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archerarcher

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Everything posted by archerarcher

  1. Just a question in general: What do you suggest to change in the GECKPrefs.ini so that GECK has better performance?
  2. This will not work if you're using ENB which comes with it's own d3d9.dll. As I said before, make a fresh Win 10 installation, install necessary software like DX9 e.g. and it will work (in most cases).
  3. Yes, sakora, asking myself the same question. What's going on there?
  4. In response to post #57309146. #57309676, #57315811 are all replies on the same post. THIS IS A JOKE?! ISN'T IT? For the hail of modders souls please say: THIS IS A JOKE!!!
  5. In response to post #57201061. #57202966 is also a reply to the same post. I hope so and I hope that loose files will be loaded prior to BSA files. If this two things are not possible my mod collection will end up in a mess.
  6. I really hope that it is possible to overwrite selected files...
  7. In response to post #57200871. #57201401, #57201461, #57204291 are all replies on the same post. , and . ??? EDIT: Geht doch...
  8. The only thing that absolutely vanished this problem was to install WIndows 10 the regular way, not updating from Windows 7. Since then everything works fine.
  9. After hours of reserach I got it to work. I think the reason why it didn't work was because I installed Windows 10 directly over my Windows 7 setup. Because I make full backups of all of my installments it was not a big deal to do some experiments. What I noticed was after a fresh install of WIndows 10, NVidia drivers, DirectX, VCRedist, Dotnet, Steam (did I forget something?) Skyrim + ENBs d3d9.dll workes fine. So I restored my Windows 10 installation and installed the following: -DirectX End-User Runtimes (June 2010) DL -DirectX End-User Runtimes (August 2009) DL -DirectX Software Development Kit DL -Microsoft Visual C++ 2010 Redistributable Package (x86) from C:\Steam\steamapps\common\skyrim\VCRedist\vcredist_x86.exe Yes, I'm running Windows 10 x64 but installed the x86 package. After that I did a fresh install of NMM 0.63.14. Now it works. The Launcher still crashes with d3d9.dll present but starting SKSE via NMM works fine. No RUn As Admin and no Compatibility Mode on any file. Maybe this is helpful.
  10. Yes, I did. No compatibility mode, no run as admin. Same error as before with d3d9.dll present in gamedir.
  11. Unfortunately it does not work for me. Did I miss something?
  12. In response to post #44169115. #44171160, #44171925, #44172710, #44174990, #44175880, #44180895, #44190425, #44192060, #44197925, #44198580, #44201785 are all replies on the same post. SparrowPrince: Everyone forgets and moves on today. That's how companies like EA keep getting away with nickle and dime anti-consumer practices. But no, let's not go on about it! Not the modder's fault? Did Bethesda hold a gun to their head? The spin is making me feel dizzy. ------------- Exact!
  13. In response to post #44169115. #44171160 is also a reply to the same post. I think nearly no one cares about this cr@p anymore
  14. In response to post #44163050. #44163245 is also a reply to the same post. Already have DLed that, will try. Thank you.
  15. I hope that someone will bring us SkyUI to SSE. Before that SSE is not an option for me, sorry.
  16. In response to post #43228135. #43228440, #43228710, #43228800, #43229750, #43229950, #43230240, #43231080, #43231240 are all replies on the same post. Tannin42 says: " "Controversial" MO features like the virtual filesystem may exist as options / extensions but they will not be defaults or requirements." I REALLY hope so. As far as I know Fallout 4 for example needs the new (newer than 0.56.1 ) NMM and users are bound to use virtual installments. Is that correct? This is one reason I haven't installed any mod and haven't played FO4...
  17. In response to post #43213170. #43213650, #43214685, #43224605, #43231310, #43231435, #43232450 are all replies on the same post. @ stebo104: Your aren't seroius, are you?
  18. In response to post #43222670. #43227380, #43227780, #43228265, #43228300, #43228380, #43228880 are all replies on the same post. Where is the problem to use XEdit, Bash, Loot etc. as independent sofware? I don't understand people who want to have an all-in-one application. Thats Frankenstein who wants to create the most perfect thing and you know what happened. I more and more get the suspicion that some people don't want to use their brain and instead of that are looking for the perfect softwae that does it for them...
  19. In response to post #43228135. #43228440, #43228710 are all replies on the same post. Same here. In times where disk space is cheaper than fuel I think this virtual install feature is completely obsolete. I don't like it and I don't like the problems it makes with certain mod installations. I use NMM 56.1 for Skyrim too, it's very stable to me, no problems at all, really. Okay, I track all my (700~) mods and over the years my documentation has grown into a complex website but I know exactly what to overwrite and what not and I know where my files are and I don't care about some gigabytes disk space more or less for my favorite game that I am playing/ modding since Nov 2011. So what should a future mod mager be like? 1. Manage mod files That's the absolute priority. Everey feature that affects this should be removed or be avoided. 2. Simple to use, simple to manage No need for virtual installs, no installation of mods directly by clicking on a button on a website. I need control! Everyone needs control. Is there anybody out there who installs mods via website button? I inspect EVERY file before I use a mod so you should too if you don't want to loose track of your installment. That's what I want from a mod manager and that's why I use NMM 56.1 and not MO
  20. The site is okay IMHO, don't know what to change. Even more interesting is if a Fallou4 Nexus site will come. I remember Skyrim and the nice counter...
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