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WoodElfMagefemale

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Everything posted by WoodElfMagefemale

  1. ^ people have tried to implement systems that also took account of rounds in the chamber when reloading. It can get pretty heavy in the scripts department.
  2. I saw the tip the first time I was in power armor... the tips are way too brief to be helpful. I am trying to absorb the game and i am suppose to catch a 0.5 second game tip... come on... Not sure it is the assumption that the game thinks you know everything... maybe it is just as easy to say the game assumes you know nothing and provides you with nothing... But the tips are there, just too quick to be useful.
  3. They copied to many of the mods, included real shelters if you have yet to notice. But when I look down i see air?!?! come on now. +1
  4. As long as you are at an settlement, ALL items stored in any station work at all stations. Does not work for the entire worldspace tho... but that is a bit cheap. Carry 345874389 screws, and 843y56t8093734905 steel everywhere? come on... very un immersive...
  5. Interesting.... However, even if that did work you would have to alt+tab to use it... I think an old ipad is a better option personally.
  6. they made 5 minutes the minumum, I have changed in in the ini, but yet to play since doing so. I believe you have to 'read-only' the ini files to keep those changes. CASM was amazing tho; probably a simple port once the GECK is out.
  7. This was a huge miss. I think it was to make the game appealing to newcomers. They dropped the ball, lets fix that.
  8. Someone already "fixed" the nail issue. Sounds were replaced with dirt, so no clickity clack http://www.nexusmods.com/fallout4/mods/205/? Immersive Nail Trim for Dogmeat by baconelk Personally it might be too quiet, but it is far better than the alternative.
  9. Great catch. How about being able to just grab the screws off toys etc. Say, "use screwdriver to strip parts". Why do I have to bring back the entire toy car when i just want the screws?!!?
  10. Don't forget to incorporate clothes and weapons needing repairs! This game is clearly designed with new players in mind. I also assume that they assumed we would mod it... kind of a shame.
  11. WEAPONS NEED REPAIR, clothes too. I cannot believe how nothing needs to be repaired. it is like everything is self healing; pretty pathetic.
  12. Yup. I second this, everything that we had in FNV would be great. Clearly this mod is WAY down the road. We could also remove "armor piercing receivers" (If someone could try and use logical to explain how the receiver affects the bullet (head) as it penetrates the target I would love to hear it, lol)
  13. Well I think I made the title explanatory enough; I am looking for a mod that will allow companions to put on radiation suits automatically in irradiated areas. I am using Companion Behavior Overhaul, which allows companions to suffer from radiation, but I would like to be to just give my companion(s) A) two armors, one armor and the second a radiation suit or B) just the radiation suit "behind" their default armor. Then the companion could equip the right armor for the right environment. Effectively this would be a "companion's own hotkeys" to have the best DR when not in a radiation zone, and then to have radiation protection in a radiation zone... or storm. Does something like this exist, or is it possible to create? In the eyes of someone who doesn't make mods, this is just a simple script right? P.S. Playing FO3
  14. How do you not say what the issue was? What did you change between perma and whatever... winterhold; that allowed you to enter the college? What merged patch? wrye bash does nothing to perma. Please post your fix! Might be mine or others. p.s. Other issues have been "Personalized Music. The College addon to be precise" and "SkyrimImmersionPatch.esp" I have neither of these, but I have perma...
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