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what files to edit for power armor military skin?


PrometheusTS

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The military paint for Power Armor is a palette shift rather than a texture change.

Is this also the case for the Vault-Tec Paintjobs? I'm trying to find a way to make either a new paint entry, or to replace the existing Vault Tec skins with my own. Sadly neither seem possible right now.

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Is this also the case for the Vault-Tec Paintjobs? I'm trying to find a way to make either a new paint entry, or to replace the existing Vault Tec skins with my own. Sadly neither seem possible right now.

Yes, Vault-Tec paintjob is also a palette shift (it also does a decal material swap to add the Vault-Tec logo).

Edited by gibbed
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Is this also the case for the Vault-Tec Paintjobs? I'm trying to find a way to make either a new paint entry, or to replace the existing Vault Tec skins with my own. Sadly neither seem possible right now.

Yes, Vault-Tec paintjob is also a palette shift (it also does a decal material swap to add the Vault-Tec logo).

 

Is there perchance a way to force it to use an entirely different texture when it goes to apply the Vault-tec skin? IE make it not a palette shift, but instead run through an entirely different file like the T-45 flames does?

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Is there perchance a way to force it to use an entirely different texture when it goes to apply the Vault-tec skin? IE make it not a palette shift, but instead run through an entirely different file like the T-45 flames does?

Sure, just replace the relevant base OMOD with your own in a mod that does a pure material swap instead.
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Is there perchance a way to force it to use an entirely different texture when it goes to apply the Vault-tec skin? IE make it not a palette shift, but instead run through an entirely different file like the T-45 flames does?

Sure, just replace the relevant base OMOD with your own in a mod that does a pure material swap instead.

 

I currently have the t45body01.bgsm open. (Converted to Json at this moment) looking in the file I can't seem to find a way to redirect it to my own files when applying Vault Tec, that or I'm missing something very obvious.

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I currently have the t45body01.bgsm open. (Converted to Json at this moment) looking in the file I can't seem to find a way to redirect it to my own files when applying Vault Tec, that or I'm missing something very obvious.

The way it works is like this:

 

There's a COBJ which defines the constructible object.

There's a OMOD which defines an object mod. This defines a set of values that are changed, including material swaps and other data.

There's a MSWP which an OMOD can point to, which defines material files that are swapped.

 

You're looking in the wrong place. Unfortunately I don't think FalloutSnip or TES5Edit will be able to display nice editors for OMOD data.

 

The Vault-Tec material OMOD simply has a modifier that says "shift the palette by 0.72, 0.72". It doesn't touch upon materials at all, because the palette is already part of the base Power Armor materials.

 

If you want to do an actual material swap (to change the textures), you'd need to come up with an OMOD that does a pure material swap. You could try copying PA_Material_HotRod01 or PA_Material_HotRod02 or PA_Material_HotRod03 and edit what MSWP they point to (but be warned that they do other things -- like attribute bonuses, add name prefixes, etc). Then create your own MSWP form.

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Well my current set of skins for the Vault-Tec overwrite the flames set, simply because I never found a way to allow them to overcome the original Vault-Tec. And sadly I have a feeling I'm not entirely capable of doing what you have mentioned. I feel I may be way out of my depth here.

 

I'm sadly new to Fallout Modding, and thus somewhat at a loss for what to use or change for some edits, like your mentioned additions.

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