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Nexus Mods Profile

  1. Can someone make this gun? I think it's a .45 revolver but I don't know which brand. http://www.everydaynodaysoff.com/wp-content/uploads/2011/01/Batman-Joker-Revolver.jpg
  2. So I can't remove those masters and for the patch to work I need those plugins to be active?
  3. Hi. After finally succeeding in making a merged patch (It took me a lot of time to understand the process and was also very frustrating), now I face a new problema. I made a merged patch for MTindle weapon mods and that worked as expected. Now with AnsaarTGB weapon mods I got this. 3 plugins are marked as masters, how do I remove them? Messing around with the software I found that if you right-click on the plugin in the second panel (View) you get an "Edit" option. But just to be sure I want a community confirmation. http://s20.postimg.org/xxvy03ctp/2016_05_04_06_10_50_FNVEdit_3_1_2.jpg
  4. Hi, I'm not sure how to start this topic. I will simply say that I don't know anything about modding (on the modder side, not the user side). I know some basic things like load order, what's a master and what's an esp, a merged patch but I want to start making my own mods. I will not say my idea, just because I want to do it myself and not ask around for people who know what they are doing in this matter. I will just say that I want to add a vanilla effect to a vanilla furniture with vanilla animations. Nothing crazy, just a little tweak. I have been messing around with the GECK already, trying to understand it and get to know it. Sadly, most video tutorials on Youtube are about making weapons or armors or quests or things like vaults and player homes. Also sad, the Bethesda Wiki Guides are about creating a Vault. Is there any guide, tutorial, video, material, document, etc to somewhat closer to what I want? Thank you in advance.
  5. Hello. A long time ago I ask for this mod to be made and NorthHare took the job. I don't know if he is active anymore but now I need someone to make a patch for iNeed. I don't know crap about the CK or similar programs and honestly the whole modding thing scares me a lot xD. I hope someone will do this. Basically, I need the items to do not give health, magicka or stamina regeneration and to be recognized by iNeed as food that will satisfy my needs. Here is the link to Expanded Ovens - Additional Hearthfire Recipes - http://www.nexusmods.com/skyrim/mods/63323/? And to iNeed - Food, Drink and Sleep - http://www.nexusmods.com/skyrim/mods/51473/? Best Regards.
  6. Thank you for replying and for confirming my theories. Finally. I guess I'll go with NVEC as it contains many mods in one file, and hopefully I'll reduce the plugins down to 139 or less. Again, thank you.
  7. Hello, I have this problem that has no apparent reason or solution. I have 156 mods with 167 plugins. I use NMM and I sort my load order with LOOT, also to mention that LOOT didn't give any error warnings. Everytime I ask the plugin limit everybody just responds with a generic "255" which from what I've been experimenting, that just a theoretical number, the max I was able to get was 139, one more esp and game just crashes. I was hoping that would not happened this time but I guess I was wrong. I don't have NVEC just because I wanted to do a quick modding, but if that's the answer I will just begin to uninstall everything and start over.
  8. Nevermind people. I fixed it. I cleaned my save files. It's all good now.
  9. This is my load order. I use LOOT. I use NMM. I don't have the Official Hi-Res Texture Pack, as I forgot to install it. I have Skyrim Legendary Edition.
  10. Or you can do WIndows Key + R and write appdata and then find the directory.
  11. Fallout 4 will be supported when, 1) An announcement about it will be made; and 2) You see a download NMM link in FO4 page as in the rest of the pages.
  12. I just wanted to install some retextures of the Pip-Boy, Eyes, Dogmeat skin and a Font mod. I made all the changes to all required .ini files according to each read me file within each mod. I got the correct paths but in-game nothing has changed. Just feeling like I should wait for Mod Manager support. Also, there was some inconsistency with installation instructions. Some mods were asking me to edit .ini files with incorrect folder paths. I seem to have 2 differents Fallout4Prefs.ini, one being in Documents/My Games/Fallout4 and the other inside the installation folder of the game. Also, I watched a tutorial video made by AlChestBreach about the B.A.E utility. I think it was oriented to mod authors but made wonder. Shouldn't I have to unpack the textures I'm supposed to replace?
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