hlp Posted July 6, 2016 Share Posted July 6, 2016 Is there a list of extra script commands somewhere? The only one is a console command GetF4SEversion :) Link to comment Share on other sites More sharing options...
ozziefire Posted July 6, 2016 Share Posted July 6, 2016 (edited) Is there a list of extra script commands somewhere? The only one is a console command GetF4SEversion :smile: So I have to have the game running while I write scripts or write them all down manually with one of those pen thingys :smile: Edited July 6, 2016 by ozziefire Link to comment Share on other sites More sharing options...
NorthWolf Posted July 7, 2016 Share Posted July 7, 2016 (edited) Is there any way that Bethesda could work more with the modding community, specifically Silverlock and Nexus, prior to releasing updates? Myself, I would rather forgo an update a few extra days if it gave Silverlock in particular time to update F4SE to the new mod. I mean, Bethesda has been very good to provide mod-ability to the community why not extend that? It becomes very frustrating to be playing along then suddenly have to wait several days to resume play while the community catches up with what was otherwise a minor update. There are ways to try to stop Steam from doing this to you without doing anything excessively fancy. Part of the problem is that they have actually improved in this regard. The betas had been giving the team a chance to update F4SE before the official patch release AFAIK, but apparently that's become more hit-or-miss. Edit: Can't post properly due to personal incompetence. Edited July 7, 2016 by NorthWolf Link to comment Share on other sites More sharing options...
TitaniumTotem Posted July 7, 2016 Share Posted July 7, 2016 Thanks. A while back I went offline with Steam to avoid this issue. Although I purchased the season pass before the game came out, I wasn't all that interested in the latest DLC so I skipped it until I was sure that F4SE and any mod I used had caught up. Once that happened I went ahead and went back online with Steam and allowed it to update. Unfortunately, I forgot to go back offline once it updated and got caught with the small patch the shortly followed. Link to comment Share on other sites More sharing options...
NorthWolf Posted July 7, 2016 Share Posted July 7, 2016 Thanks. A while back I went offline with Steam to avoid this issue. Although I purchased the season pass before the game came out, I wasn't all that interested in the latest DLC so I skipped it until I was sure that F4SE and any mod I used had caught up. Once that happened I went ahead and went back online with Steam and allowed it to update. Unfortunately, I forgot to go back offline once it updated and got caught with the small patch the shortly followed. Ahh, yeah, that sucks. Backing up the .exe can help with that at least. Link to comment Share on other sites More sharing options...
enigmafirst Posted July 7, 2016 Share Posted July 7, 2016 FYI: On the SKE mod I did the following to get my game workingDisable Minuteman OverhaulDisable General of the Army You may need to disable Minuteman Overhaul 2.0 as well. I didn't have it installed but I heard from another user. Link to comment Share on other sites More sharing options...
Belhawk Posted July 9, 2016 Share Posted July 9, 2016 (edited) ignore, i figured out the problem. Edited July 9, 2016 by Belhawk Link to comment Share on other sites More sharing options...
PCDug Posted July 10, 2016 Share Posted July 10, 2016 Any chance that you guys add that script from SKSE that allowed you to change an object model directory path ingame? Link to comment Share on other sites More sharing options...
bschneider72 Posted July 12, 2016 Share Posted July 12, 2016 Do we still need the FO4creative.ini change w/ the fo4se launcher? Old hand at Skyrim, just trying fo4 modding. Link to comment Share on other sites More sharing options...
Gildanex Posted July 12, 2016 Share Posted July 12, 2016 Fallout 4 is now updated to version 1.6.9 Link to comment Share on other sites More sharing options...
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