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swatti

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Everything posted by swatti

  1. I've been wondering, can the engine handle larger "world" overall. Seemingly larger islands it can. OR would it be possible to bring the mega-island from the DLC into the "old world"
  2. Been a loooong while since i played this game. I like turtling in the base and building it, along with maxing out everything possible. "What do i need?"
  3. Looking good. Need to test these when i get back home... One more question. Can i change the damage-element to a damage-over-time with these tools? AKA: "Oops, imma bomb muhself!" and pump stims :D
  4. I'm using several of the artillery mods, they work quite well together BUT they create one, not so small problem; Corpses are flown away... Like, too far to find :D Question is, can the "impact force" or something be reduced or totally removed. I'd rather take a hit on the immersion rather than make it un-usable. One of the mods (http://www.nexusmods.com/fallout4/mods/4597) can change the element of the artillery, so could it be changed into a massive damage-over-time or something? It appears the modder is no longer working on it, so would it be possible someone did that change? Add a sub-mod or a variation... Sorry, i dont know how these go :(
  5. I have the flare-gun but its still far too noticeable AND the flares only fly for X-distance, then fall down so its range is very limited. Is there a more pin-point device for the arty?
  6. I found this: https://fireundubh.github.io/fallout4/#auto-loot Its supposed to add a holo-tape for the mod but for reasons unknown, it wont...
  7. Dogmeat has those nifty commands to "find stuff" that are not used very often or should be hot-keyable... It got me thinking. Yes, thinking, scary stuff happens when i do that... Could a companion be ordered to loot any and all items withing X-radius, say, hes location or the player's... Eighter way is fine imo. Also since im using a mod that multiplies the amount of enemies the corpses tend to pile up. Some help hoarding up all the stuff would be welcome. Filters would be awasum but to be honest, "just get everything" is how i always play these games so...
  8. You know the window that pops up when you scrap something saying what you will get for scrapping that... Well, me no likey that window! Is there a mod that lets you scrap things without that window popping up? I do NOT want to scrap everything. Yes, i know, there are console-commands for that. I want to scrap particular items only. Mostly some "yellow" items that have no particular use but i do not want to scrap buildings, etc. I'm using mods that let me scrap lot more than usual so targeted scrapping by far better but now very tedious.
  9. Sadly far from what we are all looking for. It loots the random junk nearby, cans and whatever trash. What we need / are looking for is a mod to loot corpses nearby.
  10. Simply equalize every enemy to MY level regardless of ZONE. Kinda stupid that in the north all raiders die from a single .38 shot
  11. Also holding down certain button to "fast-que" as many shots as possible to currently highlighted target would be welcom.
  12. Kinda gives me the /facepalm -feeling when i find minigun-armed T60 power-armor wearing settler tied up and kidanapped... "Seriously, how drunk were you!?"
  13. Kinda miss the Fallout 2 Gauss-gun sound.... * ehem * take it as a tip...
  14. ~6 hours of doing brotherhood repeatable "kill stuff Q" and not ONE def settlement Q... But jeah, this needs to happen, like now, i cant believe the devs left this feature in such a sad state. Last time they did attack, there was mere ~3 mutants with boards...
  15. Looking at previous games, i think your wish will be granted, eventually...
  16. Its quite impossible to actually aim with dualies. Left and right should fire that particular gun, no ADS If i remember correctly it was allmost impossible to equip two different weapons at the same time in FO3 and NV... Would need LOT of work in any case and cant be done without the modding-tools
  17. Those raiders are friggin ninjas, sneak past two dozen turrets, kidnap a fatman-wielding settler decked out in armor and carry him off... And no-one saw a thing.
  18. Add several different craftable "chargers" with different costs.
  19. Call your companion to loot all nearby lootable non-owned items and have him/her/it drop em off to you. "RUN BIATCH!"
  20. If the settlement has defence, im sure the raiders dont really threaten much or cant kidnap ppl... So, they can only attack it. No def, THEN they can kidnap ppl and spook em etc.
  21. Travelling great distances take lots of time so the quest can appear and the time to do it may close in ONE travel. The time needs to be LOT longer and the raids need to be more challenging based on player level. 3 mutants with boards against my wall-of-turrets and triggerhappy settlers with MIRV fatmans is kinda sad
  22. 1+ to this so very much... And a craftable targeting laser or something that can be AIMED at a TARGET without them noticing untill....
  23. Craftable mod to remove spin-up would be super-awasome. Maybe couple of them, one to start off slow rate-of-fire and one more expensive and start off at full fire-rate. Maybe third that spins up the gun when you aim... Theres a need for both, waste a feral with few shots or if you got lots of rounds, let loose.
  24. Can equipped items give infinite ammo to player and/or companion? Correct me if I'm wrong but the mod-tools are not aviable yet?
  25. Im sure many of us have had that moment, so much fun, so much corpses, cant see em all or remember where they were... BUT I WANTS THE LOOTZ! Theres one rather "un-used" item, rings. If i recall, you can have two on at the same time. Would be nice to have a ring able to highlight corpses around ~30-40 meters that still have loot on em. Few perks and items can highlight certain stuff so its doable. How hard would it be, can it be done?
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