Scottt49 Posted April 10, 2017 Share Posted April 10, 2017 Do I need to run fo4 from the f4se_loader.exe every time I launch the game or can I do it from NMM?You can set NMM to launch using F4SE (the little down arrow to the right of the "Launch Fallout4" button). And yes, you do have to launch using F4SE every time if you want F4SE to work. Do I do launch custom fo4? if so, when I do that it says 'No custom launch command has been set' Link to comment Share on other sites More sharing options...
VIitS Posted April 11, 2017 Share Posted April 11, 2017 Do I need to run fo4 from the f4se_loader.exe every time I launch the game or can I do it from NMM?You can set NMM to launch using F4SE (the little down arrow to the right of the "Launch Fallout4" button). And yes, you do have to launch using F4SE every time if you want F4SE to work. Do I do launch custom fo4? if so, when I do that it says 'No custom launch command has been set' No, there should be a "Launch F4SE" option. If there isn't, you didn't install f4se right. Link to comment Share on other sites More sharing options...
bodhisattvah Posted April 14, 2017 Share Posted April 14, 2017 (edited) Delete--got it sorted. Edited April 17, 2017 by bodhisattvah Link to comment Share on other sites More sharing options...
JohnstonMR Posted April 21, 2017 Share Posted April 21, 2017 (edited) Okay, it's entirely possible I'm just stupid, but I followed the instructions for installed F4SE but there's no F4SE_Loader.exe anywhere. I can't find it in the archive, either. What am I missing? Never mind, I'm an idiot. It was right there on the main page: DON'T USE ANYTHING FROM THE MICROSOFT STORE to unarchive. I used 7Zip and it was there. However, even after installing, I'm not seeing "Launch F4SE" in the NMM drop-down. Oh, wait, I restarted NMM and it was there. Cool. Edited April 21, 2017 by JohnstonMR Link to comment Share on other sites More sharing options...
DreazO Posted April 22, 2017 Share Posted April 22, 2017 I am getting a very strange error every time I try and load F4SE, it only happens with F4SE since I updated. All of the rest of the script extenders seem to be working fine. When I try and run F4SE, if steam is not running, I get a message that I need to install a steam component for this version of windows, If I tell it to install steam locks up. If steam is already running the F4SE brings up my steam store and not my library and Fallout 4 never runs. I thought it might be a steam issue, but the other Script Extenders for my new Vegas, Fallout 3 and Skyrim still work just fine. I tried uninstalling and reinstalling Steam and Fallout 4, everything worked fine until I started using F4SE again. Then I got the exact same errors. Link to comment Share on other sites More sharing options...
thany2 Posted May 6, 2017 Share Posted May 6, 2017 (edited) I'm getting an instant CTD every time I start f4se_loader.exe. Earlier today it worked absolutely fine. I didn't change *anything* in the mean time. What should I do? Game version is 1.9.4F4SE version is 0.3.0 /editDisabled on-access scanner in Avast, and it now works.Again, I didn't change anything there. Avast had always been installed. Edited May 6, 2017 by thany2 Link to comment Share on other sites More sharing options...
hlp Posted May 21, 2017 Share Posted May 21, 2017 @expired6978 :The 0.3.2 release contains the 0.3.1 source files :smile: Did you see the 2 submissions I made to the mail list some time ago ? Yes I am fishing for an answer... Link to comment Share on other sites More sharing options...
Strec Posted May 28, 2017 Share Posted May 28, 2017 Are we far from some functions like cloning, messageboxex and getting/setting name of a form? :) Link to comment Share on other sites More sharing options...
JonathanOstrus Posted May 29, 2017 Share Posted May 29, 2017 Are we far from some functions like cloning, messageboxex and getting/setting name of a form? :smile:Last I checked message boxes were part of the FO4 engine already. Unless you mean message boxes with dynamic text set at call time. And I think I saw a SetName function in the last F4SE update 0.4.0 on the base Form class. Link to comment Share on other sites More sharing options...
Strec Posted May 30, 2017 Share Posted May 30, 2017 Yes, MessageBoxEX is the dynamic version.I use 0.4.0 and even when I try to call getName() on a form the compiler refuse to work.... Link to comment Share on other sites More sharing options...
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