jonathanshinkle Posted November 12, 2015 Share Posted November 12, 2015 When I open fo4 launcher there is no option for mods like on previous Bethesda titles should I assume all mods in data folder are automaticallyswitched on? Or is there something I have to do about this? Link to comment Share on other sites More sharing options...
Tajin Posted November 13, 2015 Share Posted November 13, 2015 The launcher doesn't support mods yet, so you'll have to to do that manually. Hit windows+R, paste the following line and enter:%LocalAppData%\Fallout4\plugins.txt In there, enter the filenames of your mods to the end of the list and save it (some say you also have to writeprotect that file afterwards). Link to comment Share on other sites More sharing options...
Deleted5199727User Posted November 13, 2015 Share Posted November 13, 2015 The launcher doesn't support mods yet, so you'll have to to do that manually. Hit windows+R, paste the following line and enter:%LocalAppData%\Fallout4\plugins.txt In there, enter the filenames of your mods to the end of the list and save it (some say you also have to writeprotect that file afterwards). That would be the names of the .esp right? Link to comment Share on other sites More sharing options...
descawed Posted November 14, 2015 Share Posted November 14, 2015 The launcher doesn't support mods yet, so you'll have to to do that manually. Hit windows+R, paste the following line and enter:%LocalAppData%\Fallout4\plugins.txt In there, enter the filenames of your mods to the end of the list and save it (some say you also have to writeprotect that file afterwards).As an alternative to write-protecting the file, you can open %userprofile%\Documents\My Games\Fallout4\Fallout4Prefs.ini, and in the [Launcher] section, add bEnableFileSelection=1. This doesn't actually enable mod selection in the launcher like it sounds like it would, but it does stop the launcher from undoing changes to plugins.txt. I think this is a better idea than making plugins.txt read-only, because I'm afraid what will happen once mod managers start coming out is that people will forget their plugins.txt is read-only and be wondering why they can't change their load order (although maybe the mod managers will be smart enough to make the file writable before they try to change things). Link to comment Share on other sites More sharing options...
Recommended Posts