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Lag Spikes (Was flawlessly smooth up till 3 days ago)


Mystarria

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The issue I'm having has only started within the last 2 or 3 days. It was running wonderfully, I went to bed, woke up and started having these issues.

 

When going into VATS, terminals, Pipboy, workbench and inventories, the game will freeze up for around 2-5 seconds and then go back to running smoothly like nothing happened. It isn't every time, but common enough to be annoying. There are also other tiny random hangs, but not nearly as bad. Sound also seems slow to respond at times as well.

 

98% of the time my frames are pinned at 60. During these spikes my cpu isn't working any harder than normal. My ram usage doesn't ever go above normal.

 

Things I've tried so far:

 

  • Fresh clean reinstall of the game
  • Lowering settings
  • Re-installing video and sound drivers
  • ENBoost
  • Frame limiting instead of vsync
  • Lowered tessellation
  • Initializing a page file (this made it worse so I turned it back off)
  • Checked drive for errors and fragmentation, nothing wrong
  • Set to run as admin (both the launcher and main exe)
  • Borderless fullscreen
  • Disabling steam overlay
  • etc (so many things it's hard to remember them all)

Honestly, the timeline seems to coincide with them putting their new patch out. It may have auto patched when I went to start it up that morning.

 

My specs:

 

Windows 10 Pro

AMD FX-8350

16GB RAM

Sapphire Vapor-X R9 290X 4GB OC edition

 

I'd appreciate all the help people are able to offer. After troubleshooting and testing for days, I could use all the help I can get.

 

It's rather typical that I had no sound or hanging issues until AFTER the patch, but such is life.

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I was having similar issues on one of my PCs. The hang ups would also entail having keyboard and mouse input lag, and some audio crackling. Like for example, I'd fast travel and not be able to move, the mouse would work, but not the keyboard. Updating my realtek audio drivers fixed the issue.

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Unfortunately, sound driver update didn't fix it for me.

 

It seems like most (if not all) of the hangs could be occurring when script heavy "events" take place. Triggering event/location based spawns (not just normal critter spawns), opening an interface, quest advancement scenarios, VATS (even worse when also being spammed with a ton of simultaneous effects in slow mo which has actually caused me to have to restart the game).

 

In light of my newest theory, I've turned on papyrus logging to hopefully shed more light on the cause and possible solution (hopefully)

Edited by Mystarria
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