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Strange Fog/Light Glitch (Interiors only)


Varta

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Howdy, I'm having the most annoying glitch in my recent install. In a select few interiors I'm getting weird (shader, I assume) distortions at specific camera angles, the first only seem to come about in Ayleid cells, however, where there is fog present. The distortions cause a kaleidoscope effect at very random camera angles and seem to project shadows from the surroundings that should be obscured by walls/doors/etc. When in 3rd person view these distortions, if they land across my character, remove his hair mesh and hide parts of water in slices. The only other areas I get anomalies in is Battlehorn Castle and a few houses in Bruma(Better Cities) again, only the interiors are affected, but with these two at random camera angles the shadows flash on and off like they are rotating between normal and the bFullBrightLighting ini setting, no kaleidoscoping here, I assume because of the lack of fog shader.

 

I've tested every active mod I have with Wrye Bash and TES4edit and nothing conflicts, which led me to believe it was my oblivion.ini, however I hard reset that and the problem persisted. I also had reverted to the default shaders(I had been forcing SM3.0) still a no go, I also ruled out the known fog glitch with Streamline as I encountered this problem before I installed it.

 

Definitely not a overheating issue, my GPU is at 32c while playing (MSI GeForce GTX 560 Ti Twin Frozr II).

 

I'm completely stumped here, and I'm kind of just hoping for a shot-in-the-dark answer from someone who might of encountered this before. I'm not a lightweight with my modding, and honestly this issue only happens in locations I hardly frequent but it still grates on me, ya' know?

 

