bound by birth Posted April 15, 2007 Share Posted April 15, 2007 hello I am attempting to make a ridable at-st from star wars. every time i try to mount it the game crashes. help! Link to comment Share on other sites More sharing options...
Vagrant0 Posted April 15, 2007 Share Posted April 15, 2007 Please only make one topic, no matter how dire your circumstances may be, having multiple topics just annoys the hell out of people. It also makes it easier for any information to be see if it's all in one place. I was half tempted to not answer out of spite. My first question is how you added it to the game, starting with where you got the mesh, how you rigged the mesh to the horse skeleton, and so on, as this is probably the main cause of any problems. As you are new here, it would be assumed that you just converted a .obj to a .nif, then linke that .nif file to the horse in the CS. Needless to say, the above process will cause errors because the mesh hasn't been fitted to the horse bones properly, so when an animation does play, it won't know what to do with it. Unless you have some ability with and access to 3dsmax or blender, you cannot fix this. Link to comment Share on other sites More sharing options...
bound by birth Posted April 15, 2007 Author Share Posted April 15, 2007 thanks I will try that i do have 3ds max :) Link to comment Share on other sites More sharing options...
Vagrant0 Posted April 15, 2007 Share Posted April 15, 2007 thanks I will try that i do have 3ds max :)in that case, you would pretty much have to import the horse model (with skeleton) into max, import the walker mesh into max, and figure out how to weight the walker mesh to the horse skeleton. As they have different proportions, and behave differently, you may be looking at several hours/days of painstaking effort with no way to test outside the game, still have significant clipping problems, and may not even solve the reason for the crash. Enjoy. Link to comment Share on other sites More sharing options...
bound by birth Posted April 15, 2007 Author Share Posted April 15, 2007 so i should scrap it? Link to comment Share on other sites More sharing options...
Vagrant0 Posted April 15, 2007 Share Posted April 15, 2007 so i should scrap it?Well, without you explaining anything beyond "it don't work right" , and instead explaining what you've already done, and what your capabilities are, it's rather hard to say. Link to comment Share on other sites More sharing options...
bound by birth Posted April 15, 2007 Author Share Posted April 15, 2007 it didnt have a skeleton and yea im kind of new to the advanced stuff i can make sword models and collision data here is a link to the most advanced thing i have done. http://www.tessource.net/files/file.php?id=9452 ps thanks for ur time i gave u a kudo Link to comment Share on other sites More sharing options...
Vagrant0 Posted April 16, 2007 Share Posted April 16, 2007 it didnt have a skeleton and yea im kind of new to the advanced stuff i can make sword models and collision data here is a link to the most advanced thing i have done. http://www.tessource.net/files/file.php?id=9452 ps thanks for ur time i gave u a kudoOffhand, I wouldn't suggest trying to make it work, it's just not close enough in proportions to a horse. I think there was a ridable wolf mod somewhere that might give you some idea how to setup a custom mount, As for rigging it to a skeleton, once you have one that'll be close enoughhttp://canadianice.ufrealms.net/forum2/ind...hp?topic=5926.0You're still going to run into some abnormalities and problems though. *Make sure you get permission from all those involved before you decide to upload it. Link to comment Share on other sites More sharing options...
Switch Posted April 16, 2007 Share Posted April 16, 2007 Removed your other threads. Posting more than one thread on the same subject is spam (see the rules), so please don't do it. Thanks. ;) Link to comment Share on other sites More sharing options...
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