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Centered 3rd person camera mod


ThunderCAP

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Gilsa, did you add these exact lines to the .ini or something else? i'm fed up with waiting, tried tinkering myself, but realized the only thing the lines did for me was full bright my face :confused:

 

 

I messed around with some others like fOvershoulderAddX and fOvershoulderAddZ but they didn't seem to do anything. In Skyrim the fOvershoulderPos... and fOvershoulderCombatPos... lines work on a typical X, Y, Z axis. There's some kind of issue with the game's new wording, the "fOvershoulderPos" and "fOvershoulderCombatPos" lines rotate instead of slide, and fOvershoulderCombatAdd only seems to function with Y.

 

Not sure what the new lines are or if they even exist. This may just be something that has to get modded. I've bit the bullet and have just been playing in 1st person (Thought I hate it), and cherishing the conversations when I get to see myself.

 

I'm sure it has something to do with the game's new use of the camera, I notice that in Power Armor (not sure if it's the same out of power armor) that Deathclaws will grapple with you and makes the 1st person camera tilt and such (not sure with 3rd person when it happens, was too busy not getting killed to check). It could also be something to do with the conversation camera angles, repositioning the camera while talking.

 

I'd imagine there's a line for it like "fOvershoulderIdlePos" or some such, but since all the Bethesda games have been pretty uniform it's something a BSA extractor will need to locate I'd guess.

Edited by Gisla
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Just used the BAE to extract some files for the cameras, looked over the various meshes just to see what kind of wording the game is using. Tried some of the obvious ones like fBasicOverShoulder and fOverShoulderBasic, but no luck. Tried a variety of different lines but none of them did anything. At least we have an extractor, hopefully someone who knows something about modding will tackle this soon.

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Hey there just wanted to say, I've cracked how to make our own camera x,y,z. Look out on the nexus for my ini tweaks and it shall be there :) Turns out it was just a ini variable that needed turned off...need more testing to see what happens when its off, but I've got mine centered.

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Hey there just wanted to say, I've cracked how to make our own camera x,y,z. Look out on the nexus for my ini tweaks and it shall be there :smile: Turns out it was just a ini variable that needed turned off...need more testing to see what happens when its off, but I've got mine centered.

Which setting raises the view just overhead? Gonna experiment with this. Thanks!

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hmm tried changing values, and was able to get it to work for melee combat only. (its centerd regardless which is good, but during ranged-IE: guns, or 'passive' (When u sheath weapon) the target is right at the back of his neck, not above head(And I figure its the same with melee, but with melee your crouched down somewhat so it feels 'right')

 

Changing settings(the Z axis) don't adjust it sadly.

 

Current INI tweak under camera -

 

[Camera]
fOverShoulderMeleeCombatAddY=0.0000
fOverShoulderMeleeCombatPosZ=10.0000
fOverShoulderMeleeCombatPosX=0.0000
fOverShoulderCombatAddY=0.0000
fOverShoulderCombatPosZ=10.0000
fOverShoulderCombatPosX=0.0000
fOverShoulderPosZ=10.0000
fOverShoulderPosX=0.0000
bApplyCameraNodeAnimations=0

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Oh, BTW both a HUGE thanks to keegars for finding it, and Danariel for bringing my attention to it. THANK you!

 

Edit: LOL slight issue.. cannot loot mobs after they 'fall' to the ground without going back into first. I can loot them as they are falling (and/or moving stil, and/or if im standing on a lower level, but if they are at my feet, it seems the game wants to target 'me' which blocks looting)

Edited by AtmaDarkwolf
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Alright, so on to the next issue. When using the settings Keegars provided, the combat camera sits at the back of the neck and obstructs 3rd person aiming. Additionally, when you zoom in you get shoved into 1st person.

 

Here are my ini setting changes to make the camera how I've had it in most every other Bethesda game. These settings are /rough/ and I'm sure there's a way to just change a few to get the same results but this works for me until a proper mod comes out or something. My FOV setting is also at 90.0000, you can change that using http://www.pcgamer.com/how-to-tweak-fallout-4s-hidden-graphics-options/

 

I also adjusted CombatPosX=10.0000 to center the camera over the weapon when drawn. The missing lines that were causing the 1st person zoom effect in 3rd person were f3rdPersonAimDist=## f3rdPersonAimFOV=## and I pulled my CombatAddY=-100.0000 to keep the camera from jumping into the head. Like I said, sure there's a more concise way to adjust the camera but this works for me.

 

[Camera]
fOverShoulderMeleeCombatAddY=0.0000
fOverShoulderMeleeCombatPosZ=25.0000
fOverShoulderMeleeCombatPosX=0.0000
fOverShoulderCombatAddY=-100.0000
fOverShoulderCombatPosZ=25.0000
fOverShoulderCombatPosX=10.0000
fOverShoulderPosZ=25.0000
fOverShoulderPosX=0.0000
f3rdPersonAimDist=100.0000
f3rdPersonAimFOV=50.0000
bApplyCameraNodeAnimations=0
Also, not sure if it matters but I think these settings need to be included in both your Fallout4 and Fallout4Pref ini files. That may be an obvious statement but I'm not a modder, added these settings to both of those ini files and it works.
Edited by Gisla
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So I tried some different settings for the ones above, the AddY setting is the only thing I can find that fixes the drastic zoom in 3rd person that shoves 3rd person in front of the character. The issue is that the camera is now too far back to properly loot anything, especially off the ground.

 

If the AddY setting is any closer than -55, the head starts blocking the view. I really have no idea what to do about this, I tried a bunch of different settings and even messed with with my FOV. Unless there's a specific ini fix to change the zoom-in distance, 3rd person zoom won't work well with an over the head 3rd person centered camera option.

Edited by Gisla
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