My load order -

Oblivion.esm

All Natural Base.esm

Francesco's Leveled Creatures-Items Mod.esm

Francesco's Optional New Items Add-On.esm

Cobl Main.esm

Oscuro's_Oblivion_Overhaul.esm

Mart's Monster Mod.esm

FCOM_Convergence.esm

Better Cities Resources.esm

HorseCombatMaster.esm

Unofficial Oblivion Patch.esp

UOP Vampire Aging & Face Fix.esp

Oblivion Citadel Door Fix.esp

DLCShiveringIsles.esp

Unofficial Shivering Isles Patch.esp

Better Cities .esp

FCOM_FrancescosNamedBosses.esp

Natural_Habitat_by_Max_Tael.esp

All Natural.esp

All Natural - SI.esp

All Natural - Real Lights.esp

WindowLightingSystem.esp

ChaseCameraMod.esp

diversegrasses.esp

DLCHorseArmor.esp

DLCOrrery.esp

DLCVileLair.esp

DLCMehrunesRazor.esp

DLCSpellTomes.esp

Adonnays Elven Weaponry.esp

MODAssassinsCreed2_Revisited.esp

PureSteelBlade.esp

SK_Berserk_v0.6.esp

Soulshade Dragonslayer Sword.esp

FB_DC_Mega_Pack_OMOD_BC1.esp

DLCThievesDen.esp

Cobl Glue.esp

Cobl Si.esp

Bob's Armory Oblivion.esp

FCOM_BobsArmory.esp

Oblivion WarCry EV.esp

FCOM_WarCry.esp

Oscuro's_Oblivion_Overhaul.esp

OOO-Map_Markers_Stock.esp

OOO 1.32-Cobl.esp

Mart's Monster Mod - Additional Enemy NPC Vars.esp

FCOM_Convergence.esp

FCOM_RealSwords.esp

FCOM_DurabilityAndDamage.esp

Mart's Monster Mod - More Wilderness Life.esp

Mart's Monster Mod - Dungeons of MMM.esp

Mart's Monster Mod - Gems & Gem Dust.esp

Mart's Monster Mod - Hunting & Crafting.esp

Mart's Monster Mod - Farm Animals.esp

Mart's Monster Mod - Diverse WaterLife.esp

FCOM_MoreRandomItems.esp

OOO-WaterFish.esp

Plate Armor Plus - OOO_FCOM_version.esp

Nightshade_Armor.esp

Anduril Reforged.esp

DLCBattlehornCastle.esp

DLCFrostcrag.esp

Knights.esp

KORE- Blood Drinker Umbra.esp

Mart's Monster Mod - City Defences.esp

Natural_Vegetation_by_Max_Tael.esp

Harvest [Flora].esp

Harvest [Flora] - DLCFrostcrag.esp

EVE_ShiveringIslesEasterEggs.esp

Salmo the Baker, Cobl.esp

SkycaptainsBloodTime.esp

StarX Vampire Deaths.esp

StarX Vanilla Vampires Revised.esp

StarX VVR_OOO Patch.esp

SupremeMagicka.esp

SM_ShiveringIsles.esp

SM Combat Hide.esp

attack and hide medium v2.1.esp

Deadly Reflex 5 - Timed Block with no damage or durability changes.esp

Mayu's Animation Overhaul.esp

X.Races.Comp.esp

Cobl Races.esp

Better Cities Full.esp

Better Cities - VWD of the IC.esp

Better Imperial City.esp

Better Cities Full FPS Patch.esp

Better Imperial City FPS Patch.esp

Better Cities - COBL.esp

Francesco's 7 days respawn time - 1-24 day lenght rescale.esp

No_Glow_a_go_go_Version_10-4987.esp

Bashed Patch, 0.esp

OBGE - Liquid Water.esp

RRWeapos.esp

Better Camps.esp

Zira's Horse Modpack - Extra Horses.esp

Zira's Horse Modpack - Armored Legion Horses.esp

Zira's Horse Modpack - My Horses.esp

Zira's Horse Modpack - Shadowmere.esp

Zira's Horse Modpack - Friesian Horses.esp

Zira's Horse Modpack - More Horses.esp

Personality Idles - Modified version.esp

Cobl Races TNR SI.esp

Cobl Races TNR.esp

DeadlyReflex 5 - Combat Moves.esp

Streamline 3.1.esp

 

 

 

My oblivion.ini -

[General]

SStartingCell=

 

SStartingCellY=

SStartingCellX=

SStartingWorld=

 

STestFile10=

STestFile9=

STestFile8=

STestFile7=

STestFile6=

STestFile5=

STestFile4=

STestFile3=

STestFile2=

STestFile1=

 

bEnableProfile=0

bDrawSpellContact=0

bRunMiddleLowLevelProcess=1

iHoursToSleep=3

bActorLookWithHavok=0

SMainMenuMusicTrack=special\tes4title.mp3

bUseEyeEnvMapping=1

bFixFaceNormals=0

bUseFaceGenHeads=1

bFaceMipMaps=1

bFaceGenTexturing=1

bDefaultCOCPlacement=0

uGridDistantTreeRange=15

uGridDistantCount=25

uGridsToLoad=5

fGlobalTimeMultiplier=1.0000

bNewAnimation=1

fAnimationDefaultBlend=0.1000

fAnimationMult=1.0000

bFixAIPackagesOnLoad=0

bForceReloadOnEssentialCharacterDeath=1

bKeepPluginWhenMerging=0

bCreate Maps Enable=0

SLocalSavePath=Saves\

SLocalMasterPath=Data\

bDisableDuplicateReferenceCheck=1

bTintMipMaps=0

uInterior Cell Buffer=6

uExterior Cell Buffer=72

iIntroSequencePriority=3

bPreloadIntroSequence=1

fStaticScreenWaitTime=3.0000

SCreditsMenuMovie=CreditsMenu.bik

SMainMenuMovie=Map loop.bik

SMainMenuMovieIntro=Oblivion iv logo.bik

SIntroSequence=bethesda softworks HD720p.bik,2k games.bik,game studios.bik,Oblivion Legal.bik

