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Crash When Making a New Game


Penron

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Hello,

 

I recently modded Oblivion for the first time in a long time using the Mythic Dawn Modding Guide: http://wiki.step-project.com/User:Hishutup/OblivionGuide#Bashed_Patch

However, whenever I attempt to start a new game, Oblivion crashes. The only thing that I did not install from the guide is: Elz - No Floating Weapon because I could not find the file.

Is the guide outdated or did I do something wrong? I would very much appreciate any feedback regarding my problem. Also, if there is any information you need let me know.

 

Load Order (BOSS)

Active Mod Files:

00  Oblivion.esm
01  All Natural Base.esm  [Version 1.36]
02  Francesco's Leveled Creatures-Items Mod.esm  [Version 5.0]
03  Francesco's Optional New Items Add-On.esm  [Version 5.0]
04  Cobl Main.esm  [Version 1.74]
05  Oscuro's_Oblivion_Overhaul.esm  [Version 1.35Beta]
06  Mart's Monster Mod.esm  [Version 3.8b1]
07  FCOM_Convergence.esm  [Version 0.9.9MB8b1]
08  Better Cities Resources.esm  [Version 6.0.5]
09  Knights - Revelation.esm
0A  Unofficial Oblivion Patch.esp  [Version 3.5.3]
0B  Oblivion Citadel Door Fix.esp
0C  DLCShiveringIsles.esp
0D  Unofficial Shivering Isles Patch.esp  [Version 1.5.7]
0E  Better Cities .esp  [Version 6.0.5]
0F  Francesco's Creatures and Items Resources.esp  [Version 5.0]
10  Francesco's Optional Chance of Stronger Bosses.esp  [Version 5.0]
11  Francesco's Optional Chance of Stronger Enemies.esp  [Version 5.0]
12  Francesco's Optional Leveled Guards.esp  [Version 5.0]
13  FCOM_Francescos.esp  [Version 0.9.9MB8b1]
14  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9MB8b1]
15  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9MB8b1]
16  Atmospheric Loading Screens - Random Quotes.esp
17  Natural_Habitat_by_Max_Tael.esp
18  All Natural.esp  [Version 1.36]
19  All Natural - SI.esp  [Version 1.36]
1A  All Natural - MMM Patch.esp  [Version 1.3]
1B  Immersive Interiors.esp  [Version 0.8.1]
1C  Immersive Interiors - Bravil.esp  [Version 2.01]
1D  Better Bell Sounds.esp
1E  Symphony of Violence.esp
1F  Atmospheric Oblivion.esp
20  ElzMoreVoice.esp
21  Storms & Sound.esp
22  All Natural - Real Lights.esp  [Version 1.36]
23  WindowLightingSystem.esp
24  AliveWaters.esp
25  AliveWaters - Koi Addon.esp
26  AliveWaters - Slaughterfish Addon.esp
27  AFK_PrayerIdles.esp  [Version 1.0]
28  Book Jackets Oblivion.esp
29  ClocksOfCyrodiil.esp
2A  Ducks and Swans.esp
2B  PalePassIce.esp
2C  Ravens and Seagulls.esp
2D  Reznod_Mannequin.esp
2E  Populated Prisons.esp  [Version 1.2]
2F  DarNifiedUI Config Addon.esp
30  DropLitTorchOBSE.esp  [Version 2.4]
31  Dynamic Map.esp  [Version 2.1.1]
32  DLCHorseArmor.esp
33  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.8]
34  DLCOrrery.esp
35  DLCOrrery - Unofficial Patch.esp  [Version 1.0.6]
36  DLCVileLair.esp
37  DLCVileLair - Unofficial Patch.esp  [Version 1.0.11]
38  DLCMehrunesRazor.esp
39  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.7]
3A  DLCSpellTomes.esp
3B  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]
3C  MaleBodyReplacerV5.esp
3D  CapesandCloaks.esp
3E  Immersive Weapons.esp
3F  RTFemaleReplacerV12.esp
40  Weapon Improvement Project.esp  [Version 1.9]
41  Weapons Of Morrowind.esp  [Version 1.0]
42  Weapons Of Morrowind - Daedric Crescent.esp
43  Slof's Horses Base.esp
44  DLCThievesDen.esp
45  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.13]
46  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.13]
47  Cobl Glue.esp  [Version 1.73]
48  Cobl Si.esp  [Version 1.63]
49  Bob's Armory Oblivion.esp
4A  FCOM_BobsArmory.esp  [Version 0.9.9MB8b1]
4B  Oblivion WarCry EV.esp  [Version 1.09]
4C  FCOM_WarCry.esp  [Version 0.9.9MB8b1]
4D  Oscuro's_Oblivion_Overhaul.esp  [Version 1.35Beta]
4E  OMOBS_SI.esp  [Version 2.0]
4F  FCOM_Convergence.esp  [Version 0.9.9Mb8b1]
50  FCOM_RealSwords.esp  [Version 0.9.9MB8]
51  FCOM_SpawnRatesReduced.esp  [Version 0.9.9Mb3]
52  Mart's Monster Mod - More Wilderness Life No Gates.esp  [Version 3.8b1]
53  CurseOfHircine.esp
54  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.8b1]
55  Mart's Monster Mod - Curse of Hircine.esp  [Version 3.8b1]
56  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b7]
57  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.8b1]
58  Creature Diversity.esp
59  Mart's Monster Mod - Diverse Creatures Expansion.esp  [Version 3.8b1]
5A  Mart's Monster Mod - RadiantAITweaks.esp
5B  MMM4OOO&FCOM- Slofs Horse & DLC Armor.esp
5C  TIE.esp  [Version 1.49]
5D  Mart's Monster Mod - Shivering Isles.esp  [Version 3.8b1]
5E  Skyrimesque Counts and Countesses.esp
5F  Weapon Expansion Pack for Oblivion Nthusiasts.esp  [Version 1.03]
60  BrotherhoodRenewed.esp  [Version 1.1.2]
61  BrotherhoodRenewed - Oblivion XP Patch.esp
62  Kvatch Rebuilt.esp  [Version 3.0]
