4) I could start working on it at the early. Edited November 7, 2015 by kabalo Link to comment Share on other sites More sharing options...
JimboUK Posted November 7, 2015 Share Posted November 7, 2015 You'll need to unpack the textures from the BSA, this might work if they haven't made changes to the BSA format http://www.nexusmods.com/skyrim/mods/4804/? keep the filenames and folder structure as they are then any new textures you create will override the vanilla ones. Don't extract all of them to your game folder, it could make a mess of your game, create a folder on your desktop or somewhere else and extract them there. Link to comment Share on other sites More sharing options...
kabalo Posted November 7, 2015 Author Share Posted November 7, 2015 Thank you for the reply and explanation ! So this work like Skyrim right ? Export, check, modify and past new in the root modfolder ?As soon as i got the game i'll check this :) Link to comment Share on other sites More sharing options...
JianXintou Posted November 7, 2015 Share Posted November 7, 2015 That would seem very probable, yes. Link to comment Share on other sites More sharing options...
kabalo Posted November 7, 2015 Author Share Posted November 7, 2015 Up and Edited Link to comment Share on other sites More sharing options...
JimboUK Posted November 8, 2015 Share Posted November 8, 2015 Thank you for the reply and explanation ! So this work like Skyrim right ? Export, check, modify and past new in the root modfolder ?As soon as i got the game i'll check this :smile: I can't see why not, it's how every one of their games has worked since Morrowind. Link to comment Share on other sites More sharing options...
JianXintou Posted November 8, 2015 Share Posted November 8, 2015 Well, as it would appear something has changed about the BSA folder (since they are called b2a now - the question is just what specifically or to which degree) so we don't know yet whether everything will remain the same. Link to comment Share on other sites More sharing options...
JimboUK Posted November 8, 2015 Share Posted November 8, 2015 Just read that, I hope it's just a case of waiting for a new tool to extract them. Link to comment Share on other sites More sharing options...
JianXintou Posted November 8, 2015 Share Posted November 8, 2015 Yeah, lots of hypotheses out there. One of the devs from NifScope has put out some that sound reasonable to me. Hope it won't stall the modding community too much. Link to comment Share on other sites More sharing options...
kabalo Posted November 8, 2015 Author Share Posted November 8, 2015 I've read that too. Hope Nifscope's creators find a solution. Modding community... let's find a solution ! (eheh bah english i know)So I hope for a tool very soon, i saw a SweetFX reshade already out :) Link to comment Share on other sites More sharing options...
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