iFPSClamp=0

bRunVTuneTest=0

STestFile1=

bActivateAllQuestScripts=0

fQuestScriptDelayTime=5.0000

SMainMenuMusic=Special\TES4Title.mp3

bUseThreadedBlood=1

bUseThreadedMorpher=1

bExternalLODDataFiles=1

bBorderRegionsEnabled=1

bDisableHeadTracking=0

bTrackAllDeaths=0

SCharGenQuest=0002466E

uiFaceGenMaxEGTDataSize=67108864

uiFaceGenMaxEGMDataSize=67108864

SBetaCommentFileName=

bCheckCellOffsetsOnInit=0

bCreateShaderPackage=0

uGridDistantTreeRangeCity=4

uGridDistantCountCity=4

bWarnOnMissingFileEntry=0

iSaveGameBackupCount=1

bDisplayMissingContentDialogue=1

SSaveGameSafeCellID=2AEEA

bAllowScriptedAutosave=1

bPreemptivelyUnloadCells=0

bCheckIDsOnInit=0

iNumBitsForFullySeen=248

iPreloadSizeLimit=52428800

SOblivionIntro=OblivionIntro.bik

bUseHardDriveCache=1

bEnableBoundingVolumeOcclusion=0

bDisplayBoundingVolumes=0

bUseThreadedTempEffects=1

bUseThreadedParticleSystem=1

bUseMyGamesDirectory=1

 

 

[Display]

uVideoDeviceIdentifierPart1=3619102270

uVideoDeviceIdentifierPart2=298799424

uVideoDeviceIdentifierPart3=59665497

uVideoDeviceIdentifierPart4=902152735

fDecalLifetime=100.0000

bEquippedTorchesCastShadows=0

bReportBadTangentSpace=0

bStaticMenuBackground=1

bForcePow2Textures=0

bForce1XShaders=0

bHighQuality20Lighting=0

bAllow20HairShader=1

bAllowScreenShot=0

iMultiSample=0

bDoTallGrassEffect=1

bForceMultiPass=1

bDoTexturePass=1

bDoSpecularPass=1

bDoDiffusePass=1

bDoAmbientPass=1

bDoCanopyShadowPass=1

bDrawShadows=0

bUseRefractionShader=1

bUse Shaders=1

iNPatchNOrder=0

iNPatchPOrder=0

iNPatches=0

iLocation Y=0

iLocation X=0

bFull Screen=1

iSize W=1920

iSize H=1080

iAdapter=0

iScreenShotIndex=0

SScreenShotBaseName=ScreenShot

iAutoViewMinDistance=2000

iAutoViewHiFrameRate=80

iAutoViewLowFrameRate=30

bAutoViewDistance=0

fDefaultFOV=75.0000

fNearDistance=0.0000

fFarDistance=10000.0000

iDebugTextLeftRightOffset=10

iDebugTextTopBottomOffset=10

bShowMenuTextureUse=1

iDebugText=2

blocalmapshader=0

bDoImageSpaceEffects=1

fShadowLOD2=400.0000

fShadowLOD1=200.0000

fLightLOD2=1500.0000

fLightLOD1=1000.0000

fSpecularLOD2=300.0000

fSpecularLOD1=0.0000

fEnvMapLOD2=800.0000

fEnvMapLOD1=500.0000

fEyeEnvMapLOD2=190.0000

fEyeEnvMapLOD1=130.0000

iPresentInterval=0

iShadowFilter=0

iActorShadowCountExt=0

iActorShadowCountInt=0

bActorSelfShadowing=0

bShadowsOnGrass=1

bDynamicWindowReflections=1

iTexMipMapSkip=0

fGrassStartFadeDistance=6000.0

fGrassEndDistance=7000.0

bDecalsOnSkinnedGeometry=1

bFullBrightLighting=0

iMaxLandscapeTextures=0

bLODPopActors=0

bLODPopItems=0

bLODPopObjects=0

fSpecualrStartMax=350.0000

fSpecularStartMin=0.0000

iActorShadowIntMax=10

iActorShadowIntMin=0

iActorShadowExtMax=10

iActorShadowExtMin=0

fGammaMax=0.6000

fGammaMin=1.4000

iMaxDecalsPerFrame=40

bLandscapeBlend=1

fShadowFadeTime=1.0000

fGamma=1.0000

bAllowPartialPrecision=1

iShadowMapResolution=2048

bAllow30Shaders=1

iTexMipMapMinimum=0

bDoStaticAndArchShadows=0

bDoActorShadows=0

bIgnoreResolutionCheck=0

fNoLODFarDistancePct=1.0000

fNoLODFarDistanceMax=10240.0000

fNoLODFarDistanceMin=1700.0000

 

 

 

