tastyface88 Posted November 11, 2015 Share Posted November 11, 2015 Title says it all. Love dogmeat as a companion, absolutely cannot stand listening to him whine every 5 seconds. Link to comment Share on other sites More sharing options...
tallredheadkid Posted November 11, 2015 Share Posted November 11, 2015 Second this.ALSO his footstep sounds are also WAY too loud.Not sure how much effort would be needed for this mod. Hopefully its just a matter of extracting the sounds, replacing with quieter versions edited via audacity, then repackaging them.But im no expert.Not trying to hijack your topic, Tastyface. I just feel like we're both in the same ballpark. Link to comment Share on other sites More sharing options...
tastyface88 Posted November 11, 2015 Author Share Posted November 11, 2015 Hey more voices make it louder, thank you for the input. I wish I understood how to just get rid of those audio files altogether, really rather meaningless. Link to comment Share on other sites More sharing options...
Staros Posted November 11, 2015 Share Posted November 11, 2015 I third the motion :PAnd second the footstep one...And have you noticed the odd sound the dog occasionally makes that almost sounds like a person huffing? Like he's mocking you? Link to comment Share on other sites More sharing options...
Merovign Posted November 12, 2015 Share Posted November 12, 2015 In a few cases Dogmeats barking and whining seems to be connected to game events, NPCs, or objects. He will sit down next to an unlooted body, pick up an item, or bark at a hostile dog or NPC. He does do some *very* clever things. Then again, 90% of the time he does that stuff for *no reason*. It's like they put in a cool dog AI and then set "random behavior" to 90%. Hopefully he can be scripted to only do those things when it's a good idea, like barking when someone is behind you, whining when there's a threat and you're sneaking, etc. But not whining every minute, that's just obnoxious. He also loves to park on top of an interaction zone (sigh). Link to comment Share on other sites More sharing options...
SketchSlayer Posted November 12, 2015 Share Posted November 12, 2015 As far as ai dog noise goes you can just send him home and go for lone wandered perks to make it beneficial to leave companions behind Link to comment Share on other sites More sharing options...
WoodElfMagefemale Posted November 12, 2015 Share Posted November 12, 2015 (edited) Someone already "fixed" the nail issue. Sounds were replaced with dirt, so no clickity clack http://www.nexusmods.com/fallout4/mods/205/? Immersive Nail Trim for Dogmeat by baconelk Personally it might be too quiet, but it is far better than the alternative. Edited November 12, 2015 by WoodElfMagefemale Link to comment Share on other sites More sharing options...
valdacil Posted November 13, 2015 Share Posted November 13, 2015 I actually came looking for the very same. I like Dogmeat... just not his constant whining. Link to comment Share on other sites More sharing options...
Ragnin Posted November 13, 2015 Share Posted November 13, 2015 It's almost like the person who created dogmeat never owned a german shepherd or did any research on them. They don't just sit around making whinning noises, they are a stoic breed so they tend to not make noise unless they are really hurt or alerting you of something. Link to comment Share on other sites More sharing options...
GuardianNoire Posted March 27, 2016 Share Posted March 27, 2016 We could do this for you! Link to comment Share on other sites More sharing options...
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