Penron Posted November 23, 2015 Share Posted November 23, 2015 (edited) Hello, I recently modded Oblivion for the first time in a long time using the Mythic Dawn Modding Guide: http://wiki.step-project.com/User:Hishutup/OblivionGuide#Bashed_PatchHowever, whenever I attempt to start a new game, Oblivion crashes. The only thing that I did not install from the guide is: Elz - No Floating Weapon because I could not find the file.Is the guide outdated or did I do something wrong? I would very much appreciate any feedback regarding my problem. Also, if there is any information you need let me know. Load Order (BOSS)Active Mod Files: 00 Oblivion.esm 01 All Natural Base.esm [Version 1.36] 02 Francesco's Leveled Creatures-Items Mod.esm [Version 5.0] 03 Francesco's Optional New Items Add-On.esm [Version 5.0] 04 Cobl Main.esm [Version 1.74] 05 Oscuro's_Oblivion_Overhaul.esm [Version 1.35Beta] 06 Mart's Monster Mod.esm [Version 3.8b1] 07 FCOM_Convergence.esm [Version 0.9.9MB8b1] 08 Better Cities Resources.esm [Version 6.0.5] 09 Knights - Revelation.esm 0A Unofficial Oblivion Patch.esp [Version 3.5.3] 0B Oblivion Citadel Door Fix.esp 0C DLCShiveringIsles.esp 0D Unofficial Shivering Isles Patch.esp [Version 1.5.7] 0E Better Cities .esp [Version 6.0.5] 0F Francesco's Creatures and Items Resources.esp [Version 5.0] 10 Francesco's Optional Chance of Stronger Bosses.esp [Version 5.0] 11 Francesco's Optional Chance of Stronger Enemies.esp [Version 5.0] 12 Francesco's Optional Leveled Guards.esp [Version 5.0] 13 FCOM_Francescos.esp [Version 0.9.9MB8b1] 14 FCOM_FrancescosItemsAddOn.esp [Version 0.9.9MB8b1] 15 FCOM_FrancescosNamedBosses.esp [Version 0.9.9MB8b1] 16 Atmospheric Loading Screens - Random Quotes.esp 17 Natural_Habitat_by_Max_Tael.esp 18 All Natural.esp [Version 1.36] 19 All Natural - SI.esp [Version 1.36] 1A All Natural - MMM Patch.esp [Version 1.3] 1B Immersive Interiors.esp [Version 0.8.1] 1C Immersive Interiors - Bravil.esp [Version 2.01] 1D Better Bell Sounds.esp 1E Symphony of Violence.esp 1F Atmospheric Oblivion.esp 20 ElzMoreVoice.esp 21 Storms & Sound.esp 22 All Natural - Real Lights.esp [Version 1.36] 23 WindowLightingSystem.esp 24 AliveWaters.esp 25 AliveWaters - Koi Addon.esp 26 AliveWaters - Slaughterfish Addon.esp 27 AFK_PrayerIdles.esp [Version 1.0] 28 Book Jackets Oblivion.esp 29 ClocksOfCyrodiil.esp 2A Ducks and Swans.esp 2B PalePassIce.esp 2C Ravens and Seagulls.esp 2D Reznod_Mannequin.esp 2E Populated Prisons.esp [Version 1.2] 2F DarNifiedUI Config Addon.esp 30 DropLitTorchOBSE.esp [Version 2.4] 31 Dynamic Map.esp [Version 2.1.1] 32 DLCHorseArmor.esp 33 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.8] 34 DLCOrrery.esp 35 DLCOrrery - Unofficial Patch.esp [Version 1.0.6] 36 DLCVileLair.esp 37 DLCVileLair - Unofficial Patch.esp [Version 1.0.11] 38 DLCMehrunesRazor.esp 39 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.7] 3A DLCSpellTomes.esp 3B DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1] 3C MaleBodyReplacerV5.esp 3D CapesandCloaks.esp 3E Immersive Weapons.esp 3F RTFemaleReplacerV12.esp 40 Weapon Improvement Project.esp [Version 1.9] 41 Weapons Of Morrowind.esp [Version 1.0] 42 Weapons Of Morrowind - Daedric Crescent.esp 43 Slof's Horses Base.esp 44 DLCThievesDen.esp 45 DLCThievesDen - Unofficial Patch.esp [Version 1.0.13] 46 DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.13] 47 Cobl Glue.esp [Version 1.73] 48 Cobl Si.esp [Version 1.63] 49 Bob's Armory Oblivion.esp 4A FCOM_BobsArmory.esp [Version 0.9.9MB8b1] 4B Oblivion WarCry EV.esp [Version 1.09] 4C FCOM_WarCry.esp [Version 0.9.9MB8b1] 4D Oscuro's_Oblivion_Overhaul.esp [Version 1.35Beta] 4E OMOBS_SI.esp [Version 2.0] 4F FCOM_Convergence.esp [Version 0.9.9Mb8b1] 50 FCOM_RealSwords.esp [Version 0.9.9MB8] 51 FCOM_SpawnRatesReduced.esp [Version 0.9.9Mb3] 52 Mart's Monster Mod - More Wilderness Life No Gates.esp [Version 3.8b1] 53 CurseOfHircine.esp 54 Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.8b1] 55 Mart's Monster Mod - Curse of Hircine.esp [Version 3.8b1] 56 Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b7] 57 Mart's Monster Mod - Diverse WaterLife.esp [Version 3.8b1] 58 Creature Diversity.esp 59 Mart's Monster Mod - Diverse Creatures Expansion.esp [Version 3.8b1] 5A Mart's Monster Mod - RadiantAITweaks.esp 5B MMM4OOO&FCOM- Slofs Horse & DLC Armor.esp 5C TIE.esp [Version 1.49] 5D Mart's Monster Mod - Shivering Isles.esp [Version 3.8b1] 5E Skyrimesque Counts and Countesses.esp 5F Weapon Expansion Pack for Oblivion Nthusiasts.esp [Version 1.03] 60 BrotherhoodRenewed.esp [Version 1.1.2] 61 BrotherhoodRenewed - Oblivion XP Patch.esp 62 Kvatch Rebuilt.esp [Version 3.0] 63 Kvatch Rebuilt Weather Patch.esp 64 MTCExpandedVillages.esp 65 GTAesgaard.esp [Version 1.3] 66 GTAesgaard I v1.2 Delayer.esp [Version 3.1] 67 VHBloodlines 1.2.esp [Version 1.5.6] 68 DLCBattlehornCastle.esp 69 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.11] 6A DLCFrostcrag.esp 6B Frostcrag_LOD.esp 6C DLCFrostcrag - Unofficial Patch.esp [Version 1.0.9] 6D AFK_Frostcrag.esp [Version 1.2.COBL] 6E Knights.esp 6F Knights - Unofficial Patch.esp [Version 1.1.6] 70 Knights - Revelation.esp 71 TOTF.esp 72 TOTF Delayer.esp 73 RTT.esp 74 RTT-Weye Relocation Patch.esp [Version 2.0.1] 75 The Lost Spires.esp 76 The Lost Spires v14 Delayer.esp [Version 3.1] 77 MTCVillages-LostSpiresPatch.esp 78 FCOM_Knights.esp [Version 0.9.9MB8b1] 79 Roads of Cyrodiil.esp [Version 1.0] 7A xuldarkforest.esp [Version 1.0.5] 7B xulStendarrValley.esp [Version 1.2.2] 7C xulTheHeath.esp 7D xulEntiusGorge.esp [Version 1.2.1] 7E xulFallenleafEverglade.esp [Version 1.3.1] 7F xulColovianHighlands_EV.esp [Version 1.2.2] 80 xulChorrolHinterland.esp [Version 1.2.3] 81 xulBeachesOfCyrodiilLostCoast.esp [Version 1.6.5] 82 xulBravilBarrowfields.esp [Version 1.3.5] 83 xulLushWoodlands.esp [Version 1.3.3] 84 xulAncientYews.esp [Version 1.4.4] 85 xulAncientRedwoods.esp [Version 1.6] 86 ROC+Ancient Redwoods.esp [Version 1.0] 87 xulCloudtopMountains.esp [Version 1.0.3] 88 xulArriusCreek.esp [Version 1.1.4] 89 xulPatch_AY_AC.esp [Version 1.1] 8A xulRollingHills_EV.esp [Version 1.3.3] 8B xulPantherRiver.esp 8C xulRiverEthe.esp [Version 1.0.2] 8D xulBrenaRiverRavine.esp [Version 1.1.1] 8E xulImperialIsle.esp [Version 1.6.8] 8F xulBlackwoodForest.esp [Version 1.1.1] 90 xulCheydinhalFalls.esp [Version 1.0.1] 91 KvatchRebuilt-CheydinhalFalls patch.esp [Version 2.0] 92 xulAspenWood.esp [Version 1.0.3] 93 xulSkingradOutskirts.esp [Version 1.0.2] 94 ROC+UL Skingrad Outskirts Patch.esp 95 xulSnowdale.esp [Version 1.0.6] 96 OOO-Snowdale Patch.esp [Version 1.1] 97 xulCliffsOfAnvil.esp [Version 1.1.3] 98 OOO-CliffsOfAnvil patch.esp [Version 1.2] 99 xulSilverfishRiverValley.esp [Version 1.0.4] 9A xulJerallGlacier.esp [Version 1.0.2] 9B OOO-JerallGlacier patch.esp [Version 1.0] 9C xulTheEasternPeaks.esp [Version 1.2] 9D ROC+UL-II Patch.esp [Version 1.0] 9E UL Imperial Isle Prison Sewer Exit.esp 9F Harvest [Flora].esp [Version 3.0.0] A0 Harvest [Flora] - Shivering Isles.esp [Version 3.0.0] A1 Harvest [Flora] - DLCVileLair.esp [Version 3.0.0] A2 Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0] A3 Better Dungeons.esp A4 HUD Status Bars.esp [Version 5.3.2] A5 Improved Fires and Flames - Increased Sound.esp A6 Enhanced Vegetation [100%].esp A7 Skill Perk Descriptions.esp [Version 1.1] A8 Storms & Sound - The Lost Spires.esp A9 Storms & Sound - Better Cities.esp AA Lynges Unlimited Death Reload Time.esp AB Alternative Beginnings.esp [Version 1.4.3] AC Alternative Beginnings - Kvatch Intact.esp [Version 3.0] AD AdvancedHealthRegen.esp AE RD-HeavensWrath-v1-1-Easy.esp AF Summon Dremora Lord Saved.esp B0 RefScope.esp [Version 2.1.2] B1 Duke Patricks - Actors Can Miss Now.esp B2 Oblivion XP.esp ** MOBSification of MODS.esp B3 X.RC.RFM.esp B4 Cobl Races.esp [Version 1.52] B5 Oblivion_Character_Overhaul.esp [Version 2.0] B6 Better Cities Full.esp [Version 6.0.5] B7 Better Cities - IC Imperial Isle.esp [Version 6.0.2] B8 