[Controls]

fVersion=1.8000

Forward=0011FFFF

Back=001FFFFF

Slide Left=001EFFFF

Slide Right=0020FFFF

Use=00FF00FF

Activate=0039FFFF

Block=003801FF

Cast=002EFFFF

Ready Item=0021FFFF

Crouch/Sneak=001DFFFF

Run=002AFFFF

Always Run=003AFFFF

Auto Move=0010FFFF

Jump=0012FFFF

Toggle POV=001302FF

Menu Mode=000FFFFF

Rest=0014FFFF

Quick Menu=003BFFFF

Quick1=0002FFFF

Quick2=0003FFFF

Quick3=0004FFFF

Quick4=0005FFFF

Quick5=0006FFFF

Quick6=0007FFFF

Quick7=0008FFFF

Quick8=0009FFFF

QuickSave=003FFFFF

QuickLoad=0043FFFF

Grab=002CFFFF

bInvertYValues=0

fXenonLookXYMult=0.0005

fMouseSensitivity=0.0020

;X = 1, Y = 2, Z = 3, XRot = 4, YRot = 5, ZRot = 6

iJoystickMoveFrontBack=2

iJoystickMoveLeftRight=1

fJoystickMoveFBMult=1.0000

fJoystickMoveLRMult=1.0000

iJoystickLookUpDown=6

iJoystickLookLeftRight=3

fJoystickLookUDMult=0.0020

fJoystickLookLRMult=0.0020

fXenonMenuMouseXYMult=0.0003

bBackground Mouse=0

bBackground Keyboard=0

bUse Joystick=1

fXenonLookMult=0.0030

fXenonMenuStickSpeedMaxMod=5.0000

iXenonMenuStickSpeedThreshold=20000

iXenonMenuStickThreshold=1000

;Language values: 0-English, 1-German, 2-French, 3-Spanish, 4-Italian

iLanguage=0

SlideLeft=001EFFFF

SlideRight=0020FFFF

fXenonMenuStickMapCursorMinSpeed=1.0000

fXenonMenuStickMapCursorMaxSpeed=15.0000

fXenonMenuStickMapCursorGamma=0.1700

fXenonMenuStickSpeedPlayerRotMod=3000.0000

fXenonMenuDpadRepeatSpeed=300.0000

fXenonMenuStickSpeed=300.0000

iXenonMenuStickDeadZone=15000

 

 

[Water]

fAlpha=0.5000

uSurfaceTextureSize=128

SSurfaceTexture=water

SNearWaterOutdoorID=NearWaterOutdoorLoop

SNearWaterIndoorID=NearWaterIndoorLoop

fNearWaterOutdoorTolerance=1024.0000

fNearWaterIndoorTolerance=512.0000

fNearWaterUnderwaterVolume=0.9000

fNearWaterUnderwaterFreq=0.3000

uNearWaterPoints=8

uNearWaterRadius=1000

uSurfaceFrameCount=32

uSurfaceFPS=12

bUseWaterReflectionsMisc=1

bUseWaterReflectionsStatics=1

bUseWaterReflectionsTrees=1

bUseWaterReflectionsActors=1

bUseWaterReflections=1

bUseWaterHiRes=1

bUseWaterDisplacements=0

bUseWaterShader=1

uDepthRange=125

bUseWaterDepth=1

bUseWaterLOD=0

fTileTextureDivisor=4.7500

fSurfaceTileSize=0.0000

uNumDepthGrids=3

 

[Audio]

