ThomasCovenant Posted April 22, 2007 Share Posted April 22, 2007 Does Oblivion use all of the .nif's currently in its data file?And if you add more, does Oblivion read those as well?Does the game read all of the NIFs or just the ones related to the game and/or the plug-ins?THE POINT.Are there more NIFs out there in modder space that I can add to my game and will the game use them without attending mods attached?I think it would be nice if I could add as many NIFs as I wanted and have them show up in the game.OR is this just wishful thinking.((If you don't know, please don't answer this!)) Link to comment Share on other sites More sharing options...
Abramul Posted April 22, 2007 Share Posted April 22, 2007 Does Oblivion use all of the .nif's currently in its data file?No.And if you add more, does Oblivion read those as well?What do you mean by 'add'?Does the game read all of the NIFs or just the ones related to the game and/or the plug-ins?Only the ones specified by active modules. I not sure if it actually loads them before you enter a cell in which they're used.THE POINT.Are there more NIFs out there in modder space that I can add to my game and will the game use them without attending mods attached?Yes. No, unless they replace existing files (think it's necessary to list them in ArchiveInvalidation.txt).I think it would be nice if I could add as many NIFs as I wanted and have them show up in the game.OR is this just wishful thinking.Unless you're using them in a mod, it's wishful thinking.((If you don't know, please don't answer this!))"Omnipotent. Omniscient. Sovereign. Immutable. How sweet it is to be a God." Link to comment Share on other sites More sharing options...
Switch Posted April 23, 2007 Share Posted April 23, 2007 Moving this to General Mod Talk... Link to comment Share on other sites More sharing options...
ThomasCovenant Posted April 25, 2007 Author Share Posted April 25, 2007 Moving this to General Mod Talk...Hey Switch thanx! Link to comment Share on other sites More sharing options...
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