adcornaglia Posted April 16, 2007 Share Posted April 16, 2007 :D HI, I'm new to the community here. Right now I've been playing the Oblivion. I keep restarting because I keep spending like 2 days customizing my Oblivion game. I start out as a female Drow assassin. I pretty much am law full evil when I play. Meaning if I can justify it, I'll do it. To the point I found one thing missing. Locking doors. I'm going to try and figure it out more on my own. Though could someone please help me with this. I need to be able to lock my doors. Any help would be appreciated, thank you all. Link to comment Share on other sites More sharing options...
elpiggo Posted April 16, 2007 Share Posted April 16, 2007 In game: Open the console, click on the door, type 'lock'. CS: Find the door, double click on it, go to the 'lock' tab, check the 'lock' box, assign lock level and/or designated key. Link to comment Share on other sites More sharing options...
adcornaglia Posted April 16, 2007 Author Share Posted April 16, 2007 In game: Open the console, click on the door, type 'lock'. CS: Find the door, double click on it, go to the 'lock' tab, check the 'lock' box, assign lock level and/or designated key. Thank you very much. You helped me figure out how to do it on the fly. Though I wanted to add a global command to lock doors. This would be so that you can click on the door, then you would have the option to open or lock it if the door had, has or was locked. Link to comment Share on other sites More sharing options...
Vagrant0 Posted April 16, 2007 Share Posted April 16, 2007 In game: Open the console, click on the door, type 'lock'. CS: Find the door, double click on it, go to the 'lock' tab, check the 'lock' box, assign lock level and/or designated key. Thank you very much. You helped me figure out how to do it on the fly. Though I wanted to add a global command to lock doors. This would be so that you can click on the door, then you would have the option to open or lock it if the door had, has or was locked.Attach something like scn lockspellscript ref target short level Begin scripteffectstart set target to getself set level to player.getav alteration set level to level -25 if level <=10 set level to 10 endif end Begin scripteffectupdate if target.isactor != 1 && target.getlocked != 1 target.lock level playsound DRSLocked endif endand attach it to a scripted spell on touch. It should work, and is about as close as you ca get without scripting every door in the game. Link to comment Share on other sites More sharing options...
adcornaglia Posted April 16, 2007 Author Share Posted April 16, 2007 THANK YOU :D, wow a helpful community yay ;D Link to comment Share on other sites More sharing options...
Vagrant0 Posted April 16, 2007 Share Posted April 16, 2007 You'll still probably have to make sure the level variable gets adjusted right, and add an additional check to see if the door is currently closed... I didn't try it in game or anything, so it could just crash you. Link to comment Share on other sites More sharing options...
Switch Posted April 17, 2007 Share Posted April 17, 2007 ninja_lord's post removed. Off-topic and spammy. You're a nice guy ninja but if you keep breaking the rules with this spamming I'm going to have to give you a strike... Link to comment Share on other sites More sharing options...
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