bDSoundHWAcceleration=1

fMinSoundVel=10.0000

fMetalLargeMassMin=25.0000

fMetalMediumMassMin=8.0000

fStoneLargeMassMin=30.0000

fStoneMediumMassMin=5.0000

fWoodLargeMassMin=15.0000

fWoodMediumMassMin=7.0000

fDialogAttenuationMax=35.0000

fDialogAttenuationMin=7.7500

bUseSoundDebugInfo=1

fUnderwaterFrequencyDelta=0.0000

bUseSoftwareAudio3D=0

fDefaultEffectsVolume=0.8000

fDefaultMusicVolume=0.6000

fDefaultFootVolume=0.8000

fDefaultVoiceVolume=0.8000

fDefaultMasterVolume=1.0000

bMusicEnabled=1

bSoundEnabled=1

fLargeWeaponWeightMin=25.0000

fMediumWeaponWeightMin=8.0000

fSkinLargeMassMin=30.0000

fSkinMediumMassMin=5.0000

fChainLargeMassMin=30.0000

fChainMediumMassMin=5.0000

fDBVoiceAttenuationIn2D=0.0000

iCollisionSoundTimeDelta=50

fGlassLargeMassMin=25.0000

fGlassMediumMassMin=8.0000

fClothLargeMassMin=25.0000

fClothMediumMassMin=8.0000

fEarthLargeMassMin=30.0000

fEarthMediumMassMin=5.0000

bUseSpeedForWeaponSwish=1

fLargeWeaponSpeedMax=0.9500

fMediumWeaponSpeedMax=1.1000

fPlayerFootVolume=0.9000

fDSoundRolloffFactor=4.0000

fMaxFootstepDistance=1100.0000

fHeadroomdB=2.0000

iMaxImpactSoundCount=32

fMainMenuMusicVolume=0.6000

 

 

[shockBolt]

bDebug=0

fGlowColorB=1.0000

fGlowColorG=0.6000

fGlowColorR=0.0000

fCoreColorB=1.0000

fCoreColorG=1.0000

fCoreColorR=1.0000

fCastVOffset=-10.0000

iNumBolts=7

fBoltGrowWidth=1.0000

fBoltSmallWidth=3.0000

fTortuosityVariance=8.0000

fSegmentVariance=35.0000

fBoltsRadius=24.0000

 

[Pathfinding]

bDrawPathsDefault=0

bPathMovementOnly=0

bDrawSmoothFailures=0

bDebugSmoothing=0

bSmoothPaths=1

bSnapToAngle=0

bDebugAvoidance=0

bDisableAvoidance=0

bBackgroundPathing=1

bUseBackgroundPathing=1

 

[MAIN]

bEnableBorderRegion=1

fLowPerfCombatantVoiceDistance=1000.0000

iDetectionHighNumPicks=40

fQuestScriptDelayTime=5.0000

iLastHDRSetting=-1

 

 

[Combat]

bEnableBowZoom=1

bDebugCombatAvoidance=0

fMinBloodDamage=1.0000

fHitVectorDelay=0.4000

iShowHitVector=0

fLowPerfNPCTargetLOSTimer=1.0000

fHiPerfNPCTargetLOSTimer=0.5000

iMaxHiPerfNPCTargetCount=4

fLowPerfPCTargetLOSTimer=0.5000

fHiPerfPCTargetLOSTimer=0.2500

iMaxHiPerfPCTargetCount=4

iMaxHiPerfCombatCount=4

 

 

[HAVOK]

bDisablePlayerCollision=0

fJumpAnimDelay=0.7500

bTreeTops=0

iSimType=1

bPreventHavokAddAll=0

bPreventHavokAddClutter=0

fMaxTime=0.0167

bHavokDebug=0

fRF=1000.0000

fOD=0.9000

fSE=0.3000

fSD=0.9800

iResetCounter=5

fMoveLimitMass=95.0000

iUpdateType=0

bHavokPick=0

fCameraCasterSize=1.0000

iHavokSkipFrameCountTEST=0

fHorseRunGravity=3.0000

fQuadrupedPitchMult=1.0000

iNumHavokThreads=5

fChaseDeltaMult=0.0500

iEntityBatchRemoveRate=100

iMaxPicks=40

bAddBipedWhenKeyframed=0

 

 

[interface]

fDlgLookMult=0.3000

fDlgLookAdj=0.0000

fDlgLookDegStop=0.2000

fDlgLookDegStart=2.0000

fDlgFocus=2.1000

fKeyRepeatInterval=50.0000

fKeyRepeatTime=500.0000

fActivatePickSphereRadius=20.0000

fMenuModeAnimBlend=0.0000

iSafeZoneX=20

iSafeZoneY=20

iSafeZoneXWide=20

iSafeZoneYWide=20

fMenuPlayerLightDiffuseBlue=0.8000

fMenuPlayerLightDiffuseGreen=0.8000

fMenuPlayerLightDiffuseRed=0.8000

fMenuPlayerLightAmbientBlue=0.2500

fMenuPlayerLightAmbientGreen=0.2500

fMenuPlayerLightAmbientRed=0.2500

bAllowConsole=1

bActivatePickUseGamebryoPick=0

iMaxViewCasterPicksGamebryo=10

iMaxViewCasterPicksHavok=10

iMaxViewCasterPicksFuzzy=5

bUseFuzzyPicking=1

fMenuBGBlurRadius=2.0000

 

