croc123 Posted January 18, 2016 Share Posted January 18, 2016 The new default keymapping file is included with each release. Apply your customizations to that file and you should be good to go. ianpatt, I thought that is what I was doing by using the older customcontrolmap file. I checked back, re-read Behippo's comments on the patch and noticed that there is another WASD block near the bottom of the file that is removed in the new version. I will try that. Q: What do you guys use to de-compile Bethesda's control map? Link to comment Share on other sites More sharing options...
ianpatt Posted January 18, 2016 Share Posted January 18, 2016 It's literally just a very large string stored in the executable. Nothing special needed. Link to comment Share on other sites More sharing options...
lunamoonraker Posted January 19, 2016 Share Posted January 19, 2016 New (small) Beta Update 1.3.47 breaks compatability, as a heads up. Beta Update 1.3.47 (Jan. 19)Fixed texture threading issue causing unusually long load times Link to comment Share on other sites More sharing options...
behippo Posted January 19, 2016 Author Share Posted January 19, 2016 Yep - just saw this. Will start the process of updating F4SE again. Link to comment Share on other sites More sharing options...
ianpatt Posted January 20, 2016 Share Posted January 20, 2016 Here's an update for the new beta patch (1.3.47): 0.1.5. whatsnew:0.1.5: - support for beta runtime 1.3.47 - initial game menu support and utilities - more internal class decoding Link to comment Share on other sites More sharing options...
lunamoonraker Posted January 20, 2016 Share Posted January 20, 2016 Here's an update for the new beta patch (1.3.47): 0.1.5. whatsnew: 0.1.5: - support for beta runtime 1.3.47 - initial game menu support and utilities - more internal class decoding Just want to express my thanks for all the work that goes into providing the community with this invaluable aid. Really appreciated. Link to comment Share on other sites More sharing options...
DevilWitcher Posted January 22, 2016 Share Posted January 22, 2016 (edited) Sorry my bad english, first thanks for F4SE i installed it and i thinks its work fine and for now dont have problem whit my plugins, you people are awesome and continue whit that great work.. :laugh: Edited January 23, 2016 by DevilWitcher Link to comment Share on other sites More sharing options...
DevilWitcher Posted January 23, 2016 Share Posted January 23, 2016 Im playing Fallout 4 ower F4SE do i need to change the INI file now i have: [Archive]sResourceDataDirsFinal= do i need to change it to: [Archive]sResourceDataDirsFinal=STRINGS\, Textures\, Meshes\, Interface\ Thanks Link to comment Share on other sites More sharing options...
DancesWithLlamas Posted January 26, 2016 Share Posted January 26, 2016 I have a question about the scope of certain modifications. i.e. Do they require FOSE? Are they possible even with FOSE? I want to modify the interface and behavior of rotating pieces in workshop mode. So, much like holding select will allow objects to be moved up and down or the beta patch's addition of rotation of other axis for held items (outside of build mode), I would like to add handling of a key for cycling through the axis, and then have the normal rotation left/right key/buttons call my rotation scripting. The same would go for turning while moving a piece while moving/before creating. The piece currently retains its Z orientation towards the player, and I would have to call my script to maintain the orientation of the other axis as well. After digging through decompiled scripts and the esm tables from the base game, I don't see any moving/pre-placement handling, which is why I'm wondering if it's something that FOSE can access that esm + basic scripts cannot. Thanks! Link to comment Share on other sites More sharing options...
lamole234 Posted January 26, 2016 Share Posted January 26, 2016 Thanks for the work but am I the only one that can't download f4se?I got "ERR_CONNECTION_TIMED_OUT" on chrome when I try to open http://f4se.silverlock.org/beta/f4se_0_01_05.7z Link to comment Share on other sites More sharing options...
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