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custom horse


bound by birth

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Please only make one topic, no matter how dire your circumstances may be, having multiple topics just annoys the hell out of people. It also makes it easier for any information to be see if it's all in one place. I was half tempted to not answer out of spite.

 

My first question is how you added it to the game, starting with where you got the mesh, how you rigged the mesh to the horse skeleton, and so on, as this is probably the main cause of any problems. As you are new here, it would be assumed that you just converted a .obj to a .nif, then linke that .nif file to the horse in the CS. Needless to say, the above process will cause errors because the mesh hasn't been fitted to the horse bones properly, so when an animation does play, it won't know what to do with it. Unless you have some ability with and access to 3dsmax or blender, you cannot fix this.

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thanks I will try that i do have 3ds max :)

in that case, you would pretty much have to import the horse model (with skeleton) into max, import the walker mesh into max, and figure out how to weight the walker mesh to the horse skeleton. As they have different proportions, and behave differently, you may be looking at several hours/days of painstaking effort with no way to test outside the game, still have significant clipping problems, and may not even solve the reason for the crash. Enjoy.

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it didnt have a skeleton and yea im kind of new to the advanced stuff i can make sword models and collision data here is a link to the most advanced thing i have done. http://www.tessource.net/files/file.php?id=9452

 

ps thanks for ur time i gave u a kudo

Offhand, I wouldn't suggest trying to make it work, it's just not close enough in proportions to a horse. I think there was a ridable wolf mod somewhere that might give you some idea how to setup a custom mount, As for rigging it to a skeleton, once you have one that'll be close enough

http://canadianice.ufrealms.net/forum2/ind...hp?topic=5926.0

You're still going to run into some abnormalities and problems though.

 

*Make sure you get permission from all those involved before you decide to upload it.

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