[LoadingBar]

iMoveBarWaitingMilliseconds=10

iMoveBarChaseMilliseconds=100

iMoveBarMaxMilliseconds=2500

fLoadingSlideDelay=15.0000

fPercentageOfBar3=0.1500

fPercentageOfBar2=0.4400

fPercentageOfBar1=0.3500

fPercentageOfBar0=0.0600

bShowSectionTimes=0

 

[Menu]

fCreditsScrollSpeed=40.0000

iConsoleTextYPos=890

iConsoleTextXPos=30

iConsoleVisibleLines=15

iConsoleHistorySize=50

rDebugTextColor=255,251,233

iConsoleFont=3

iDebugTextFont=3

 

 

 

[GamePlay]

bDisableDynamicCrosshair=0

bSaveOnTravel=1

bSaveOnWait=1

bSaveOnRest=1

bCrossHair=1

iDifficultyLevel=50

bGeneralSubtitles=0

bDialogueSubtitles=1

bInstantLevelUp=0

bHealthBarShowing=0

fHealthBarFadeOutSpeed=1.0000

fHealthBarSpeed=80.0000

fHealthBarHeight=4.0000

fHealthBarWidth=40.0000

fHealthBarEmittanceFadeTime=0.5000

fHealthBarEmittanceTime=1.5000

STrackLevelUpPath=\\vault\TES4\LevelData\

fDifficulty=0.0000

bTrackLevelUps=1

bAllowHavokGrabTheLiving=0

bEssentialTakeNoDamage=1

iDetectionPicks=21

bSaveOnInteriorExteriorSwitch=1

 

 

[Fonts]

sfontfile_1=Data\Fonts\DarN_Immortal_28.fnt

sfontfile_2=Data\Fonts\DarN_Kingthings_Petrock_14.fnt

sfontfile_3=Data\Fonts\DarN_Kingthings_Petrock_16.fnt

sfontfile_4=Data\Fonts\DarN_Oblivion_28.fnt

SFontFile_5=Data\Fonts\Handwritten.fnt

 

 

[speedTree]

iTreeClonesAllowed=1

fCanopyShadowGrassMult=1.0000

iCanopyShadowScale=512

fTreeForceMaxBudAngle=-1.0000

fTreeForceMinBudAngle=-1.0000

fTreeForceLeafDimming=-1.0000

fTreeForceBranchDimming=-1.0000

fTreeForceCS=-1.0000

fTreeForceLLA=-1.0000

fTreeLODExponent=0.2000

bEnableTrees=1

bForceFullLOD=0

fLODTreeMipMapLODBias=-0.7500

fLocalTreeMipMapLODBias=-0.2500

 

 

[Debug]

bDebugFaceGenCriticalSection=0

bDebugFaceGenMultithreading=0

bDebugSaveBuffer=0

 

 

[backgroundLoad]

bBackgroundLoadLipFiles=1

bLoadBackgroundFaceGen=1

bUseMultiThreadedFaceGen=1

bBackgroundCellLoads=1

bLoadHelmetsInBackground=1

iAnimationClonePerLoop=5

bSelectivePurgeUnusedOnFastTravel=1

bUseMultiThreadedTrees=1

iPostProcessMillisecondsEditor=50

iPostProcessMillisecondsLoadingQueuedPriority=20

iPostProcessMilliseconds=5

bUseBackgroundFileLoader=0

 

 

