tonicmole Posted November 19, 2015 Share Posted November 19, 2015 I have been trying to figure out the txt files found in the meshes BA2. Editing them is as simple as opening them in notepad, but getting something to happen is harder. What I'm trying to do is edit the scale of the various body parts. Each race and gender has 4 files. A general default scale, and a fat, thin, and muscular. However there is also a file that appears to set minimum and maximum ranges for the y and z axis, but the values don't line up. Anyways, it was believed that Fallout just can't read them as loose files. Problem is that the same is true when I repack them into the BA2 file. This seems impossible. Some how editing these files has no effect in game. Confirmed that txt is the proper format.Confirmed the game ignores changes regardless of whether the files are packed or loose.After repacking game shows no signs of instability. Any help would be awesome. Link to comment Share on other sites More sharing options...
bcbuzz Posted November 21, 2015 Share Posted November 21, 2015 I'm no help, but I'm trying to do the same thing. What are you using to extract, repack the ba2 files? Link to comment Share on other sites More sharing options...
Deleted3482553User Posted November 21, 2015 Share Posted November 21, 2015 i checked the same some days ago, as i wonder why i only found one 3D model for each race/gender only.as example there is only one female body and all females use the same.really big differences i dont see ingame for females, so i also start thinking about a file for the scaling.maybe that info is in the Fallout4.esm or Fallout4.cdx, since i dont know what is inside. then you maybe see a large amount of premade .nif files, contain full npc bodys, eyes, mouth and so on.i think there is a difference between the player model and npc's. lets wait for the new nifskope. Link to comment Share on other sites More sharing options...
tonicmole Posted November 21, 2015 Author Share Posted November 21, 2015 I'm beginning to believe that A LOT of these files are actually framework. Even if you place the command in your ini file to read loose scaling files, it still ignores them. I do know that there is one scalable body per gender, and that the game uses bone scaling for fat, this, and muscular. Their are scaling files for ghouls, and humans, male and female. Each has a modifier, default, fat, thin, muscular scaling file. You can set the player characters scale in game with the console. Open console, click on your character...or any other object, and type: setscale Followed by a value. A good value to start with it 1.5. Found many console commands that sound interesting in this respect. Still working though. I have found interest in body scaling is next to none, so not a lot of help digging through data dumps. Link to comment Share on other sites More sharing options...
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