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Items Conditions - Weapons & Apparel


vmontanari

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In vanilla FO4 have been removed the Items conditions, similar to FO3 and FNV, so as noticed the Power Armor pieces have Health and Break, so it wouldn't be that hard to implement it for other wearable Items, such as Weapons and Apparel, to be repaired at Pipboy with identical Items same as for other Fallouts, or at the appropriated workbench with scavenged junk parts.

 

The damage of the weapon and DT from apparel would be the percentage of the its own Condition/Health, to increase the need to maintain the equipment in good Condition/Health.

 

P.s.: with the lack of skills, the percentage to be repaired i guess would need to follow the SPECIAL, for Apparel would follow Armorer, for Weapons would follow Gun Nut, been the restoration maximum condition following the perk levels, so as Lvl1 25% condition/Health, Lvl2 50% Condition/Health, Lvl3 75% Condition/Health and Lvl4 100% Condition/Health.

 

P.s.2: following the same line of idea, to be precisely accurate, the unarmed and melee weapons could be attached to Blacksmith perk, keeping the same max restoration leveling above.

Edited by vmontanari
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