[LOD]

fLodDistance=250.0000

bUseFaceGenLOD=0

iLODTextureTiling=2

iLODTextureSizePow2=8

fLODNormalTextureBlend=0.5000

bDisplayLODLand=1

bDisplayLODBuildings=1

bDisplayLODTrees=1

bLODPopTrees=0

bLODPopActors=0

bLODPopItems=0

bLODPopObjects=0

fLODFadeOutMultActors=4.0000

fLODFadeOutMultItems=1.5000

fLODFadeOutMultObjects=4.5000

fLODMultLandscape=1.0000

fLODMultTrees=1.8000

fLODMultActors=10.0000

fLODMultItems=10.0000

fLODMultObjects=10.0000

iFadeNodeMinNearDistance=400

fLODFadeOutPercent=0.9000

fLODBoundRadiusMult=3.0000

fTalkingDistance=1000.0000

 

fTreeLODMax=2.0000

fTreeLODMin=0.0200

fTreeLODDefault=1.2000

fObjectLODMax=15.0000

fObjectLODMin=1.0000

fObjectLODDefault=5.0000

fItemLODMax=15.0000

fItemLODMin=1.0000

fItemLODDefault=2.0000

fActorLODMax=15.0000

fActorLODMin=2.0000

fActorLODDefault=5.0000

bLODUseCombinedLandNormalMaps=1

bForceHideLODLand=0

fLODQuadMinLoadDistance=65536.0000

fLODFadeOutActorMultInterior=1.0000

fLODFadeOutItemMultInterior=1.0000

fLODFadeOutObjectMultInterior=1.0000

fLODFadeOutActorMultCity=1.0000

fLODFadeOutItemMultCity=1.0000

fLODFadeOutObjectMultCity=1.0000

fLODFadeOutActorMultComplex=1.0000

fLODFadeOutItemMultComplex=1.0000

fLODFadeOutObjectMultComplex=1.0000

fLODLandVerticalBias=0.0000

 

[Weather]

fSunGlareSize=375.0000

fSunBaseSize=250.0000

bPrecipitation=1

fAlphaReduce=1.0000

SBumpFadeColor=255,255,255,255

SLerpCloseColor=255,255,255,255

SEnvReduceColor=255,255,255,255

 

[Voice]

SFileTypeLTF=ltf

SFileTypeLip=lip

SFileTypeSource=wav

SFileTypeGame=mp3

 

 

[Grass]

iMinGrassSize=130

fGrassEndDistance=3000.0000

fGrassStartFadeDistance=2000.0000

bGrassPointLighting=0

bDrawShaderGrass=1

iGrassDensityEvalSize=2

iMaxGrassTypesPerTexure=1

fWaveOffsetRange=1.7500

fGrassWindMagnitudeMax=125.0000

fGrassWindMagnitudeMin=5.0000

fTexturePctThreshold=0.3000

 

[Landscape]

bCurrentCellOnly=0

bPreventSafetyCheck=0

fLandTextureTilingMult=2.0000

fLandFriction=2.5000

iLandBorder2B=0

iLandBorder2G=0

iLandBorder2R=0

iLandBorder1B=0

iLandBorder1G=255

iLandBorder1R=255

 

 

[bLightAttenuation]

fQuadraticRadiusMult=1.0000

fLinearRadiusMult=1.0000

bOutQuadInLin=0

fConstantValue=0.0000

fQuadraticValue=16.0000

fLinearValue=3.0000

uQuadraticMethod=2

uLinearMethod=1

fFlickerMovement=8.0000

bUseQuadratic=1

bUseLinear=0

bUseConstant=0

 

 

[blurShaderHDRInterior]

fTargetLUM=1.0000

fUpperLUMClamp=1.0000

fEmissiveHDRMult=1.0000

fEyeAdaptSpeed=0.5000

fBrightScale=2.2500

fBrightClamp=0.2250

fBlurRadius=7.0000

iNumBlurpasses=1

 

 

[blurShaderHDR]

fTargetLUM=1.2000

fUpperLUMClamp=1.0000

fGrassDimmer=1.3000

fTreeDimmer=1.2000

fEmissiveHDRMult=1.0000

fEyeAdaptSpeed=0.7000

fSunlightDimmer=1.3000

fSIEmmisiveMult=1.0000

fSISpecularMult=1.0000

fSkyBrightness=0.5000

fSunBrightness=0.0000

fBrightScale=1.5000

fBrightClamp=0.3500

fBlurRadius=4.0000

iNumBlurpasses=2

iBlendType=2

bDoHighDynamicRange=1

 

 

