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Sudden CTD @ Opening Menu?


Willowran

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CTD FIXED. NEW PROBLEM, PERSISTENT CLOUDS:

 

I think I found that bug. A worldspace was being recorded as being its own parent worldspace. Toggling that would cause the game to crash as it loaded, and when i fixed that problem the game loaded fine.

That said, this whole worldspace thing is continuing to be bugged. I have created my worldspace, got my LoD, fixed the landscape, set the imagespace and weather conditions via the weather and climate windows, and then connected that via the worldspace window.

Basically, this is what I have:

Tamiriel is the parent of WorldspaceA, which is the parent of WorldspaceB. A and B have their own unique climates. Both, however, have low-hanging dark grey storm clouds that I can;t get rid of.

This is not so much a problem for A, since the worldspace is usually stormy anyways, though it would be nice if these low clouds moved as fast as I set them to.

B has cloud textures disabled, and the three cloud colors set to black for all hours of the day. The imagespace is set to "skyrimcleardawn." When I go in-game, there are heavy snowstorm clouds hanging in the sky that make nigh impossible to see the custom sky texture I threw up.

So far, the only way I've been able to remove the clouds is to set the image, weather, climate, and sky cells all to sovengade's worldspace's. With Sovengarde climate and sky cell, the sky is clear. With any other sky, heavy clouds.

I even duplicated sovengade's climate, and the sky is still full of heavy clouds when I go in game.

I have no bloody idea why this is happening. THoughts?

Edited by Willowran
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So I figured out what was causing the CTD, but I have no idea why this is the case. I went back into the mod, and undid my last change.

 

My last change changed the climate used by an external worldspace to a homemade climate. That homemade climate basically took "SkyrimClear" weather, and that was it (so essentially, in this place it would never rain/snow/fog up, because weather would always be clear).

 

Undoing that change and the mod works fine again. I have no idea why this would be the case. Any ideas? And any idea as to why this crash is not found by the logs?

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I think I found that bug. A worldspace was being recorded as being its own parent worldspace. Toggling that would cause the game to crash as it loaded, and when i fixed that problem the game loaded fine.

 

That said, this whole worldspace thing is continuing to be bugged. I have created my worldspace, got my LoD, fixed the landscape, set the imagespace and weather conditions via the weather and climate windows, and then connected that via the worldspace window.

 

Basically, this is what I have:

 

Tamiriel is the parent of WorldspaceA, which is the parent of WorldspaceB. A and B have their own unique climates. Both, however, have low-hanging dark grey storm clouds that I can;t get rid of.

 

This is not so much a problem for A, since the worldspace is usually stormy anyways, though it would be nice if these low clouds moved as fast as I set them to.

 

B has cloud textures disabled, and the three cloud colors set to black for all hours of the day. The imagespace is set to "skyrimcleardawn." When I go in-game, there are heavy snowstorm clouds hanging in the sky that make nigh impossible to see the custom sky texture I threw up.

 

So far, the only way I've been able to remove the clouds is to set the image, weather, climate, and sky cells all to sovengade's worldspace's. With Sovengarde climate and sky cell, the sky is clear. With any other sky, heavy clouds.

 

I even duplicated sovengade's weather, tied it as being THE weather in my homemade climate,, and the sky is still full of heavy clouds when I go in game.

 

I have no bloody idea why this is happening. THoughts?

Edited by Willowran
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