Fulkini Posted November 15, 2015 Share Posted November 15, 2015 I'm getting annoyed by the fact that every time after a settler or companion uses one of the doors/gates in my settlement, they leave it open. It kind of breaks the immersion to find every single door and gate open whenever I return home. Why do these people think I'm building all those walls for them anyway? If any modder would step in to fix this small but very frustrating issue, I'd be very grateful! :cool: Link to comment Share on other sites More sharing options...
QuickShot010 Posted November 16, 2015 Share Posted November 16, 2015 Agreed. Link to comment Share on other sites More sharing options...
Tajin Posted November 16, 2015 Share Posted November 16, 2015 While you're at it, ... could you kindly also stop dogmeat from opening doors ? :) That would be great. Link to comment Share on other sites More sharing options...
DankestDovahkiin Posted November 16, 2015 Share Posted November 16, 2015 While you're at it, ... could you kindly also stop dogmeat from opening doors ? :smile: That would be great.Scares the s#*! out of me when I'm in a dungeon Link to comment Share on other sites More sharing options...
Twisted1232 Posted November 16, 2015 Share Posted November 16, 2015 exact reason I stoped using followers is because of the BS with the doors. Link to comment Share on other sites More sharing options...
acelogan Posted November 16, 2015 Share Posted November 16, 2015 While you're at it, ... could you kindly also stop dogmeat from opening doors ? :) That would be great.Totally agree. On several occasions he pissed me off so much with this behavior, I just sent him home. I tried hiding in a building to wait out the radiation electrical storm, and he kept opening the door. A few ofther times I was hiding from an enemy, and Dogmeat would open the door to let them in or to attack them. He doesn't always stay when I tell him to, either. Link to comment Share on other sites More sharing options...
Fulkini Posted November 17, 2015 Author Share Posted November 17, 2015 I do like to roam around with Dogmeat, but because he's such a pain in the 455 around doors I usually just leave him home when quietly infiltrating locations. Hopefully this can be fixed without creation kit... I wonder why they wait until early 2016 to release it. Link to comment Share on other sites More sharing options...
PensiveWolF Posted November 17, 2015 Share Posted November 17, 2015 yea, this mod needs to happen, as it is, the gate is pointless if no one closes it but the player. Link to comment Share on other sites More sharing options...
Fulkini Posted November 17, 2015 Author Share Posted November 17, 2015 1) Mod to make doors and gates close after settlers have stepped through (or automatically close after X amount of time) 2) Mod to prohibit companions from opening doors when following the player 3) Mod which allows the player to lock doors to keep off infiltrating enemies (without using console) Any hero's out there? :ninja: Link to comment Share on other sites More sharing options...
Fulkini Posted November 19, 2015 Author Share Posted November 19, 2015 Bump Link to comment Share on other sites More sharing options...
Recommended Posts