[blurShader]

fSunlightDimmer=1.0000

fSIEmmisiveMult=1.0000

fSISpecularMult=1.0000

fSkyBrightness=0.5000

fSunBrightness=0.0000

fAlphaAddExterior=0.2000

fAlphaAddInterior=0.5000

iBlurTexSize=256

fBlurRadius=0.0300

iNumBlurpasses=1

iBlendType=2

bUseBlurShader=0

 

 

[GethitShader]

fBlurAmmount=0.5000

fBlockedTexOffset=0.0010

fHitTexOffset=0.0050

[MESSAGES]

bBlockMessageBoxes=0

bSkipProgramFlows=1

bAllowYesToAll=1

bDisableWarning=1

iFileLogging=0

bSkipInitializationFlows=1

[DistantLOD]

bUseLODLandData=0

fFadeDistance=9288.0000

iDistantLODGroupWidth=8

[GeneralWarnings]

SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.

 

SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save.

This may result in errors. Saving again will clear this message

but not necessarily fix any errors.

 

[Archive]

SMasterMiscArchiveFileName=Oblivion - Misc.bsa

SMasterVoicesArchiveFileName2=Oblivion - Voices2.bsa

SMasterVoicesArchiveFileName1=Oblivion - Voices1.bsa

SMasterSoundsArchiveFileName=Oblivion - Sounds.bsa

SMasterTexturesArchiveFileName1=Oblivion - Textures - Compressed.bsa

SMasterMeshesArchiveFileName=Oblivion - Meshes.bsa

SInvalidationFile=ArchiveInvalidation.txt

iRetainFilenameOffsetTable=1

iRetainFilenameStringTable=1

iRetainDirectoryStringTable=1

bCheckRuntimeCollisions=0

bInvalidateOlderFiles=1

bUseArchives=1

sArchiveList=..\obmm\BSARedirection.bsa, Oblivion - Meshes.bsa, Oblivion - Textures - Compressed.bsa, Oblivion - Sounds.bsa, Oblivion - Voices1.bsa, Oblivion - Voices2.bsa, Oblivion - Misc.bsa

[CameraPath]

iTake=0

SDirectoryName=TestCameraPath

iFPS=60

SNif=Test\CameraPath.nif

[Absorb]

fAbsorbGlowColorB=1.0000

fAbsorbGlowColorG=0.6000

fAbsorbGlowColorR=0.0000

fAbsorbCoreColorB=1.0000

fAbsorbCoreColorG=1.0000

fAbsorbCoreColorR=1.0000

iAbsorbNumBolts=1

fAbsorbBoltGrowWidth=0.0000

fAbsorbBoltSmallWidth=7.0000

fAbsorbTortuosityVariance=2.0000

fAbsorbSegmentVariance=7.0000

fAbsorbBoltsRadius=5.0000

[OPENMP]

iThreads=9

iOpenMPLevel=10

[TestAllCells]

bFileShowTextures=1

bFileShowIcons=1

bFileSkipIconChecks=0

bFileTestLoad=0

bFileNeededMessage=1

bFileGoneMessage=1

bFileSkipModelChecks=0

bFileCheckModelCollision=0

[CopyProtectionStrings]

SCopyProtectionMessage2=Insert the Oblivion Disc.

SCopyProtectionTitle2=Oblivion Disc Not Found

SCopyProtectionMessage=Unable to find a CD-ROM/DVD drive on this computer.

SCopyProtectionTitle=CD-ROM Drive Not Found

 

 

 

 

 

Some SS's of the issue:

 

Normal - http://i51.tinypic.com/fw3k88.jpg

 

 

Not normal -http://i51.tinypic.com/15qsx1g.jpg

Edited by Varta
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I had already tried reverting to the default shader packs, but I'd figure I'd re-download and try again.

 

Turns out it was simply one of my backups being corrupted. :wallbash:

 

Would there be anyway to rectify this while forcing the 3.0 shader, or is that a rather lost cause due to the official lack of support for it?

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  • 3 months later...

Varta, I'm having an EXACT problem as you. Have you resolved it? If you have, please, please, please tell me how to solve it too. This is game breaking for me, and I have been searching the web for over 12 hours for the fix to no avail. Please help. :(

 

I also have tried re-installing the official shader but it doesn't help. :(

Edited by gmahadhika
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