Binoklis Posted November 14, 2015 Share Posted November 14, 2015 If any brainiack hears my desperate call! Hear me out! Me and i think a lot of people has problems with one feature in Fallout 4. We can't tell which settlers are unassigned. It would be the most awesome thing to make mod that tells which settler is unassigned. That could be a challenge, but it would be very, very appreciated! Thanks for your attention! Have a nice day. -John Link to comment Share on other sites More sharing options...
CaptPirate Posted November 15, 2015 Share Posted November 15, 2015 The thing with that is it assigns them to any open crop and less than their max so if you could diable that they would all stand around in the spot where they spawn which would be easier than making a mod to highlight them Link to comment Share on other sites More sharing options...
geordie1 Posted November 15, 2015 Share Posted November 15, 2015 +1 Link to comment Share on other sites More sharing options...
Vagrant0 Posted November 16, 2015 Share Posted November 16, 2015 I've taken to color coding my settlers. Harnesses/hooded rags/farmhand clothes, hats (fedora, rag, or trilby), and welding goggles for farmers, armor and helmets for guards, fancy clothes for merchants, gas masks and armor for provisioners. Very rarely do settlers spawn with that specific setup so can tell who is assigned and who isn't. Combined with one of those warning bells, you can gather everyone from the settlement and work through them. I also go through and replace the basic pipe pistols and other assorted crap with a better weapon from my stash. Anyone who is walking around with caps, food, ect is someone I havn't assigned. Once you have a system in place it makes some things easier. But yes, what would really be a better mod would be something that gave settlers random names since you would be more likely to recognize a new one. Link to comment Share on other sites More sharing options...
kiwi047 Posted November 16, 2015 Share Posted November 16, 2015 +1 Link to comment Share on other sites More sharing options...
kintaro12 Posted November 16, 2015 Share Posted November 16, 2015 Well, i never used any kind of modes for any game but this one i would defiantly use! :D Link to comment Share on other sites More sharing options...
leyasu Posted November 16, 2015 Share Posted November 16, 2015 +1 for this! and something to tell me what the settler is assigned to would be fantastic. Link to comment Share on other sites More sharing options...
geordie1 Posted November 16, 2015 Share Posted November 16, 2015 Just a notice board that you can use would be great to assign any settler, to any job. having to look for them, then press V then run to where you want them to 'work' is a pain in the arse. not to mentio remembering WHO is assigned to WHATt and WHERE they have wandered off to !! Its infuriating :) Link to comment Share on other sites More sharing options...
swatti Posted November 16, 2015 Share Posted November 16, 2015 Lore friendly idea. Create "chairs" etc based on current models where unassigned settlers will sit so you can find em slap em off to work. Link to comment Share on other sites More sharing options...
kylepatrickswan Posted November 17, 2015 Share Posted November 17, 2015 I just expanded on this in my thread: When in build mode and looking at a settler, have overlay that reads:"Settler - Unassigned" or"Cait - Resources: Food: Tato (2) Corn (1)" I explain a bit more in my thread. Link to comment Share on other sites More sharing options...
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