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Unlimited Companions should be priority


MasterTouchstone

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I think we are looking at this from the wrong angle. Take the settlement people who stream into your settlements. As you move from one settlement to the other and meet the "new" people streaming in, you are probably busy earning caps and resources and building what you can, some of them will approach and ask you for an assigned task. However, more often than not you aren't ready to assign them a new task. Maybe you haven't built what you need them to do or you just need to run around and look to see what is needed. However, after that initial meeting the assignment dialogue disappears. When you ring a bell to gather them or approach them individually you only have a trading option available. This completely destroys the entire idea of settlements. There is absolutely no NPC control in this game. What I want is the ability to assign tasks for them whenever I am ready to do so and to delegate by nominating a settlement spokesman who will report problems and desires for that community.

 

This complete lack of dialogue is also the problem with followers. I played Fallout 3, Fallout NV and Skyrim and if anything Fallout 4 has gone backwards. While some people like to venture out alone and others like to have an army to decimate entire cities, there is a lot of 'in between' and it is not up to any of us to dictate how you play your single player game. I like adventuring alone but I also want every follower in the game under my control. In fallout NV you got a "follower wheel" that you could use to tell followers to "wait", "go to the home you have chosen for them", "relax", "follow me at this distance", "don't attack until I engage", "Act defensively and don't attack at all", and so on. In Fallout 4 there is none of this which makes playing the "sniper/assassin" impossible with a follower. People worry about building their settlements so that there are no gaps in their defences and I laugh. The attackers are NPCs and their pathing is so bad that a kitchen chair anywhere in their vicinity will have them all trying to walk through it. I have Piper in a suit of power armor and while the command to get her to put it on are there, getting the right command is frustrating and here is the problem: Instead of giving me a menu of every possible command available, the AI attempts to guess what command I want to give depending upon how far away I am from the NPC and the object-target and on the pixel my mouse is pointing at and angle plays a part as well - it is a nightmare. Why not have all commands available and let me select a 'favourites' set for actions I do continuously? Would it be too much to ask for me to assign Piper a Power armour suit, a crafting frame and to teach her how to use it for repairs?

 

Have you ever heard of anything more ridiculous than having player/follower status powered by lockpicking? Apart from being dumber than the Amulet of Mara it forces players to take their follower with them and while follower mods in previous games gave the vanilla followers more options and altered the number of followers you could have that won't help Fallout 4. What we need are mods that remove the vanila followers from the game's follower mechanics entirely. They will retain their quests, story lines and romance options but be stand alone followers and I don't know if this will be possible.

 

What I want is to take on every single follower in the game and assign each to a different settlement. I want to visit each one and get updates and progress reports. I want to have the quests, the options and the controls over them as if each were my only follower and the irony of this is that by building settlements, Bethsida has finally given us a reason to have multiple followers and then failed in epic proportions by disallowing it.

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  • 7 months later...

OMG! Do I need to explain those 3 letters to anyone? I hope not. Good!

 

The post started with a player wanting to have an additional follower and some of the responses went from 2 or 3 followers to having a herd of followers to absolutely crazy.

 

I really like having the interaction of a talking follower. I get to include them in my game altering decisions.

 

Personally, some kind of "Follower Management System" would solve most of the complaints. You could keep the followers out of your butt crack, back away from you if you turn around to change direction (personal space thing), stop them from parking their head right in front of your rifle sights, assign perk options to followers or disable options, AND an adjustable combat style with combat options could be assigned to each follower so you have a rough idea where they should be when combat starts.

 

"Follower Management System" it might work. You could control one or many.

 

There is a great system for management of followers in a Skyrim mod that is very easy to use but I don't have a clue if it's useable in Fallout 4. I wish I did know how to implement a control system because this game really needs something like it.

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