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Chariot mod


cyronarxes

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The main problem isn't making the chariot, but the fact that you would be able to use it. The roads of cyrodill are to undeveloped. You need paved flat roads for chariots.
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  • 3 weeks later...
(wow, i haven't been on this topic in a while)I believe it would be very possible to make a chariot mod butt I do agree that Cyrodil is very hilly. however as long as you stay on the roads, you should be safe, further more , southern Cyrodil is fairly flat. Now, adding on to this topic, it would be cool if you could be driving the chariot and you would have a guard with you in the chariot who would have a bow. In addition you could use deadly reflexes 3.0 with this mod so when you hit enemies with the blades on your wheels, you could chop off their limbs. If you want to know what i mean, check out this clip of Alexander which has some nice chariot action battle of gaugalmela, part one. Finally, you could use depending on your money a biga (two horse chariot) or a Quadriga (four horse chariot). now just imagine how fast and deadly a quadriga chariot run by four black horses (very fast) and daedric blades on the wheels (very lethal) would be and not to mention the archer in the chariot as well armed with poisened daedric arrows and a daedric bow. Now that would be fearsome. by the way for the blades on the wheels, you should use short swords for the meshes. PLEASE! someone make this mod please!
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  • 2 weeks later...
I bet it would. Too bad it isn't possible (yes, even massivly distorting the processes used for horses, or creating a beast of a script that moves the player and a static along behind a horse).

Actually, it should be very possible. This

massively dishtorts the proccesses of animation. Yet it runs fine. I don;t see why everyone concurs on the fact that a chariot mod would be beyond the bounds of making. IT IS VERY POSSIBLE! 8)
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I bet it would. Too bad it isn't possible (yes, even massivly distorting the processes used for horses, or creating a beast of a script that moves the player and a static along behind a horse).

Actually, it should be very possible. This

massively dishtorts the proccesses of animation. Yet it runs fine. I don;t see why everyone concurs on the fact that a chariot mod would be beyond the bounds of making. IT IS VERY POSSIBLE! 8)

Except that example is just a very modified horse (really looks like a Frost atronoch which has special animations setup to act as a transition between running/swimming). The player is still sitting on it and controlling it like any other horse. The request asks for something which the player or an NPC is standing on, which is pulled by horses or something else.

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I bet it would. Too bad it isn't possible (yes, even massivly distorting the processes used for horses, or creating a beast of a script that moves the player and a static along behind a horse).

Actually, it should be very possible. This

massively dishtorts the proccesses of animation. Yet it runs fine. I don;t see why everyone concurs on the fact that a chariot mod would be beyond the bounds of making. IT IS VERY POSSIBLE! 8)

Except that example is just a very modified horse (really looks like a Frost atronoch which has special animations setup to act as a transition between running/swimming). The player is still sitting on it and controlling it like any other horse. The request asks for something which the player or an NPC is standing on, which is pulled by horses or something else.

Ok your right about that so i put some though on how a mod could be acomplised. if they're are any holes in my plan, tell me as you have mway more modding experience than me. okay, for the wheels, you could make them spin by giving them the same activator that the top of oblivion gun towers have (you know, when they spin) As for the player standing, you got me there. perhaps you could put a bench or chair in the chariot in which the player would sit on while driving. Now when i put thought into this. the biggest problem would be how the horses would make the chariot move and pull it. Well then it hit me, maby you could put a harness and saddle on the horse which would simulate a player being on the horse. you then bring the reigns to the player on the chair ( the chair acts as a script activator) and you you choose your controls when you first sit on the seat and after you choose your controls, you press them. the script activator then converts this into a player action to the script recievers on the horse which tell them to move forward, backward, left, or right. I know this sounds far fetched but it is an idea none the less and may work. I tried this sort of in the tes construction set but couldn't do it well do to my inexperience but it did sort of work. I hope this idea works as then my dreams of a chariot mlod would be a reality :D

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The real problem is trying to make it work with the AI. In order for it to move like a horse, the actual chariot or whatever would have to be a creature. Which would be rather hard due to the number of bones needed and a whole new set of animations. Even working with 1 bone (linked to a single plane) which an NPC could then stand (kinda like a flying (hovering really) carpet) on would be difficult. This method would have two advantages, you could use it with NPCs, and it would have a little more control than setting up an activator with a complex script to control it. However, as models and animations take alot of time, something close to this might take a very long time.

 

If anyone was interested in trying, you should probably start with the flying carpet method as you'll need to do new animations and get the riding idles worked out anyway.

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The real problem is trying to make it work with the AI. In order for it to move like a horse, the actual chariot or whatever would have to be a creature. Which would be rather hard due to the number of bones needed and a whole new set of animations. Even working with 1 bone (linked to a single plane) which an NPC could then stand (kinda like a flying (hovering really) carpet) on would be difficult. This method would have two advantages, you could use it with NPCs, and it would have a little more control than setting up an activator with a complex script to control it. However, as models and animations take alot of time, something close to this might take a very long time.

 

If anyone was interested in trying, you should probably start with the flying carpet method as you'll need to do new animations and get the riding idles worked out anyway.

 

Nearest example I can think of this, is the pirate ship mod (never played it, but I did read the read me file)

 

From what I could gather, there are lots of problems with havoc dropping the pc/npc through the deck of the ship when the game is loaded, also it clips through the landmass. The creator of that mod claims that there is no currently solution for those 2 problems, so that kind of rules the flying carpet with wheels idea out. (?)

 

The idea of a creature that looks like chariot sounds promising, but that would need good modder, someone who is good with scripts and modeling stuff. New animations etc. Maybe someone of from the legends from the bethesda modding pages could do it, but I doubt it would look any good and it would take them a while to do, even if they decide to do it. :(

 

Guess this is one of those things that "would be nice, but..." like horse combat,dual wield,proper climbing,ship mod, and lots and lots of other top of the list wish mods. Can be done to some degree by amateure modders, but really need a professionals to do it properly,

 

but.. never say never ;D Maybe with time. It certainly would be really good mod if/when done properly.

 

edit : ps. That is realy good companion mod you found cyronarxes :)

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