63  Kvatch Rebuilt Weather Patch.esp
64  MTCExpandedVillages.esp
65  GTAesgaard.esp  [Version 1.3]
66  GTAesgaard I v1.2 Delayer.esp  [Version 3.1]
67  VHBloodlines 1.2.esp  [Version 1.5.6]
68  DLCBattlehornCastle.esp
69  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.11]
6A  DLCFrostcrag.esp
6B  Frostcrag_LOD.esp
6C  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.9]
6D  AFK_Frostcrag.esp  [Version 1.2.COBL]
6E  Knights.esp
6F  Knights - Unofficial Patch.esp  [Version 1.1.6]
70  Knights - Revelation.esp
71  TOTF.esp
72  TOTF Delayer.esp
73  RTT.esp
74  RTT-Weye Relocation Patch.esp  [Version 2.0.1]
75  The Lost Spires.esp
76  The Lost Spires v14 Delayer.esp  [Version 3.1]
77  MTCVillages-LostSpiresPatch.esp
78  FCOM_Knights.esp  [Version 0.9.9MB8b1]
79  Roads of Cyrodiil.esp  [Version 1.0]
7A  xuldarkforest.esp  [Version 1.0.5]
7B  xulStendarrValley.esp  [Version 1.2.2]
7C  xulTheHeath.esp
7D  xulEntiusGorge.esp  [Version 1.2.1]
7E  xulFallenleafEverglade.esp  [Version 1.3.1]
7F  xulColovianHighlands_EV.esp  [Version 1.2.2]
80  xulChorrolHinterland.esp  [Version 1.2.3]
81  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.5]
82  xulBravilBarrowfields.esp  [Version 1.3.5]
83  xulLushWoodlands.esp  [Version 1.3.3]
84  xulAncientYews.esp  [Version 1.4.4]
85  xulAncientRedwoods.esp  [Version 1.6]
86  ROC+Ancient Redwoods.esp  [Version 1.0]
87  xulCloudtopMountains.esp  [Version 1.0.3]
88  xulArriusCreek.esp  [Version 1.1.4]
89  xulPatch_AY_AC.esp  [Version 1.1]
8A  xulRollingHills_EV.esp  [Version 1.3.3]
8B  xulPantherRiver.esp
8C  xulRiverEthe.esp  [Version 1.0.2]
8D  xulBrenaRiverRavine.esp  [Version 1.1.1]
8E  xulImperialIsle.esp  [Version 1.6.8]
8F  xulBlackwoodForest.esp  [Version 1.1.1]
90  xulCheydinhalFalls.esp  [Version 1.0.1]
91  KvatchRebuilt-CheydinhalFalls patch.esp  [Version 2.0]
92  xulAspenWood.esp  [Version 1.0.3]
93  xulSkingradOutskirts.esp  [Version 1.0.2]
94  ROC+UL Skingrad Outskirts Patch.esp
95  xulSnowdale.esp  [Version 1.0.6]
96  OOO-Snowdale Patch.esp  [Version 1.1]
97  xulCliffsOfAnvil.esp  [Version 1.1.3]
98  OOO-CliffsOfAnvil patch.esp  [Version 1.2]
99  xulSilverfishRiverValley.esp  [Version 1.0.4]
9A  xulJerallGlacier.esp  [Version 1.0.2]
9B  OOO-JerallGlacier patch.esp  [Version 1.0]
9C  xulTheEasternPeaks.esp  [Version 1.2]
9D  ROC+UL-II Patch.esp  [Version 1.0]
9E  UL Imperial Isle Prison Sewer Exit.esp
9F  Harvest [Flora].esp  [Version 3.0.0]
A0  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]
A1  Harvest [Flora] - DLCVileLair.esp  [Version 3.0.0]
A2  Harvest [Flora] - DLCFrostcrag.esp  [Version 3.0.0]
A3  Better Dungeons.esp
A4  HUD Status Bars.esp  [Version 5.3.2]
A5  Improved Fires and Flames - Increased Sound.esp
A6  Enhanced Vegetation [100%].esp
A7  Skill Perk Descriptions.esp  [Version 1.1]
A8  Storms & Sound - The Lost Spires.esp
A9  Storms & Sound - Better Cities.esp
AA  Lynges Unlimited Death Reload Time.esp
AB  Alternative Beginnings.esp  [Version 1.4.3]
AC  Alternative Beginnings - Kvatch Intact.esp  [Version 3.0]
AD  AdvancedHealthRegen.esp
AE  RD-HeavensWrath-v1-1-Easy.esp
AF  Summon Dremora Lord Saved.esp
B0  RefScope.esp  [Version 2.1.2]
B1  Duke Patricks - Actors Can Miss Now.esp
B2  Oblivion XP.esp
**  MOBSification of MODS.esp
B3  X.RC.RFM.esp
B4  Cobl Races.esp  [Version 1.52]
B5  Oblivion_Character_Overhaul.esp  [Version 2.0]
B6  Better Cities Full.esp  [Version 6.0.5]
B7  Better Cities - IC Imperial Isle.esp  [Version 6.0.2]
B8  BC_Aristocrat_UL Patch.esp
B9  Better Imperial City.esp  [Version 6.0.0]
BA  All Natural Real Lights - Better Cities IC Patch.esp
BB  Better Cities Chorrol - Immersive Interiors.esp  [Version 6.0.4]
BC  Better Cities - All Natural.esp  [Version 6.0.4]
BD  Better Cities IC Imperial Isle - Roads of Cyrodiil.esp  [Version 6.0.0]
BE  Better Cities - Unique Landscape Barrowfields.esp  [Version 1.5]
BF  Better Cities Chorrol - Knights of the Nine.esp  [Version 6.0.4]
C0  Better Cities - Unique Landscape Cheydinhal Falls.esp  [Version 1.5]
C1  Better Cities Bravil - Unique Landscape Panther River patch.esp  [Version 1.5]
C2  Better Cities - Unique Landscape Skingrad Outskirts.esp  [Version 1.5]
C3  Better Cities - Unique Landscape Snowdale.esp  [Version 1.5]
C4  Better Cities - Storms & Sound.esp  [Version 6.0.0]
C5  Better Imperial City FPS Patch.esp  [Version 6.0.0]
C6  Better Cities IC Waterfront - Unique Landscape Imperial Isle.esp  [Version 1.5]
C7  Better Cities - Leyawiin Flooded.esp  [Version 6.0.0]
C8  FCOM_BetterCities-Bravil.esp  [Version 6.0.0]
C9  MiniMap.esp
CA  Falling Leaves.esp  [Version 1.0]
CB  Falling Leaves - UL LushWoodlands Patch.esp  [Version 1.0]
++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]
**  All Natural - Indoor Weather Filter For Mods.esp  [Version 1.36]
CC  OblivionReloaded.esp
CD  Bashed Patch, 0.esp
CE  Cobl Tweaks - FCOM Mergeable.esp  [Version 1.72]

