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Strange Fog/Light Glitch (Interiors only)


Varta

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Howdy, I'm having the most annoying glitch in my recent install. In a select few interiors I'm getting weird (shader, I assume) distortions at specific camera angles, the first only seem to come about in Ayleid cells, however, where there is fog present. The distortions cause a kaleidoscope effect at very random camera angles and seem to project shadows from the surroundings that should be obscured by walls/doors/etc. When in 3rd person view these distortions, if they land across my character, remove his hair mesh and hide parts of water in slices. The only other areas I get anomalies in is Battlehorn Castle and a few houses in Bruma(Better Cities) again, only the interiors are affected, but with these two at random camera angles the shadows flash on and off like they are rotating between normal and the bFullBrightLighting ini setting, no kaleidoscoping here, I assume because of the lack of fog shader.

 

I've tested every active mod I have with Wrye Bash and TES4edit and nothing conflicts, which led me to believe it was my oblivion.ini, however I hard reset that and the problem persisted. I also had reverted to the default shaders(I had been forcing SM3.0) still a no go, I also ruled out the known fog glitch with Streamline as I encountered this problem before I installed it.

 

Definitely not a overheating issue, my GPU is at 32c while playing (MSI GeForce GTX 560 Ti Twin Frozr II).

 

I'm completely stumped here, and I'm kind of just hoping for a shot-in-the-dark answer from someone who might of encountered this before. I'm not a lightweight with my modding, and honestly this issue only happens in locations I hardly frequent but it still grates on me, ya' know?

 

My load order -

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My oblivion.ini -

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Some SS's of the issue:

 

Normal - http://i51.tinypic.com/fw3k88.jpg

 

 

Not normal -http://i51.tinypic.com/15qsx1g.jpg

Edited by Varta
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I had already tried reverting to the default shader packs, but I'd figure I'd re-download and try again.

 

Turns out it was simply one of my backups being corrupted. :wallbash:

 

Would there be anyway to rectify this while forcing the 3.0 shader, or is that a rather lost cause due to the official lack of support for it?

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  • 3 months later...

Varta, I'm having an EXACT problem as you. Have you resolved it? If you have, please, please, please tell me how to solve it too. This is game breaking for me, and I have been searching the web for over 12 hours for the fix to no avail. Please help. :(

 

I also have tried re-installing the official shader but it doesn't help. :(

Edited by gmahadhika
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