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TES V: what do you want to see?


poopgoblin

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I want all those effects and weaknesses and potions to actually be needed. I finished the main quest and the Shivering Isles quest with a level 12, without losing any health. For goodness sakes, I killed the gatekeeper with a single hit. There should be a need to use potions and enchant items with special effects to combat weaknesses of other monsters. IN other words, the game is too easy, and the difficulty slider is too general of a modifier.
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I want all those effects and weaknesses and potions to actually be needed. I finished the main quest and the Shivering Isles quest with a level 12, without losing any health. For goodness sakes, I killed the gatekeeper with a single hit. There should be a need to use potions and enchant items with special effects to combat weaknesses of other monsters. IN other words, the game is too easy, and the difficulty slider is too general of a modifier.

 

If you kill things in one hit you definitely need to crank that difficulty slider up.

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I want all those effects and weaknesses and potions to actually be needed. I finished the main quest and the Shivering Isles quest with a level 12, without losing any health. For goodness sakes, I killed the gatekeeper with a single hit. There should be a need to use potions and enchant items with special effects to combat weaknesses of other monsters. IN other words, the game is too easy, and the difficulty slider is too general of a modifier.

 

If you kill things in one hit you definitely need to crank that difficulty slider up.

 

Unless you have Mehrunes' Razor, which will kill things in one hit no matter what if you use it a lot.

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An entire continent that you couldn't run across in just a few minutes could be cool. But, the elderscrolls is the best as far as exploration and large areas as far as I can tell so, I'm not harping. But, two things are most important for me. First, the character animations, for a lack of a better word, are really hurting. They did grow immensely from Morrowind to Oblivion. However, it's still strange to me that your character can't actually lie down, as others can, or use actual hands to pick up food or objects. Even a greater atrocity, the trained fighters move their bodies and punches exactly the same way the untrained fighters do. If you wanted to have a martial artist, you may as well forget it, IMO, you're just not going to get one.

 

The second thing, that could change for the better, is not having such a "canned game". For instance, in Morrowind you could find certain items only in certain places. In Oblivion, you find the same things no matter where you go. That's kind of dumb.

 

Other than those couple of things.........I'd be happy with "Oblivion II" :)

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I want all those effects and weaknesses and potions to actually be needed. I finished the main quest and the Shivering Isles quest with a level 12, without losing any health. For goodness sakes, I killed the gatekeeper with a single hit. There should be a need to use potions and enchant items with special effects to combat weaknesses of other monsters. IN other words, the game is too easy, and the difficulty slider is too general of a modifier.

 

If you kill things in one hit you definitely need to crank that difficulty slider up.

 

Unless you have Mehrunes' Razor, which will kill things in one hit no matter what if you use it a lot.

 

In that case...I would take that dagger and throw it in the nearest pool of lava....or tuck it safely away in a display case at my house :P

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get rid of fast travel get the old morrowind style in with silt striders, finding your own way, boats, and alim and divine intervention+mark n recal they always good.

More weapons, bows, ranged weapons, ability to break things and use as weps

 

Destroying walls in like a mini-game would be really nice ^^

 

The long swords were over powered in morrowind and there weren't enough good spears =\ still i get on but Oblivion I don't really play cause im more WoW/GW gamer now but i wana play it more again.

 

The main quest to be a challenge like it was in TES III where you had to run around and do many small tasks which was very fun.

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What I'd like is a feature whereby if you are dressed as an Imperial Guard for example, you don't immediately get recognized, you're a Guard, as far as they're concerned. If you hang around close to one of them for too long, they will eventually recognise you. This feature has been seen before in various WW2 games, it should feature in TES V.

Also, physics like Half-Life 2, so if you want to trash someone's house as a Mythic Dawn thug, you can! The unfortunate NPC can then 'buy' read' respawn' the furniture aftewards! Breakable tables, chairs, in fact breakable everything!

 

What do you guys think?

 

An entire continent that you couldn't run across in just a few minutes could be cool. But, the elderscrolls is the best as far as exploration and large areas as far as I can tell so, I'm not harping. But, two things are most important for me. First, the character animations, for a lack of a better word, are really hurting. They did grow immensely from Morrowind to Oblivion. However, it's still strange to me that your character can't actually lie down, as others can, or use actual hands to pick up food or objects. Even a greater atrocity, the trained fighters move their bodies and punches exactly the same way the untrained fighters do. If you wanted to have a martial artist, you may as well forget it, IMO, you're just not going to get one.

 

The second thing, that could change for the better, is not having such a "canned game". For instance, in Morrowind you could find certain items only in certain places. In Oblivion, you find the same things no matter where you go. That's kind of dumb.

 

Other than those couple of things.........I'd be happy with "Oblivion II" :)

 

Amen to that! It could feature mainly around the Mythic Dawn, with you having the choice to play as them and destroy the world or as the 'good guys' and save it!

 

EDIT: Merged posts. Unnecessary double post. Please use the edit button.

 

- Switch

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Open-ended quests with multiple ways of completing them, as well as the option to "fail" (ie. kill the person you were supposed to protect or drink a potion you're delivering to someone) and have these failures open up new possibilities rather than resulting in broken quests/re-loads (a la Morrowind) or god-like NPC's and items you just can't bring yourself to sell/drop because they are oh-so-important (hello Oblivion.) While I would like to see more weapons and armors, more miscellaneous gadgets would be nice too. By this I mean stuff you can actually use: like a compass, pocket watch or a fishing rod.
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Open-ended quests with multiple ways of completing them, as well as the option to "fail" (ie. kill the person you were supposed to protect or drink a potion you're delivering to someone) and have these failures open up new possibilities rather than resulting in broken quests/re-loads (a la Morrowind) or god-like NPC's and items you just can't bring yourself to sell/drop because they are oh-so-important (hello Oblivion.) While I would like to see more weapons and armors, more miscellaneous gadgets would be nice too. By this I mean stuff you can actually use: like a compass, pocket watch or a fishing rod.

 

I agree, no more 'essential' NPCs, that's such a lazy cop out!

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