BC_Aristocrat_UL Patch.esp B9 Better Imperial City.esp [Version 6.0.0] BA All Natural Real Lights - Better Cities IC Patch.esp BB Better Cities Chorrol - Immersive Interiors.esp [Version 6.0.4] BC Better Cities - All Natural.esp [Version 6.0.4] BD Better Cities IC Imperial Isle - Roads of Cyrodiil.esp [Version 6.0.0] BE Better Cities - Unique Landscape Barrowfields.esp [Version 1.5] BF Better Cities Chorrol - Knights of the Nine.esp [Version 6.0.4] C0 Better Cities - Unique Landscape Cheydinhal Falls.esp [Version 1.5] C1 Better Cities Bravil - Unique Landscape Panther River patch.esp [Version 1.5] C2 Better Cities - Unique Landscape Skingrad Outskirts.esp [Version 1.5] C3 Better Cities - Unique Landscape Snowdale.esp [Version 1.5] C4 Better Cities - Storms & Sound.esp [Version 6.0.0] C5 Better Imperial City FPS Patch.esp [Version 6.0.0] C6 Better Cities IC Waterfront - Unique Landscape Imperial Isle.esp [Version 1.5] C7 Better Cities - Leyawiin Flooded.esp [Version 6.0.0] C8 FCOM_BetterCities-Bravil.esp [Version 6.0.0] C9 MiniMap.esp CA Falling Leaves.esp [Version 1.0] CB Falling Leaves - UL LushWoodlands Patch.esp [Version 1.0] ++ Cobl Filter Late MERGE ONLY.esp [Version 1.53] ** All Natural - Indoor Weather Filter For Mods.esp [Version 1.36] CC OblivionReloaded.esp CD Bashed Patch, 0.esp CE Cobl Tweaks - FCOM Mergeable.esp [Version 1.72] Thanks! Edited November 23, 2015 by Penron Link to comment Share on other sites More sharing options...
Striker879 Posted November 23, 2015 Share Posted November 23, 2015 (edited) I'm afraid I can't help you with much more than this (I'm a non-Better Cities/UL/FCOM type myself). - Edit - Oops, looks like I'm of no use at all ... seems Elze has hidden the file for some reason ... works a treat for me so I'm not sure why. Edited November 23, 2015 by Striker879 Link to comment Share on other sites More sharing options...
Striker879 Posted November 24, 2015 Share Posted November 24, 2015 I didn't read the linked guide, but did do a quick scan through it. Something I didn't see mentioned (though it's quite possible I just missed seeing it) is regarding installing as few mods as possible at a time and thoroughly testing in between. The reason I say as few as possible at a time is because some on your list need to be installed in groups as mod A depends on mod B (and possibly even mod C) to work, so all those would need to be installed and then you can test. The biggest advantage offered by this approach is ease of troubleshooting. If your game is working properly and then after you add mod F to that working load order it stops working it's a pretty trivial task to figure out where to start troubleshooting (i.e. are all the prerequisites met, are the mod's files and folders in the correct path etc). The downside is that it takes longer to finish installing mods. When I had to re-install the game after a hard drive failure and I decided to revamp my mod list, it took me weeks to finish installing and testing my base setup. Granted, some test sessions looked more like play sessions lasting hours instead of minutes. Some of that was needed to determine how stable the game was after adding a mod I wasn't familiar with. Some of it was so I could come to grips with what INI tweaks I wanted in mods that allow customization. In the end I have a stable game in which I understand each mod's affect on stability and gameplay. I use some mods that overlap in ways that need to be managed (e.g. Basic Primary Needs, Basic Physical Activities and Realistic Fatigue). Because I took the time to test and tweak back when I was setting things up I haven't needed to change much in their basic setup as I've leveled my character. Where I have made small adjustments I knew exactly what each would achieve by playing with things initially and learning how they interacted. Ya, I'm definitely in the Turtle camp. Link to comment Share on other sites More sharing options...
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