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Concerned about lack of weapons in fallout 4


gunslinger6792

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15 base weapons and 35 "variations" of those? Ya know that wouldn't surprise me one bit but FO3 had almost 50 excluding all the duplicated mesh ones that just had a name and stat change. One thing that always bugs me about Bethesda, they don't know what unique means. I have messed with their weapon models in 3DS Max without the tools they use and quite frankly I think there is no excuse why they couldn't tweak models so they may be the same weapon but it is unique like a different front sight or the stock is different. 1 modeler could've done all the unique weapons in FO3 to be different and in less than a week using the same textures. Every single named weapon in FO3 could've had a unique model that's similar to the common junk version in less time than a typical workweek. I've already done it.

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Didn't want to include the renamed weapons in FO3 really. By the variations I meant that the weapons that were actually different, often just had some extra stuff put on, which is how I imagine FO4s weapon crafting system to be. For example having both a 10mm pistol and smg might be replaced by the simple pistol as a base weapon and building on from there, making a small number of base weapons not so unreasonable. If it does turn out like that, then 50 base weapons to work with could mean a very large selection this time around

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