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can hard-coded key bindings be modified?


tti12cu

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In most of my previous gameplay (Fallout series, STALKER series, Far Cry series, etc), I've used the ARROW keys for movement (which I can readily change in Fallout4 SETTINGS) and other key-binding changes for JUMP, RELOAD, and several other actions. Previously, I've used Number1 for RELOAD, Number0 for JUMP, etc. In this game, those keys are RESERVED... when I press Number0 now (for example) a STIMPACK is used - it has a very detremental effect during my gameplay - using up most of my stimpacks accidentally. Is there a way to change the default key-bindings that are hard-coded in this game (those inaccessible from the SETTINGS / CONTROLS menu)? If I can identify and find the correct file(s) to revise, I'm comfortable doing that. Thanks for any help anyone can provide me on this.

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I'm using the numpad with Autohotkey, as well as the arrow keys. There are still interface problems, but NumPad0 doesn't use a quickslot item for me, it jumps like I want to to.

 

Mind you, the quickslots are broken now, and there's still a lot of inconsistency and jumping all over the keyboard to do the same thing in different menus, because sometimes "exit" is "Tab," and sometimes it's escape or enter, or e.

 

edit: I'm at the wrong computer to post my script, but I will try to do that soon. There's nothing that special about it.

Edited by Merovign
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#MaxHotkeysPerInterval 1000

Up::w
Down::s
Left::a
Right::d
Numpad8::Up
Numpad2::Down
Numpad4::Left
Numpad6::Right
Numpad0::Space
Numpad1::LCtrl
RShift::LShift
Enter::e
NumpadEnter::Enter

\::r
Delete::LAlt
End::Tab
Backspace::q
PgDn::f

AHK has to run as Admin. SendMode matters, input mode apparently doesn't work, you may also have to try both fullscreen and borderless windowed mode.

 

*NOTE* I deleted the sendmode line because it was confusing, the line was commented out in my script but it's not obvious.

 

It doesn't fix everything, by far, and it won't match your choices exactly so you'll have to customize.

 

I know I won't be happy until someone takes apart the UI entirely and puts it together *properly*.

Edited by Merovign
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I fail to see the necessity to hard code anything....

Certainly because they are somes lazy a** devs, and dont give a sh*t about releasing a decent pc version of their game. Its certainly faster to hardcode a "default" keys than something to be able to change the said key... ( or have all keys like many games in a xml or something )

 

Better waste their time releasing thoses pointless smartphone app or whatever else than correctly make their game, Right ? --Sarcastic--

Edited by wootwoots
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The designed the interface for a controller with 9 buttons, two triggers, and three tiny joysticks (or some variant of that). That requires a lot of compromises.

 

They then handed down those compromises to the PC version because all that talk about optimizing the interface was, get this, a lie.

 

It just isn't. At all. They just remapped the controller to a keyboard, and it doesn't work very well, and it completely breaks if you start remapping.

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