Thanks!
Edited by Penron
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I'm afraid I can't help you with much more than this (I'm a non-Better Cities/UL/FCOM type myself).

 

- Edit - Oops, looks like I'm of no use at all ... seems Elze has hidden the file for some reason ... works a treat for me so I'm not sure why.

Edited by Striker879
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I didn't read the linked guide, but did do a quick scan through it. Something I didn't see mentioned (though it's quite possible I just missed seeing it) is regarding installing as few mods as possible at a time and thoroughly testing in between. The reason I say as few as possible at a time is because some on your list need to be installed in groups as mod A depends on mod B (and possibly even mod C) to work, so all those would need to be installed and then you can test.

 

The biggest advantage offered by this approach is ease of troubleshooting. If your game is working properly and then after you add mod F to that working load order it stops working it's a pretty trivial task to figure out where to start troubleshooting (i.e. are all the prerequisites met, are the mod's files and folders in the correct path etc). The downside is that it takes longer to finish installing mods.

 

When I had to re-install the game after a hard drive failure and I decided to revamp my mod list, it took me weeks to finish installing and testing my base setup. Granted, some test sessions looked more like play sessions lasting hours instead of minutes. Some of that was needed to determine how stable the game was after adding a mod I wasn't familiar with. Some of it was so I could come to grips with what INI tweaks I wanted in mods that allow customization. In the end I have a stable game in which I understand each mod's affect on stability and gameplay.

 

I use some mods that overlap in ways that need to be managed (e.g. Basic Primary Needs, Basic Physical Activities and Realistic Fatigue). Because I took the time to test and tweak back when I was setting things up I haven't needed to change much in their basic setup as I've leveled my character. Where I have made small adjustments I knew exactly what each would achieve by playing with things initially and learning how they interacted.

 

Ya, I'm definitely in the Turtle camp.

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