Deleted1599859User Posted November 24, 2015 Share Posted November 24, 2015 I'd like a mod that makes it harder to heal limbs. I don't think a stimpack should be enough to instantly remove the crippled effect. Personally I would settle for a set number of hours of sleep required, or make stimpacks heal limb damage a lot slower. Or both. I guess it would be fine to let stimpacks remove the effect (blurred vision/limping etc) faster, perhaps 10-20 seconds due to painkilling effect, but the healing should take a lot longer than it currently does. I'm not sure how it would affect game balance but it should apply to enemies and companions as well. So if anyone makes something like this, I for one would be very happy. :smile: Kind Regards Rob Link to comment Share on other sites More sharing options...
zalteredbeastz Posted November 24, 2015 Share Posted November 24, 2015 You don't need stimpacks, the crippled limbs are automatically healed after 10 seconds...Hope someone will remove that autoheal non sense. Link to comment Share on other sites More sharing options...
weltle0301 Posted November 24, 2015 Share Posted November 24, 2015 YES I need this mod and I need the auto heal removed. Link to comment Share on other sites More sharing options...
Deleted1599859User Posted November 24, 2015 Author Share Posted November 24, 2015 Yes, I know about the auto healing of limbs, but you can still insta-remove crippled by using a stimpack. The 10 s cripple duration has to go too. ;) Link to comment Share on other sites More sharing options...
VagueAbond Posted November 24, 2015 Share Posted November 24, 2015 (edited) Would love to see an in-depth healing and treatment mod for FO4. For the really hardcore play-through, I like the idea of making stimpaks temporary. You know...something to keep you going through traumatic injuries through combat and a little after...but you're going to have to do some tending to your wounds before they wear off.I'd love to have the doctors bag or first aid kits of previous Fallouts return. Not just for limb healing, but actual hp restoration...maybe you'd have to have the right perks to craft/use them effectively, and even then you'd probably require a few hours of bed-rest afterwards. I'd love to see a scenario where you struggle though a rough battle, pumping stim after stim to keep you going, then limping off to look for a bed and scrounge for supplies to "macGyver" up viable treatment, or without the proper knowledge, get to a doctor...pumping stimpaks the whole way as they wear off to keep yourself from bleeding out. It would also make the seemingly kinda-useless and boring medical perk a little more useful. Edited November 24, 2015 by VagueAbond Link to comment Share on other sites More sharing options...
zalteredbeastz Posted November 24, 2015 Share Posted November 24, 2015 Sadly the same goes for the npcs. They autoheal too.I just discover that enemies will lay down if we crippled their two legs, that's great :http://img15.hostingpics.net/pics/152620ScreenShot1.jpghttp://img15.hostingpics.net/pics/315778ScreenShot2.jpghttp://img15.hostingpics.net/pics/669448ScreenShot3.jpg I don't remember seeing this in F3 or New Vegas, is that a new feature ? Link to comment Share on other sites More sharing options...
Seattleite Posted November 24, 2015 Share Posted November 24, 2015 I also agree that this ridiculous auto-heal needs to go, and stimpacks should *not* full-heal crippled limbs. (I say 3% to start with, increase along with medic.) For the really hardcore play-through, I like the idea of making stimpaks temporary. I could be wrong, but I *think* I might have invented that. Or, at least, I am unaware of it ever being done before I did it in Fallout 3. Link to comment Share on other sites More sharing options...
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