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Data file archive format is .ba2, a new version of .bsa


CansecoDev

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Good news, someone on Reddit has succeeded in unpacking the .ba2-files.

 

Is that the correct link? Don't see anything about the .ba2 files there?

 

 

It says "ripped" from the .ba2, but the filepath strings are fully visible in the file with a hex editor I believe. Doesn't mean that he unpacked the file.

 

Edit: I have an extractor ready to go, and I'm just waiting to be told what the adjustments to the file header are as well as the layout of the records. I have been told by the F4SE team that it's only a slight modification of BSA.

Edited by jonwd7
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It says "ripped" from the .ba2, but the filepath strings are fully visible in the file with a hex editor I believe. Doesn't mean that he unpacked the file.

 

Edit: I have an extractor ready to go, and I'm just waiting to be told what the adjustments to the file header are as well as the layout of the records. I have been told by the F4SE team that it's only a slight modification of BSA.

 

 

I'm not risking my Steam account by using a VPN so I can't check it out just yet. Maybe I cheered too soon. I asked the guy on Reddit how he extracted the filenames but it seems he can't be bothered to answer.

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I'm not risking my Steam account by using a VPN so I can't check it out just yet. Maybe I cheered too soon. I asked the guy on Reddit how he extracted the filenames but it seems he can't be bothered to answer.

 

There is a huge chunk of filepaths at the end of each BA2.

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Yeah, but if we have the file name, it's at least possible to do basic replacement with loose files, assuming loose files work like in Skyrim, right ?

 

 

Edit : Didn't think about the nif files, but it should be possible to replace textures, or music pretty easily

Edited by OrganicView
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